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state.js
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const rand = require('random-seed')
const fs = require('fs')
const generate = require('./generate')
let state = null
function makeUser(userId){
let seed = '' + Math.random()
state[userId] = {
userId: userId,
seed: seed,
player: generate.generateMapAndPlayer(seed)
}
}
function loadState(userId){
if(fs.existsSync('./save_state.json')) {
if(state === null){
var s = fs.readFileSync('./save_state.json')
state = JSON.parse(s)
}
}else{
state = {}
}
if (!state[userId]) {
makeUser(userId)
}
}
function saveState(){
var s = JSON.stringify(state)
fs.writeFileSync('./save_state.json', s)
}
module.exports = {
saveState: saveState,
getState: (userId) => {
loadState(userId)
saveState()
return state[userId]
},
get(userId, field){
loadState(userId)
return state[userId][field]
},
setState: (userId, field, value) => {
loadState(userId)
state[userId][field] = value
saveState()
return state[userId]
},
}