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fdddd.py
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import turtle
win = turtle.Screen()
win.title("Kalgi's snake game")
win.bgcolor("blue")
win.setup(width=600,height=600)
win.tracer(0)
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 100)
head.direction = "stop"
#while True:
# win.update()
def move():
if head.direction == "up":
y = head.ycor() #y coordinate of the turtle
head.sety(y + 20)
if head.direction == "down":
y = head.ycor() #y coordinate of the turtle
head.sety(y - 20)
if head.direction == "right":
x = head.xcor() #y coordinate of the turtle
head.setx(x + 20)
if head.direction == "left":
x = head.xcor() #y coordinate of the turtle
head.setx(x - 20)
#while True:
# win.update()
# move()
import turtle
import time
delay=0.1
# Main game loop
def go_up():
if head.direction != "down":
head.direction = "up"
def go_down():
if head.direction != "up":
head.direction = "down"
def go_right():
if head.direction != "left":
head.direction = "right"
def go_left():
if head.direction != "right":
head.direction = "left"
# keyboard bindings
win.listen()
win.onkey(go_up, "w")
win.onkey(go_down, "s")
win.onkey(go_right, "d")
win.onkey(go_left, "a")
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.shapesize(0.50, 0.50)
food.goto(0, 0)
if head.distance(food) <15:
x = random.randint(-290, 290)
y = random.randint(-290, 290)
food.goto(x, y)
segments = []
while True:
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
for index in range(len(segments)-1, 0, -1):
x = segments[index-1].xcor()
y = segments[index-1].ycor()
segments[index].goto(x, y)
if len(segments) == 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
segments = []
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
for segment in segments:
segment.goto(1000, 1000)
segment.clear()
#&gt;
win.update()
move()
time.sleep(delay)