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I think I should make a single copy of the input Gray and then do in-place blurring by passing the original pixels into doBoxBlurX etc. This would fix the skew in BoxBlur caused by doing X before Y
The text was updated successfully, but these errors were encountered:
aaylward
changed the title
benchmark BoxBlur at large depth
BoxBlur is still a little wrong...
Jun 11, 2023
I think I should make a single copy of the input Gray and then do in-place blurring by passing the original pixels into
doBoxBlurX
etc. This would fix the skew inBoxBlur
caused by doing X before YThe text was updated successfully, but these errors were encountered: