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Briefly describe your feature request
Collection of algorithms that fix client side lag and jitter on high latency networks. This includes:
Present detailed explanation of the feature
When prediction is enabled clients not only send input information to the server but they process it locally too.
Server reconciliation fixes problems with client prediction when animation takes longer than server response.
Entity interpolation is a way of showing all entities in a world (excluding clients main character) in the past relative to the main character.
Link external resources that could help with implementing this feature if applicable
https://www.gabrielgambetta.com/client-server-game-architecture.html
Additional Information None at the moment
The text was updated successfully, but these errors were encountered:
neqs20
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Briefly describe your feature request
Collection of algorithms that fix client side lag and jitter on high latency networks.
This includes:
Present detailed explanation of the feature
When prediction is enabled clients not only send input information to the server but they process it locally too.
Server reconciliation fixes problems with client prediction when animation takes longer than server response.
Entity interpolation is a way of showing all entities in a world (excluding clients main character) in the past relative to the main character.
Link external resources that could help with implementing this feature if applicable
https://www.gabrielgambetta.com/client-server-game-architecture.html
Additional Information
None at the moment
The text was updated successfully, but these errors were encountered: