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Copy pathGamut_Compression.xml
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Gamut_Compression.xml
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<ShaderNodePreset SupportsAdaptiveDegradation="False" SupportsAction="True" SupportsTransition="False" SupportsTimeline="True" TimelineUseBack="False" MatteProvider="False" CommercialUsePermitted="True" ShaderType="Matchbox" SoftwareVersion="2017.0.0" LimitInputsToTexture="True" Version="2" Description="" Name="Gamut Compress">
<Shader Clear="0" GridSubdivision="1" OutputBitDepth="Output" Index="1">
<Uniform Index="0" NoInput="Error" Tooltip="" DisplayName="Front" Mipmaps="False" GL_TEXTURE_WRAP_T="GL_REPEAT" GL_TEXTURE_WRAP_S="GL_REPEAT" GL_TEXTURE_MAG_FILTER="GL_LINEAR" GL_TEXTURE_MIN_FILTER="GL_LINEAR" Type="sampler2D" Name="frontTex" InputType="Front">
</Uniform>
<Uniform Index="1" NoInput="White" Tooltip="" DisplayName="Selective" Mipmaps="False" GL_TEXTURE_WRAP_T="GL_REPEAT" GL_TEXTURE_WRAP_S="GL_REPEAT" GL_TEXTURE_MAG_FILTER="GL_LINEAR" GL_TEXTURE_MIN_FILTER="GL_LINEAR" Type="sampler2D" Name="selectiveTex" InputType="Selective">
</Uniform>
<Uniform Index="2" NoInput="White" Tooltip="" DisplayName="Matte" Mipmaps="False" GL_TEXTURE_WRAP_T="GL_REPEAT" GL_TEXTURE_WRAP_S="GL_REPEAT" GL_TEXTURE_MAG_FILTER="GL_LINEAR" GL_TEXTURE_MIN_FILTER="GL_LINEAR" Type="sampler2D" Name="matteTex" InputType="Matte">
</Uniform>
<Uniform ResDependent="None" Max="0.3" Min="0.0" Default="0.2" Inc="0.01" Tooltip="" Row="0" Col="0" Page="0" Type="float" ChannelName="threshold" DisplayName="Threshold" Name="threshold">
</Uniform>
<Uniform ResDependent="None" Max="1.2" Min="0.0" Default="1.0" Inc="0.01" Tooltip="" Row="1" Col="0" Page="0" Type="float" ChannelName="cyan" DisplayName="Cyan" Name="cyan">
</Uniform>
<Uniform ResDependent="None" Max="1.2" Min="0.0" Default="1.0" Inc="0.01" Tooltip="" Row="2" Col="0" Page="0" Type="float" ChannelName="magenta" DisplayName="Magenta" Name="magenta">
</Uniform>
<Uniform ResDependent="None" Max="1.2" Min="0.0" Default="1.0" Inc="0.01" Tooltip="" Row="3" Col="0" Page="0" Type="float" ChannelName="yellow" DisplayName="Yellow" Name="yellow">
</Uniform>
<Uniform Row="0" Col="1" Page="0" Default="0" Inc="1" Tooltip="" Type="int" ChannelName="workingSpace" DisplayName="Working Space" Name="workingSpace" ValueType="Popup">
<PopupEntry Title="ACEScg" Value="0">
</PopupEntry>
<PopupEntry Title="ACEScct" Value="1">
</PopupEntry>
</Uniform>
<Uniform Row="1" Col="1" Page="0" Default="0" Inc="1" Tooltip="" Type="int" ChannelName="method" DisplayName="Method" Name="method" ValueType="Popup">
<PopupEntry Title="tanh" Value="0">
</PopupEntry>
<PopupEntry Title="exp" Value="1">
</PopupEntry>
<PopupEntry Title="simple" Value="2">
</PopupEntry>
</Uniform>
<Uniform Row="2" Col="1" Page="0" Default="False" Tooltip="" Type="bool" ChannelName="invert" DisplayName="Invert" Name="invert">
</Uniform>
</Shader>
<Page Name="Gamut Compress" Page="0">
<Col Name="Controls" Col="0" Page="0">
</Col>
<Col Name="Settings" Col="1" Page="0">
</Col>
</Page>
</ShaderNodePreset>