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Node.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace HuffmanCoding
{
[Serializable]
public class Node
{
public char Symbol { get; set; }
public int Frequency { get; set; }
public Node Right { get; set; }
public Node Left { get; set; }
public List<bool> Traverse(char symbol, List<bool> data)
{
// Leaf
if (Right == null && Left == null)
{
if (symbol.Equals(this.Symbol))
{
return data;
}
else
{
return null;
}
}
else
{
List<bool> left = null;
List<bool> right = null;
if (Left != null)
{
List<bool> leftPath = new List<bool>();
leftPath.AddRange(data);
leftPath.Add(false);
left = Left.Traverse(symbol, leftPath);
}
if (Right != null)
{
List<bool> rightPath = new List<bool>();
rightPath.AddRange(data);
rightPath.Add(true);
right = Right.Traverse(symbol, rightPath);
}
if (left != null)
{
return left;
}
else
{
return right;
}
}
}
}
}