-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathasteroid.py
31 lines (23 loc) · 1.03 KB
/
asteroid.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
import pygame
import random
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, width=2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius == ASTEROID_MIN_RADIUS:
return
spawn_angle = random.uniform(20, 50)
asteroid_one_velocity = pygame.math.Vector2.rotate(self.velocity, spawn_angle)
asteroid_two_velocity = pygame.math.Vector2.rotate(self.velocity, -spawn_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_one = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_one.velocity = asteroid_one_velocity * 1.2
asteroid_two = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_two.velocity = asteroid_two_velocity * 1.2