- aimed at serving already-prepared tiles very quick
- NOT aimed at on-demand rendering non-existent tiles very quick
As such, the implementation does not adopt so-called meta-tiles as the storage format: tiles are stored just as individual .png files. (pros./cons. of this approach will be explained in near future... when?)
At the very moment, a quick setup script is placed at examples/tile-demo
,
it builds a tiny demo-purpose tile server, covering a small region around Tokyo, Japan.
A brief instruction of the setup is in INSTALL.md.
A live demo is running on Google Compute Engine.
Naoshi Tabuchi @n_tabee
MIT License, unless otherwise explicitly stated.
Copyright (c) 2014-2016 DeNA Co., Ltd., Kazuho Oku, Tatsuhiko Kubo, Domingo Alvarez Duarte, Nick Desaulniers, Marc Hörsken, Masahiro Nagano, Jeff Marrison, Daisuke Maki, Laurentiu Nicola, Justin Zhu, Tatsuhiro Tsujikawa, Ryosuke Matsumoto, Masaki TAGAWA, Masayoshi Takahashi, Chul-Woong Yang, Shota Fukumori
H2O is a new generation HTTP server. Not only is it very fast, it also provides much quicker response to end-users when compared to older generations of HTTP servers.
Written in C and licensed under the MIT License, it can also be used as a library.
For more information, please refer to the documentation at h2o.examp1e.net.