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0.04 per level #38
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0.04 IS 4%
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Yes, you are correct. The original code was written when the scaling was different. I have yet to transform them to percentages. |
Please keep the multiplier format. It is programmatically better to deal
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Math is math, +0.04 = +4%. Programmatically, it's the same end result. I will be changing it to a percentage, when I have the time. The tool tips are meant to be human readable in a human language (+4% is more "human" than +0.04). You just don't want to change your functions from (base * multiplier) to (base * (multiplier /100)). ;) |
Not really. If u put 0.04 you have the multiplier and just use it... if you
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Unless you plan to keep it a number without the % symbol... it seemed By
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A lot of hero Abilites have 0.04 per level. For example Arthas Howling Blast
Root enemies within the target area for 1.25 seconds and deals 68 (+0.04 per level) damage
Shouldnt it be 4%, or is it static 0.04 per level, cuz that would actually not increase the damage at all. Or am I mistaken right now :D ? sorry for the stupid question.
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