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Error since Varian Patch #56
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I am seeing this error too. Any updates? |
have you submitted a patch for it? |
I am having the same issue! |
I am working on a fix and update for the latest content. I'm working on the
code to try to diminish the number of entries in the C.js files with custom
values for the Modifiers and heroes data.
2017-01-04 18:47 GMT-02:00 anysomeoneelse <[email protected]>:
… I am having the same issue!
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This is happening on my free time, so keep It cool. If you can help, It
would be appreciated.
2017-01-04 21:35 GMT-02:00 Leonardo Leal <[email protected]>:
… I am working on a fix and update for the latest content. I'm working on
the code to try to diminish the number of entries in the C.js files with
custom values for the Modifiers and heroes data.
2017-01-04 18:47 GMT-02:00 anysomeoneelse ***@***.***>:
> I am having the same issue!
>
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> <#56 (comment)>,
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Not sure if I have enough insight, but if you have an easy task, I would be happy to help. |
I already know what to do... Just need time to make it right.
Sometimes blizzard puts just one subnode in a modifier but the game asks
for an index higher than zero. Somehow the game works that out. I'll just
make the script test the length and if the index is out of bounds, get the
last item and test if it's coming right.
Em 5 de jan de 2017 8:41 AM, "anysomeoneelse" <[email protected]>
escreveu:
… Not sure if I have enough insight, but if you have an easy task, I would
be happy to help.
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Which File would I need to alter to fix this problem? |
hello, See errors here : errors.txt |
@anysomeoneelse the error is raised in the main But if you want to skip an hero simply as i did, look at the file
As said, there are many other issues after Abathur, so i gave up at the moment. |
Any idea if this project is being maintained anymore? |
Feel free to take it from here... I discontinued commiting on this project
in favor of working on a new one, using better practices. It is still too
early for a release, but at some point it will be released for the open
source community. :)
Em 31 de mai de 2017 2:12 PM, "Cristian Orellana" <[email protected]>
escreveu:
… Any idea if this project is being maintained anymore?
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obrigado @LeoLeal |
I am no longer actively maintaining it. If someone has a patch, submit it. That's the beauty of open source. |
I added all the new bosses up to DVa, but for the most part I have no idea what I was doing, just unblocking the errors by using the logic in place to replace XML paths. I'll submit a diff soon. |
Getting the following error since the Varian Patch:
Clearing 'out' directory...
Copying latest .build.info file...
Extracting 108 needed files...
Loading data...
Processing heroes...
Processing hero: Azmodan (Azmodan)
Sub-units: Azmodan [ 'Azmodan' ]
Processing hero: Li Li (LiLi)
Sub-units: LiLi [ 'LiLi' ]
Processing hero: Abathur (Abathur)
Alternate: AbathurSymbiote
Sub-units: Abathur [ 'Abathur', 'AbathurSymbiote' ]
Failed to parse: Behavior,AbathurEvolveMonstrosityDamageReduction50,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]
(Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to times. The Monstrosity takes % less damage from non-Heroic enemies.Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity.)
TypeError: Cannot read property 'get' of undefined
I've manually added a fix for Behavior,AbathurEvolveMonstrosityDamageReduction50,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic] in Shared.C but it then fails on another hero etc etc
Any ideas?
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