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swizzle_layout.hpp
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/***************************************************************************************************
* Copyright (c) 2023 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
#pragma once
#include <cute/config.hpp>
#include <cute/layout.hpp>
#include <cute/layout_composed.hpp>
#include <cute/swizzle.hpp>
/* Specialized functionality for a ComposedLayout of the form
* InvolutionFn o Offset o LayoutB
* where the InvolutionFn is a Swizzle<B,M,S> and is not linear (hence the need for the Offset).
*
* Because these are specializations for core functions of ComposedLayout, these Swizzle Layouts
* provide similar functionality to Layout including tiling, partitioning,
* coordinate-to-index mapping and layout manipulations, but are not considered "normal" layouts.
* For example, these provide shape() and size() functions, but do not provide stride() functions.
*
* Furthermore, each of these specializations uses Swizzle<>-specific knowledge in its implementation and
* attempts to decay itself to a normal-layout with dynamic or static strides when certain slicing conditions
* are met. This is possible by determining the subdomain of the Swizzle<> function that is identity and
* testing if LayoutB's codomain is contained within it. In general, MizedBits is used as the Offset to track
* statically-vs-dynamically known bits in the Offset to improve the decay to static or dynamic normal layouts.
*/
namespace cute
{
//
// Constructors
//
template <int B, int M, int S>
CUTE_HOST_DEVICE constexpr
auto
make_layout(Swizzle<B,M,S> const& sxor)
{
return composition(sxor, Layout<Int<M+B+abs(S)>,Int<1>>{});
}
namespace detail {
template <int B, int M, int S, class OldShape, class OldStride, class NewShape, class NewStride>
CUTE_HOST_DEVICE constexpr
auto
transfer_swizzle(Layout<OldShape,OldStride> const& old_layout,
Layout<NewShape,NewStride> const& new_layout)
{
// Our goal is to determine a new swizzle for the strides in new_layout for consistent vectorizations
// This is accomplished by identifying
// S o L :=: S? o L*
// We identify the "active" portion of S by computing (P o L)(c*) where P is a projection generated by S
// Then that active identifier is transformed through the layouts:
// L*(L[(P o L)(c*)])
// which is a new swizzle identifier for S?, the new swizzle
// Projections of the swizzle layout for composition, P
auto swizzle_only_zy = make_layout(make_shape (Int<(1 << M)>{}, Int<(1 << B)>{}, Int<(1 << (abs(S)-B))>{}, Int<(1 << B )>{}, Int<1>{}),
make_stride( Int<0>{}, Int<(1 << M)>{}, Int<0>{}, Int<(1 << (M+abs(S)))>{}, Int<0>{}));
// Compose with the tile to get the swizzle projection, P o L [The Z and Y contributing portions of L]
auto layout_only_zy = composition(swizzle_only_zy, old_layout);
// Transform the end coordinate to get the active bits of the swizzle, (P o L)(c*)
auto swizzle_active_bits = layout_only_zy(size(layout_only_zy)-Int<1>{});
// Get the Z bit and the Y bits -- keep only those that are active in Z *and* Y
auto zzz_msk = typename Swizzle<B,M,S>::zzz_msk{};
auto yyy_msk = typename Swizzle<B,M,S>::yyy_msk{};
auto msk_sft = typename Swizzle<B,M,S>::msk_sft{};
auto active_Z = swizzle_active_bits & shiftr(swizzle_active_bits, msk_sft) & zzz_msk;
auto active_Y = swizzle_active_bits & shiftr(swizzle_active_bits, -msk_sft) & yyy_msk;
// Pass the identifiers through the old layout and new layout to make a new swizzle identifier, L*(L[(P o L)(c*)])
auto new_active_Z = new_layout(old_layout.get_1d_coord(active_Z));
auto new_active_Y = new_layout(old_layout.get_1d_coord(active_Y));
// Use this new swizzle identifier to construct the new swizzle for new_layout
// (this also makes sure it's a "valid" swizzle that Swizzle can represent)
return composition(make_swizzle<new_active_Y,new_active_Z>(), new_layout);
}
} // end namespace detail
template <int B, int M, int S, class Offset, class Layout>
CUTE_HOST_DEVICE constexpr
auto
make_fragment_like(ComposedLayout<Swizzle<B,M,S>,Offset,Layout> const& layout)
{
return detail::transfer_swizzle<B,M,S>(layout.layout_b(), make_fragment_like(layout.layout_b()));
}
//
// Utilities
//
namespace detail {
// Get just the Swizzle part of a composed layout.
template <int B, int M, int S, class Offset, class LayoutB>
auto
get_swizzle_portion(ComposedLayout<Swizzle<B,M,S>,Offset,LayoutB>)
{
return Swizzle<B,M,S>{};
}
// A non-swizzled layout's "Swizzle part" is the identity swizzle.
template <class Shape, class Stride>
auto
get_swizzle_portion(Layout<Shape,Stride>)
{
return Swizzle<0,4,3>{};
}
// Get the "non-swizzle" part of a composed layout,
// which is the underlying (non-composed) Layout.
template <int B, int M, int S, class Offset, class LayoutB>
auto
get_nonswizzle_portion(ComposedLayout<Swizzle<B,M,S>,Offset,LayoutB> const& slayout)
{
return slayout.layout_b();
}
// The non-swizzle part of a non-swizzled layout is just the Layout.
template <class Shape, class Stride>
auto
get_nonswizzle_portion(Layout<Shape,Stride> const& slayout)
{
return slayout;
}
} // namespace detail
//
// Slice a Swizzled ComposedLayout
//
namespace detail {
template <class IntZ, class IntY, class Offset, int... I>
CUTE_HOST_DEVICE constexpr
auto
make_swizzle_strides(true_type,
IntZ const& Z,
IntY const& Y,
Offset const& offset,
int_sequence<I...>)
{
// Below is an optimized/compressed version of:
//return cute::make_tuple((swizzle(offset + Z*Int<(1 << I)>{}) - swizzle(offset))...);
// with knowledge of Swizzle, I... ranges for each B bits,
// and the layout won't slice along z-bits that are already set
// y\z 0 1
// 0 Z DC
// 1 -Z DC
return cute::make_tuple(conditional_return((offset & (Y << Int<I>{})) == Int<0>{}, Z << Int<I>{}, -(Z << Int<I>{}))...);
}
template <class IntZ, class IntY, class Offset, int... I>
CUTE_HOST_DEVICE constexpr
auto
make_swizzle_strides(false_type,
IntZ const& Z,
IntY const& Y,
Offset const& offset,
int_sequence<I...>)
{
// Below is an optimized/compressed version of:
//return cute::make_tuple((swizzle(offset + Y*Int<(1 << I)>{}) - swizzle(offset))...);
// with knowledge of Swizzle, I... ranges for each B bits,
// and the layout won't slice along y-bits that are already set
// y\z 0 1
// 0 Y+Z Y-Z
// 1 DC DC
return cute::make_tuple(conditional_return((offset & (Z << Int<I>{})) == Int<0>{}, (Y+Z) << Int<I>{}, (Y-Z) << Int<I>{})...);
}
} // end namespace detail
template <class Coord, int B, int M, int S, class Offset, class Layout>
CUTE_HOST_DEVICE constexpr
auto
slice_and_offset(Coord const& coord, ComposedLayout<Swizzle<B,M,S>,Offset,Layout> const& layout)
{
if constexpr (all_underscore<Coord>::value) {
// Skip the expensive/complicated attempt to decay to a normal layout and just reshape
return cute::make_tuple(composition(layout.layout_a(), layout.offset(), slice(coord, layout.layout_b())), Int<0>{});
} else {
// Projections of the swizzle layout for composition
auto sw = make_layout(make_shape(Int<(1 << M)>{}, Int<(1 << B)>{}, Int<(1 << (abs(S)-B))>{}, Int<(1 << B)>{}, Int<1>{}));
auto swizzle_anti_zy = make_layout(shape(sw),
make_stride(stride<0>(sw), Int<0>{}, stride<2>(sw), Int<0>{}, size(sw)));
auto swizzle_only_zy = make_layout(shape(sw),
make_stride( Int<0>{}, stride<1>(sw), Int<0>{}, stride<3>(sw), Int<0>{}));
// The portion of the layout that is not yet consumed
auto sliced_layout = slice(coord, layout.layout_b());
// If the sliced_layout hits two bits that are swizzled together, then don't attempt to decay
// Compose with the layout to get the swizzle projection, P o L [The Z and Y contributing portions of L]
// (this also tests that shape/stride of layout compose with swizzle)
auto sliced_layout_only_zy = composition(swizzle_only_zy, sliced_layout);
// Transform the end coordinate to get the active bits of the swizzle, (P o L)(c*)
auto swizzle_active_bits = sliced_layout_only_zy(size(sliced_layout_only_zy)-Int<1>{});
// Determine if any active bits collide under the swizzle
auto hit_ZandY = !(swizzle_active_bits & ~layout.layout_a()(swizzle_active_bits));
// The portion of the layout that we are consuming now
auto diced_layout = dice(coord, layout.layout_b());
auto diced_coord = dice(coord, coord);
auto diced_layout_anti_zy = composition(swizzle_anti_zy, diced_layout);
auto diced_layout_only_zy = composition(swizzle_only_zy, diced_layout);
// New swizzle and offset
auto swizzle = layout.layout_a();
// offset_only_zy interacts with swizzle and gets accumulated with layout.offset()
// being careful about the static/dynamic contributions from diced_layout and diced_coord
auto offset_only_zy = layout.offset() ^ to_mixed_bits(diced_layout_only_zy, diced_coord);
// offset_anti_zy always gets passed through, no interaction with swizzle
auto offset_anti_zy = diced_layout_anti_zy(diced_coord);
// If Layout's codomain hits on Y AND Z, then it's not reducible
// If Layout's codomain hits on Y XOR Z, then it's dynamic-normal
// If Layout's codomain hits on neither Y NOR Z, then it's static-normal
// Test the sliced layout for hit_X & hit_Y for potential decay
if constexpr (is_constant<false, decltype(hit_ZandY)>::value)
{ // Hits on Y AND Z, so it's not reducible
return cute::make_tuple(composition(swizzle, offset_only_zy, sliced_layout), offset_anti_zy);
} else
{ // Misses on Y or Z, so it's static-normal or dynamic-normal
// Lowest bit of the Z and Y masks
auto Z = typename Swizzle<B,M,S>::zzz_msk{} & -typename Swizzle<B,M,S>::zzz_msk{};
auto Y = typename Swizzle<B,M,S>::yyy_msk{} & -typename Swizzle<B,M,S>::yyy_msk{};
auto stride_lo = detail::make_swizzle_strides(Z < Y, Z, Y, offset_only_zy, make_int_sequence<B>{});
auto stride_hi = detail::make_swizzle_strides(Z > Y, Z, Y, offset_only_zy, make_int_sequence<B>{});
// Construct a (dynamic) layout that we can perform the composition with
auto swizzle_layout = make_layout(make_shape (Int<(1 << M)>{}, repeat<B>(Int<2>{}), Int<(1 << (abs(S)-B))>{}, repeat<B>(Int<2>{}), Int< 1>{}),
make_stride(Int< 1>{}, stride_lo, Int<(1 << (M+B))>{}, stride_hi , Int<(1 << (M+B+abs(S)))>{}));
// Decay to a normal layout with offset
return cute::make_tuple(composition(swizzle_layout, sliced_layout),
swizzle(offset_only_zy) + offset_anti_zy);
}
}
CUTE_GCC_UNREACHABLE;
}
//
// composition
//
// Ignore identity case
template <int M, int S,
class Shape, class Stride>
CUTE_HOST_DEVICE constexpr
auto
composition(Swizzle<0,M,S> const&,
Int<0> const&,
Layout<Shape,Stride> const& layout)
{
return layout;
}
template <int B, int M, int S,
class Shape, class Stride>
CUTE_HOST_DEVICE constexpr
auto
composition(Swizzle<B,M,S> const& sxor,
Layout<Shape,Stride> const& layout)
{
return composition(sxor, Int<0>{}, layout);
}
template <class ShapeA, class StrideA,
int B, int M, int S>
CUTE_HOST_DEVICE constexpr
auto
composition(Layout<ShapeA,StrideA> const& a,
Swizzle<B,M,S> const& b)
{
// Get the Z bits and the Y bits
auto active_Y = a(typename Swizzle<B,M,S>::yyy_msk{});
auto active_Z = a(typename Swizzle<B,M,S>::zzz_msk{});
// Works in simple cases... but could be greatly generalized
return composition(make_swizzle<active_Y,active_Z>(), a);
}
//
// inverse
//
// Specialization to attempt to pass-through the Swizzle back to the left -- Needed?
template <int B, int M, int S, class Offset, class Layout>
CUTE_HOST_DEVICE constexpr
auto
right_inverse(ComposedLayout<Swizzle<B,M,S>,Offset,Layout> const& layout)
{
if constexpr (is_constant<0, Offset>::value) {
return composition(right_inverse(layout.layout_b()), layout.layout_a());
} else {
return composition(right_inverse(layout.layout_b()), right_inverse(layout.offset()), right_inverse(layout.layout_a()));
}
}
// Specialization to attempt to pass-through the Swizzle back to the left -- Needed?
template <int B, int M, int S, class Offset, class Layout>
CUTE_HOST_DEVICE constexpr
auto
left_inverse(ComposedLayout<Swizzle<B,M,S>,Offset,Layout> const& layout)
{
if constexpr (is_constant<0, Offset>::value) {
return composition(left_inverse(layout.layout_b()), layout.layout_a());
} else {
return composition(left_inverse(layout.layout_b()), left_inverse(layout.offset()), left_inverse(layout.layout_a()));
}
}
//
// Other operations
//
template <int B, int M, int S, class Offset, class LayoutB, class Shape, class Stride>
CUTE_HOST_DEVICE constexpr
auto
max_common_vector(ComposedLayout<Swizzle<B,M,S>,Offset,LayoutB> const& a,
Layout<Shape,Stride> const& b)
{
// This assumes that Offset is in the YZ domain of the Swizzle...
return cute::min(Int<(1 << M)>{}, max_common_vector(a.layout_b(), b));
}
template <class Shape, class Stride, int B, int M, int S, class Offset, class LayoutB>
CUTE_HOST_DEVICE constexpr
auto
max_common_vector(Layout<Shape,Stride> const& a,
ComposedLayout<Swizzle<B,M,S>,Offset,LayoutB> const& b)
{
return max_common_vector(b, a);
}
template <int B0, int M0, int S0, class Offset0, class LayoutB0,
int B1, int M1, int S1, class Offset1, class LayoutB1>
CUTE_HOST_DEVICE constexpr
auto
max_common_vector(ComposedLayout<Swizzle<B0,M0,S0>,Offset0,LayoutB0> const& a,
ComposedLayout<Swizzle<B1,M1,S1>,Offset1,LayoutB1> const& b)
{
auto result = coalesce(composition(a, right_inverse(b)));
if constexpr (is_constant<1, decltype(stride<0>(result.layout_b()))>::value) {
return shape<0>(result);
} else {
return Int<1>{};
}
CUTE_GCC_UNREACHABLE;
}
///////////////////////////////////////////////////////////////////////////////
// ComposedLayout as second argument is often more difficult...
template <class Shape, class Stride,
int B, int M, int S, class Offset, class LayoutT>
CUTE_HOST_DEVICE constexpr
auto
logical_product(Layout<Shape,Stride> const& block,
ComposedLayout<Swizzle<B,M,S>,Offset,LayoutT> const& tile)
{
CUTE_STATIC_ASSERT_V(tile.offset() == Int<0>{}, "Require Swizzle offset == 0.");
// The new layout -- if swizzle wasn't an issue, this is the result
// our goal is to determine a new swizzle for these strides
auto new_layout = logical_product(block, tile.layout_b());
// This is accomplished by identifying
// S o L :=: S? o L*
// We identify the "active" portion of S by computing (P o L)(c*) where P is a projection generated by S
// Then that active identifier is transformed through the layouts:
// L*(L[(P o L)(c*)])
// which is a new swizzle identifier for S?, the new swizzle
// Projections of the swizzle layout for composition, P
auto swizzle_only_zy = make_layout(make_shape (Int<(1 << M)>{}, Int<(1 << B)>{}, Int<(1 << (abs(S)-B))>{}, Int<(1 << B )>{}, Int<1>{}),
make_stride( Int<0>{}, Int<(1 << M)>{}, Int<0>{}, Int<(1 << (M+abs(S)))>{}, Int<0>{}));
// Compose with the tile to get the swizzle projection, P o L [The Z and Y contributing portions of L]
auto layout_only_zy = composition(swizzle_only_zy, tile.layout_b());
// Transform the end coordinate to get the active bits of the swizzle, (P o L)(c*)
auto swizzle_active_bits = layout_only_zy(size(layout_only_zy)-Int<1>{});
// Get the Z bit and the Y bits
auto active_Z = swizzle_active_bits & typename Swizzle<B,M,S>::zzz_msk{};
auto active_Y = swizzle_active_bits & typename Swizzle<B,M,S>::yyy_msk{};
// Pass the identifiers through the old layout and new layout to make a new swizzle identifier, L*(L[(P o L)(c*)])
auto new_active_Z = new_layout(Int<0>{}, tile.layout_b()[active_Z]);
auto new_active_Y = new_layout(Int<0>{}, tile.layout_b()[active_Y]);
// Use this new swizzle identifier to construxt the new swizzle for new_layout
// (this also makes sure it's a "valid" swizzle that Swizzle can represent)
return composition(make_swizzle<new_active_Y,new_active_Z>(), new_layout);
}
} // end namespace cute