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Ah, ok, that's not good. The C++ switch actually preserves most of the controller code, so this is still likely a relevant issue. I'll look into it now.
The controller segfaults when transitioning into single foot balancing. The video should explain it but:
This used to work before the recent upgrade of drake in January.
@tkoolen or @rdeits : could you have a look?
I guess the intention is to replace this with a c++ alternative.
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