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Add a random chance of falling sand traps using a trapped chest as a trigger, instead of string.
As described in #103.
The text was updated successfully, but these errors were encountered:
I was already working on this. I'll take it.
Sorry, something went wrong.
Unassigning this from myself. I may pick it up later if you don't get to it.
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Add a random chance of falling sand traps using a trapped chest as a trigger, instead of string.
As described in #103.
The text was updated successfully, but these errors were encountered: