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I now have this working; just need to push it up.
I needed to add some shulker_box support to the tile_entity functions in utils.py to support this (a shulker box with a chest tile entity behaves oddly); however all now seems to work, including the locking.
Replace final chest in treasure hunt with Shulker Box when Locked. To prevent players in survival mode mining the chest to loot it.
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