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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="New Game Project"
run/main_scene="res://game/Game.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
DebugOverlay="*res://game/DebugOverlay.tscn"
Harbinger="*res://game/Harbinger.gd"
[debug]
gdscript/warnings/unused_variable=false
gdscript/warnings/shadowed_variable=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
gdscript/warnings/narrowing_conversion=false
gdscript/warnings/unused_argument=false
[display]
window/size/width=1280
window/size/height=720
[importer_defaults]
scene={
"meshes/light_baking": 2,
"meshes/lightmap_texel_size": 0.1
}
[input]
menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194308,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]
common/physics_fps=160
[rendering]
environment/default_environment="res://default_env.tres"