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Releases: overextended/ox_inventory

v2.34.2

13 Sep 04:58
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Bug Fixes

  • client/utils: type fix (Linden)
  • server/shops: coords check for peds (Linden)

v2.34.1

12 Sep 14:10
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Bug Fixes

  • server/inventory: owned vehicle plate dbid for esx/qb (Linden)

v2.34.0

12 Sep 09:09
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Features

Bug Fixes

  • server/shops: support ox zone coords (Linden)
  • web: don't stack repeated displayMetadata keys (Luke)
  • client/inventory: check if boneIndex table is defined (#1476) #1476 (Ethan)
  • client: disarm weapon on inventory wipe (Linden)

Code Refactoring

  • server/ox: tweak vehicle dbid logic (Linden)
  • client/inventory: ignore door validation for bone overrides (Linden)

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v2.33.2

30 Aug 22:34
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Bug Fixes

  • server/inventory: set default items for CustomDrop (Linden)
  • server/inventory: disable db.loadStash for datastores (Linden)
  • client: wait for anim after equipping weapon (Linden)
  • client: disable shooting while using item (Linden)
  • server: properly close drops and containers (Linden)

Code Refactoring

  • crafting: support crafting amount as a range (#1453) #1453 (Matin)
  • server/inventory: throw an error when loading active inventory (Linden)
  • server/inventory: check for __index during GetInventory (Linden)
  • server/mysql: report inventory save time (Linden)

v2.33.1

20 Aug 00:37
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Bug Fixes

  • server: properly ignoreSecurityChecks for forceOpenInventory (#1448) #1448 (Snipe)

Code Refactoring

  • client/utils: use bad boxzone z calculation (Linden)

Chores

v2.33.0

15 Aug 19:58
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Features

  • client/utils: Utils.CreateBoxZone (Linden)
  • client/inventory: add ox_target option to access trunk (Linden)

Bug Fixes

  • client: ignore openInventory with the client's serverId (Linden)
  • server: prevent opening an inventory as primary and secondary (Linden)
  • client: removed explicit ox_target checks (Linden)
  • client: ox_target corrections (Linden)

Code Refactoring

  • client: remove support for qtarget (Linden)
  • client: tweak trunk access (Linden)
  • client/inventory: improve doors-check when accessing trunk (Linden)
  • server/inventory: save inventory before calling remove (Linden)
  • client/weapon: set ammo after disabling autoswap (Linden)
  • client/inventory: improve vehicle trunk checks (Linden)

v2.32.3

10 Aug 20:47
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Bug Fixes

  • server/inventory: don't lock inventories on last playerDropped (Linden)

Code Refactoring

  • init: bring back spam for dependency errors (Linden)
  • client: adjust policeevidence input (Linden)

v2.32.2

08 Aug 18:51
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Bug Fixes

  • client: ped weapons removed before disarm animation (Linden)
  • client: close inventory when entering/exiting a vehicle (Linden)
  • server/inventory: distance check on giveItem event (Linden)
  • server/inventory: ignore invalid inventories during sync (Linden)
  • server/inventory: close player inventories when target is removed (Linden)
  • shared/items: ensure weapons, ammo, and components have weight (Linden)
  • server/inventory: load inventories without dbIds (Linden)

Code Refactoring

  • server/inventory: tweak ReturnInventory (Linden)
  • server/inventory: prevent multiple active saves (Linden)
  • server/inventory: add clearInventories arg to save (Linden)
  • server/inventory: trigger a save 1 minute before restart (Linden)
  • update ox_lib and oxmysql version dependencies (Linden)
  • data/weapons: add WEAPON_TECPISTOL (#1438) #1438 (mikigoalie)
  • data/weapons: add component to at_clip_extended_pistol (Linden)

v2.32.1

04 Aug 01:26
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Bug Fixes

  • server: syncSlotsWithClients weight values (Linden)
  • server/mysql: ensure valid save count (Linden)
  • server/inventory: weapon metadata sync after removing a component (Linden)
  • server/mysql: leftover print (Linden)

Code Refactoring

  • client: updateSlots weight as number only (Linden)
  • server/inventory: tweak inventory clearing, vehicle datastores (Linden)
  • server/inventory: don't mark vehicles as datastores (Linden)

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v2.32.0

25 Jul 03:14
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Features

Bug Fixes

  • server/inventory: trigger syncSlotsWithClients after cb response (Linden)
  • client: giveItem error when no peds are visible (Linden)
  • client: add los checks when giving items (Linden)
  • client/qb: missing weapons module (#1411) #1411 (Efstathios Sakidis)
  • server/items: add durability to items (Linden)

Code Refactoring

  • client: check if zone was created before calling RemoveZone (Linden)
  • init: extra ignoreweapons (Linden)
  • shared/items: catch errors for broken item definitions (Linden)
  • client/utils: raycast parameters (Linden)
  • client: restructure giveItem nuicb (Linden)
  • client: give item to nearest player if only one exists (Linden)

Chores