Releases: overextended/ox_inventory
Releases · overextended/ox_inventory
v2.34.2
v2.34.1
v2.34.0
Features
- bridge/qb: listen for 'inv_busy' state (#1468) #1468 (Roberts Bauers)
Bug Fixes
- server/shops: support ox zone coords (Linden)
- web: don't stack repeated displayMetadata keys (Luke)
- client/inventory: check if boneIndex table is defined (#1476) #1476 (Ethan)
- client: disarm weapon on inventory wipe (Linden)
Code Refactoring
- server/ox: tweak vehicle dbid logic (Linden)
- client/inventory: ignore door validation for bone overrides (Linden)
Chores
v2.33.2
Bug Fixes
- server/inventory: set default items for CustomDrop (Linden)
- server/inventory: disable db.loadStash for datastores (Linden)
- client: wait for anim after equipping weapon (Linden)
- client: disable shooting while using item (Linden)
- server: properly close drops and containers (Linden)
Code Refactoring
v2.33.1
v2.33.0
Features
- client/utils: Utils.CreateBoxZone (Linden)
- client/inventory: add ox_target option to access trunk (Linden)
Bug Fixes
- client: ignore openInventory with the client's serverId (Linden)
- server: prevent opening an inventory as primary and secondary (Linden)
- client: removed explicit ox_target checks (Linden)
- client: ox_target corrections (Linden)
Code Refactoring
- client: remove support for qtarget (Linden)
- client: tweak trunk access (Linden)
- client/inventory: improve doors-check when accessing trunk (Linden)
- server/inventory: save inventory before calling remove (Linden)
- client/weapon: set ammo after disabling autoswap (Linden)
- client/inventory: improve vehicle trunk checks (Linden)
v2.32.3
v2.32.2
Bug Fixes
- client: ped weapons removed before disarm animation (Linden)
- client: close inventory when entering/exiting a vehicle (Linden)
- server/inventory: distance check on giveItem event (Linden)
- server/inventory: ignore invalid inventories during sync (Linden)
- server/inventory: close player inventories when target is removed (Linden)
- shared/items: ensure weapons, ammo, and components have weight (Linden)
- server/inventory: load inventories without dbIds (Linden)
Code Refactoring
- server/inventory: tweak ReturnInventory (Linden)
- server/inventory: prevent multiple active saves (Linden)
- server/inventory: add clearInventories arg to save (Linden)
- server/inventory: trigger a save 1 minute before restart (Linden)
- update ox_lib and oxmysql version dependencies (Linden)
- data/weapons: add WEAPON_TECPISTOL (#1438) #1438 (mikigoalie)
- data/weapons: add component to at_clip_extended_pistol (Linden)
v2.32.1
Bug Fixes
- server: syncSlotsWithClients weight values (Linden)
- server/mysql: ensure valid save count (Linden)
- server/inventory: weapon metadata sync after removing a component (Linden)
- server/mysql: leftover print (Linden)
Code Refactoring
- client: updateSlots weight as number only (Linden)
- server/inventory: tweak inventory clearing, vehicle datastores (Linden)
- server/inventory: don't mark vehicles as datastores (Linden)
Chores
- locales: update hu.json (#1422) #1422 (Zan)
- remove types (Linden)
- bump manifest version to v2.32.1 (Manifest Bumper)
v2.32.0
Features
- client: export giveItemToTarget (Linden)
- client: specify displayMetadata order (#1412) #1412 (Manason)
- server/hooks: add fromType to typeFilter (#1387) #1387 (FjamZoo)
Bug Fixes
- server/inventory: trigger syncSlotsWithClients after cb response (Linden)
- client: giveItem error when no peds are visible (Linden)
- client: add los checks when giving items (Linden)
- client/qb: missing weapons module (#1411) #1411 (Efstathios Sakidis)
- server/items: add durability to items (Linden)
Code Refactoring
- client: check if zone was created before calling RemoveZone (Linden)
- init: extra ignoreweapons (Linden)
- shared/items: catch errors for broken item definitions (Linden)
- client/utils: raycast parameters (Linden)
- client: restructure giveItem nuicb (Linden)
- client: give item to nearest player if only one exists (Linden)