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Guitar.h
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/*
This file is part of Guitar Storm.
Copyright 2008 Zombie Process, Owen Pedrotti
Guitar Storm is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Guitar Storm is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Guitar Storm. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUITAR
#define GUITAR
#include <sstream>
#include <fstream>
#include "kguitar/convertgtp.h"
#include "Scorer.h"
#include "Audio.h"
#include "Song.h"
#include "Menu.h"
#include "Sprite.h"
#include "LineSprite.h"
#include "Node.h"
using namespace std;
class Guitar : public Node
{
public:
Guitar();
bool setSong(Difficulty *t, string pic = "", bool a = true);
void setSpeed(int percent);
void setOffset(float o) { current += tabdelay - backdelay - o; tabdelay -= tabdelay - backdelay - o; }
void update(float timeDelta);
Scorer* scorer;
bool running;
bool finished;
bool playing;
protected:
void PlaceBeat(double t);
void PlaceNote(double t, int s, int f);
void MakeGuitar();
LineSprite* strings[6];
vec nstring[6];
vec bstring[6];
Node* body;
Menu *parent;
Menu *pauseMenu;
Label* tnote[25];
Sprite* snote;
Sprite* sbeat;
Node* chart;
Node* beats;
vector<TabColumn>::iterator col;
vector<TabBar>::iterator bar;
vector<TabColumn>::iterator repc;
vector<TabBar>::iterator repb;
int repcount;
double backdelay;
double tabdelay;
double speed;
double spacing;
double offset;
double last;
double current;
double realtime;
double stopped;
double count, count2, count3;
static const float tolerance;
static const float nutpos;
static const float neckscale;
static const float neckpos;
static const float bridgepos;
static const float bridgeheight;
static const float neckspace;
static const float bridgespace;
TabTrack* tab;
Label* scoreText;
int score;
int combo;
int multiplier;
// header information
string version;
string title;
string artist;
string transcription;
vector<string> lyrics;
float tempo;
char key;
char octave;
};
/*class guitarCallback : public NodeCallback
{
public:
virtual void operator()(Node* node, NodeVisitor* nv)
{
ref_ptr<Guitar> data =
dynamic_cast<Guitar*> (node->getUserData() );
if(data != NULL)
{
data->Update();
}
traverse(node, nv);
}
};*/
#endif