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LineSprite.cpp
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/*
This file is part of Guitar Storm.
Copyright 2008 Zombie Process, Owen Pedrotti
Guitar Storm is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Guitar Storm is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Guitar Storm. If not, see <http://www.gnu.org/licenses/>.
*/
#include "LineSprite.h"
LineSprite::LineSprite(LineSprite* sprite) : Sprite(sprite)
{
thickness = sprite->thickness;
setLine(sprite->line);
makeline = true;
}
LineSprite::LineSprite(Texture* tex, vec col) : Sprite(tex, col)
{
thickness = tex->Aspect();
setLine(vec(0, 1));
makeline = true;
}
void LineSprite::setLine(vec l)
{
line = l;
len = length(line);
makeline = true;
vec u = normalize(line % vec(0,0,1)) * (thickness/2);
points[0] = u * -1;
points[1] = u;
points[2] = line + (u * -1);
points[3] = line + u;
}
void LineSprite::render(GLint program)
{
Renderable::render(program);
if(!texture)
return;
glPushMatrix();
//glScalef(texture->Aspect(), 1, 1);
texture->Bind(program);
glBegin(GL_TRIANGLE_STRIP);
glColor4f(color.x, color.y, color.z, 1);
glTexCoord2f(0.0+spos.x, len+spos.y);
glVertex3f(points[0].x, points[0].y, points[0].z);
glTexCoord2f(1.0+spos.x, len+spos.y);
glVertex3f(points[1].x, points[1].y, points[1].z);
glTexCoord2f(0.0+spos.x, 0.0+spos.y);
glVertex3f(points[2].x, points[2].y, points[2].z);
glTexCoord2f(1.0+spos.x, 0.0+spos.y);
glVertex3f(points[3].x, points[3].y, points[3].z);
glEnd();
glPopMatrix();
}