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Tuner.h
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/*
This file is part of Guitar Storm.
Copyright 2008 Zombie Process, Owen Pedrotti
Guitar Storm is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Guitar Storm is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Guitar Storm. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TUNER
#define TUNER
#include "fft/fft.h"
//#include "Audio.h"
#include "Sprite.h"
#include "Node.h"
#include "Options.h"
#include <math.h>
using namespace std;
class Tuner : public Node
{
public:
Tuner();
int getCents() { return cents; }
int getNote() { return note; }
void Update();
void visible(bool v) { }
protected:
void MakeTuner();
Sprite* sprite;
Sprite* arm;
Sprite* flat;
Sprite* sharp;
Sprite* absolute;
int cents;
int note;
};
/*
class tunerCallback : public NodeCallback
{
public:
virtual void operator()(Node* node, NodeVisitor* nv)
{
ref_ptr<Tuner> data =
dynamic_cast<Tuner*> (node->getUserData() );
if(data != NULL)
{
data->Update();
}
traverse(node, nv);
}
};*/
#endif