-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathBarrierTourMCS.c
125 lines (109 loc) · 3.79 KB
/
BarrierTourMCS.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
// John M. Mellor-Crummey and Michael L. Scott, Algorithms for Scalable Synchronization on Shared-Memory Multiprocessors,
// ACM Transactions on Computer Systems, 9(1), February 1991, Fig. 11, p. 40
typedef enum { winner, loser, bye, champion, dropout } Role;
typedef struct CALIGN {
VTYPE * opponent; // volatile to prevent warning
VTYPE flag;
Role role;
} rount_t;
typedef struct {
rount_t ** rounds;
} Barrier;
static TYPE PAD1 CALIGN __attribute__(( unused )); // protect further false sharing
static Barrier b CALIGN;
static TYPE PAD2 CALIGN __attribute__(( unused )); // protect further false sharing
#define BARRIER_DECL TYPE sense = true;
#define BARRIER_CALL block( &b, p, &sense );
static inline void block( Barrier * b, TYPE p, TYPE * sense ) {
TYPE lsense = *sense; // optimization (compiler probably does it)
TYPE round = 1;
// Special-case for N == 1 since it is assigned the "bye" role, which leads to an infinite loop in the first loop if
// not skipped. This results because for N > 1 all threads have a champion, but for N == 1 there is champion.
if ( N == 1 ) goto Loop1;
for ( ;; ) { // arrival
switch ( b->rounds[p][round].role ) {
case loser:
*b->rounds[p][round].opponent = lsense;
Fence();
await( b->rounds[p][round].flag == lsense ); // wait for champion to signal wakeup tree
goto Loop1;
case winner:
await( b->rounds[p][round].flag == lsense );
break; // go to next round of tournament
case bye: // do nothing
break; // go to next round of tournament
case champion:
await( b->rounds[p][round].flag == lsense );
*b->rounds[p][round].opponent = lsense;
Fence();
goto Loop1;
case dropout: // impossible
default:
abort();
} // switch
round += 1;
} // for
Loop1: ;
for ( ;; ) { // wakeup
round -= 1;
switch( b->rounds[p][round].role ) {
case loser: // impossible
abort();
case winner:
*b->rounds[p][round].opponent = lsense;
Fence();
break;
case bye: // do nothing
break;
case champion: // impossible
abort();
case dropout:
goto Loop2; // breaks when round == 0
default:
abort();
} // switch
} // for
Loop2: ;
*sense = ! lsense;
} // block
#include "BarrierWorker.c"
void __attribute__((noinline)) ctor() {
worker_ctor();
TYPE cols = Log2( N ) + 2; // zero to Log2 inclusive
b.rounds = Allocator( sizeof(typeof(b.rounds[0])) * N ); // rows
// must initialize cols first so that opponent can be set properly
for ( typeof(N) r = 0; r < N; r += 1 ) {
b.rounds[r] = Allocator( sizeof(typeof(b.rounds[0][0])) * cols ); // cols
} // for
TYPE pow2 = 1, pow2m1 = 0;
for ( typeof(N) c = 0; c < cols; c += 1 ) {
for ( typeof(N) r = 0; r < N; r += 1 ) {
b.rounds[r][c].flag = false;
if ( c > 0 && r % pow2 == 0 && r + pow2m1 < N && pow2 < N ) {
b.rounds[r][c].role = winner;
b.rounds[r][c].opponent = &b.rounds[r + pow2m1][c].flag;
} else if ( c > 0 && r % pow2 == 0 && r + pow2m1 >= N ) {
b.rounds[r][c].role = bye;
} else if ( c > 0 && r % pow2 == pow2m1 ) {
b.rounds[r][c].role = loser;
b.rounds[r][c].opponent = &b.rounds[r - pow2m1][c].flag;
} else if ( c > 0 && r == 0 && pow2 >= N ) {
b.rounds[r][c].role = champion;
b.rounds[r][c].opponent = &b.rounds[r + pow2m1][c].flag;
} else if ( c == 0 ) {
b.rounds[r][c].role = dropout;
} else {
// some matrix elements uninitialized
} // if
} // for
pow2m1 = pow2;
pow2 += pow2;
} // for
} // ctor
void __attribute__((noinline)) dtor() {
free( (void *)b.rounds );
worker_dtor();
} // dtor
// Local Variables: //
// compile-command: "gcc -Wall -Wextra -std=gnu11 -O3 -DNDEBUG -fno-reorder-functions -DPIN -DAlgorithm=BarrierTourMCS Harness.c -lpthread -lm -D`hostname` -DCFMT" //
// End: //