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renderer.py
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import os
import threading
from Queue import Queue
from tracer import Tracer
from vector3 import Vector3
class Renderer:
"""Renderer coordinating the tracing process"""
def __init__(self, tilesize=32, threads=2):
"""Creates a new renderer"""
self.__tilesize = tilesize
self.__threads = threads
def render(self, scene, camera, width, height, super_sampling=1, logging=True, gpu=False):
"""Renders a scene"""
if gpu:
tracer = Tracer_gpu()
else:
tracer = Tracer()
self.__tiles = Queue()
self.__rendered_tiles = Queue()
self.__logging = logging
# setup rendering threads
if logging:
print("render using {0} threads with {1}x{1} tiles".format(self.__threads, self.__tilesize))
workers = []
for i in range(self.__threads):
thread = threading.Thread(target=self.__render_portion,
args=(tracer, scene, camera, width, height, super_sampling))
thread.start()
workers.append(thread)
# split image into tiles -> threads will begin computing
self.__total_tiles = 0
for y in range(0, height, self.__tilesize):
for x in range(0, width, self.__tilesize):
self.__tiles.put((x, y, x + self.__tilesize, y + self.__tilesize))
self.__total_tiles += 1
# wait and stop workers
for i in range(self.__threads):
self.__tiles.put(None)
for thread in workers:
thread.join()
# merge results
image = {}
while not self.__rendered_tiles.empty():
for tile in self.__rendered_tiles.get():
for k, v in tile.items():
image[k] = v
return image
def __render_portion(self, tracer, scene, camera, width, height, super_sampling):
"""Worker method rendering a portion/tile of the image"""
while True:
next_work = self.__tiles.get()
if next_work is None:
break
start_x, start_y, end_x, end_y = next_work
rendered_tile = {}
for y in range(start_y, min(end_y, height)):
for x in range(start_x, min(end_x, width)):
sum_color = Vector3()
sampled_rays = 0
for ss_x in range(-super_sampling + 1, super_sampling):
for ss_y in range(-super_sampling + 1, super_sampling):
ray = camera.calcRay(x + ss_x, y + ss_y, width, height)
sum_color += tracer.trace(ray, scene)
sampled_rays += 1
rendered_tile[x, y] = sum_color * (1 / sampled_rays)
self.__rendered_tiles.put((rendered_tile,))
if self.__logging:
finished = self.__rendered_tiles.qsize()
print("{0}/{1} tiles | {2:.2f}%".format(finished, self.__total_tiles,
float(finished) / float(self.__total_tiles) * 100.0))