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FPS drops in-game #69
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You're the first to report this, and I've gone to significant lengths to make sure Waveform is as lightweight as possible (the majority of the CPU workload is already vectorized). Without knowing your setup I can only speculate but it's possible for issues to arise during composition depending on OBS settings (e.g. colorspace conversion), so it might be worth checking your settings. |
Hi there, thanks for the quick answer. I have configured OBS to use the NVIDIA NVENC H264 encoder. Scaling the output bicubic 16 samples. Since it uses GPU, I dont think it matters. If there's "recommended" plug-in settings that lower the usage, I would definitely try it out. I also wanted to let you know my experience. For reference: |
Interesting. I'll keep an eye out for any more reports like this, but I don't see it in testing so I'm not sure there's much I can do at the moment. |
OBS is relatively lightweight. However, adding the plugin severely increases CPU usage. So much that in-game FPS drops by almost 10 (75->65).
I'm wondering if more people encounter this. And if optimization is possible (maybe specific settings?) so that it hogs less resources.
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