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cmake-multi-platform-and-release.yml
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name: Release Multi Platform
on:
push:
tags:
- "v*"
workflow_dispatch:
jobs:
build-linux-clang:
name: Linux (Clang)
runs-on: ubuntu-latest
timeout-minutes: 15
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt-get install mesa-utils libglu1-mesa-dev freeglut3-dev mesa-common-dev libglfw3-dev
- name: Configure
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create zip
run: zip -r gpupixel_linux_x86_64.zip ${{github.workspace}}/output
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: false
prerelease: false
- name: Upload Linux library
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./gpupixel_linux_x86_64.zip
asset_name: gpupixel_linux_x86_64.zip
asset_content_type: application/gzip
build-macos-clang:
name: macOS (Universal)
runs-on: macos-latest
timeout-minutes: 15
env:
BUILD_TYPE: Release
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps:
- uses: actions/checkout@v4
- name: Configure
run: cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/toolchain/ios.toolchain.cmake -DPLATFORM=MAC_UNIVERSAL -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -S ${{ github.workspace }}/src
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create zip
run: zip -r gpupixel_mac_Universal.zip ${{github.workspace}}/output
# - name: Upload Mac library
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_release.outputs.upload_url }}
# asset_path: ./gpupixel_mac_Universal.zip
# asset_name: gpupixel_mac_Universal.zip
# asset_content_type: application/gzip
build-ios-clang:
name: iOS (Arm64)
runs-on: macos-latest
timeout-minutes: 15
env:
BUILD_TYPE: Release
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps:
- uses: actions/checkout@v4
- name: Configure
run: cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/toolchain/ios.toolchain.cmake -DPLATFORM=OS64 -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -S ${{ github.workspace }}/src
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create zip
run: zip -r gpupixel_ios_arm64.zip ${{github.workspace}}/output
# - name: Upload iOS library
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_release.outputs.upload_url }}
# asset_path: ./gpupixel_ios_arm64.zip
# asset_name: gpupixel_ios_arm64.zip
# asset_content_type: application/gzip
build-windows-mingw:
name: Windows (MSYS2)
runs-on: windows-latest
timeout-minutes: 15
env:
BUILD_TYPE: Release
steps:
- uses: actions/checkout@v4
- name: Set up MinGW
uses: msys2/setup-msys2@v2
- name: Configure
run: cmake -G "MinGW Makefiles" -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build Win shared x64 library
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Create zip
run: Compress-Archive -Path ${{github.workspace}}/output/* -Destination gpupixel_windows_x86_64.zip
# - name: Upload Win library
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_release.outputs.upload_url }}
# asset_path: ./gpupixel_windows_x86_64.zip
# asset_name: gpupixel_windows_x86_64.zip
# asset_content_type: application/gzip
build-android-gradle:
name: Android (Arm64-v8a)
runs-on: ubuntu-latest
timeout-minutes: 15
env:
BUILD_TYPE: Release
steps:
- uses: actions/checkout@v4
- name: set up JDK 11
uses: actions/setup-java@v3
with:
java-version: "11"
distribution: "temurin"
cache: gradle
- name: Grant execute permission for gradlew
working-directory: src/android/java
run: chmod +x gradlew
- name: Build with Gradle
working-directory: src/android/java
run: ./gradlew :gpupixel:assemble
- name: Create zip
run: zip -r gpupixel_android_arm64_v8a_aar.zip ${{github.workspace}}/src/android/java/gpupixel/build/outputs/aar
# - name: Upload Android library
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_release.outputs.upload_url }}
# asset_path: ./gpupixel_android_arm64_v8a_aar.zip
# asset_name: gpupixel_android_arm64_v8a_aar.zip
# asset_content_type: application/gzip
# Deployment job
deploy:
needs:
[
build-linux-clang,
build-macos-clang,
build-ios-clang,
build-windows-mingw,
build-android-gradle,
]
runs-on: ubuntu-latest
name: Deploy
steps:
- uses: actions/checkout@v4
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: ${{ github.ref }}
draft: false
prerelease: false