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Stages with burn times > 100,000s cause the stock Delta-V readout to break #166

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NightShift10125 opened this issue Jul 7, 2021 · 3 comments
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@NightShift10125
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For some reason Kerbal engineer is able to read out the deltaV of the 'Clarke' but not the stock system, I do believe don't have any mods installed that would effect the engine to cause this problem but incase I am wrong I have listed them below:

Approved Popular Pre-Launch Experiment (APPLE 1:1.1.9)
AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.16)
B9 Part Switch (B9PartSwitch v2.18.0)
Better SR Bs (BetterSRBs 1.2.6)
BetterBurnTime (BetterBurnTime 1.10)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.12.8)
Breaking Ground (BreakingGround-DLC 1.7.0)
Chatterer (Chatterer 0.9.99)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.16)
Community Delta-V Maps (CommunityDeltaVMaps 2:2.8)
Community Resource Pack (CommunityResourcePack 1.4.2)
Community Tech Tree (CommunityTechTree 1:3.4.4)
Contract Configurator (ContractConfigurator 1.30.5)
Craft Manager (CraftManager 1.2.0)
Cryo Tanks (CryoTanks 1.6.0)
Cryo Tanks Core (CryoTanks-Core 1.6.0)
Custom Barn Kit (CustomBarnKit 1.1.21.0)
Deployable Engines Plugin (DeployableEngines 1.3.0)
Distant Object Enhancement Continued (DistantObject v2.0.2.0)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0)
Docking Port Sound FX (DockingPortSoundFX v2.1.12)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.3.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3)
Editor Extensions Redux (EditorExtensionsRedux 3.4.3.3)
Engine Lighting Relit (EngineLightRelit 1.6.3)
EvaFollower (EvaFollower 1:1.1.1.12)
Far Future Technologies (FarFutureTechnologies 1.1.4)
Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.3)
FullAutoStrut (FullAutoStrut v3.0.1.0)
Harmony 2 (Harmony2 2.0.4.0)
Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0)
Hot Spot (HotSpot 0.9.0)
Keep It Straight (KeepItStraight 1.3.0)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2)
Kerbal Krash System (KerbalKrashSystem 2:0.5.1)
Kerbal Space Transport System (KSTS 2.0.2)
Kiwi Tech Tree Overhaul (KiwiTechTree 1.4.0)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.3)
KXAPI (KXAPI 1.2.0)
Luna Multiplayer Client (LunaMultiplayer 0.28.0)
Making History (MakingHistory-DLC 1.12.0)
ManeuverNodeSplitter (NodeSplitter 1.8.0.2)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.1.4)
PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.4)
Precise Maneuver (PreciseManeuver 2:2.4.4)
Rational HydroDynamics (RationalHydroDynamics 1.1)
RCS Build Aid (RCSBuildAid v1.0.6)
RealChute Parachute Systems (RealChute v1.4.8.3)
RealHeat (RealHeat v5.1)
ReCoupler (ReCoupler 1:1.3.5)
Rocket Sound Enhancement (RocketSoundEnhancement 0.5.4)
Rocket Sound Enhancment - Default Configs (RocketSoundEnhancement-Config-Default 0.5.3)
Space Dust (SpaceDust 0.4.1)
SpaceTux Library (SpaceTuxLibrary 0.0.6)
Speed Unit Annex (SpeedUnitAnnex 1.4.0)
StageRecovery (StageRecovery 1.9.5.3)
Strategia (Strategia 1.8.0)
System Heat (SystemHeat 0.4.3)
TextureReplacer (TextureReplacer v4.5.1)
The Janitor's Closet (JanitorsCloset 0.3.7.7)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
Trajectories (Trajectories v2.4.1)
VesselMover Continued (VesselMoverContinued v1.11.0)
Waterfall Core (Waterfall 0.6.6)
Waypoint Manager (WaypointManager 2.8.3.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

image_2021-07-06_224004

@ChrisAdderley
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After a significant amount of investigation I think stock might have an issue dealing with NO_FLOW resources that are NOT SolidFuel. The DV is calculated correctly if I replace the fuel with solid, but not with EnrU or with a renamed clone of SolidFuel.

I'll keep investigating but if it is hardcoded the solution will suck. Use KER for now.

@StalkerM8
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So is this issue gonna be fixed anytime soon? or a work around found?
The Asimov engine is giving this kinda busted look too and its really off putting

@ChrisAdderley
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After some additional digging, KSP has a hardcoded maximum burn time of 100000s. Some of the engines in this pack can easily achieve these burn times thus hitting this edge case!

If you run into this, install Kerbal Engineer Redux or Mechjeb.

@ChrisAdderley ChrisAdderley changed the title No deltaV readout for X-6 'Clarke' for stock deltaV readout Stages with burn times > 100,000s cause the stock Delta-V readout to break Sep 8, 2024
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