From da76e94b1b722b282a68ec72f0ab4d796caa49ff Mon Sep 17 00:00:00 2001 From: zhangyuesai Date: Thu, 29 Aug 2024 23:15:44 +0800 Subject: [PATCH 1/2] Adds Chinese translation for VABO subcategories --- GameData/FarFutureTechnologies/Localization/zh-cn.cfg | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/GameData/FarFutureTechnologies/Localization/zh-cn.cfg b/GameData/FarFutureTechnologies/Localization/zh-cn.cfg index c681304..a62ed77 100644 --- a/GameData/FarFutureTechnologies/Localization/zh-cn.cfg +++ b/GameData/FarFutureTechnologies/Localization/zh-cn.cfg @@ -550,7 +550,15 @@ Localization #LOC_FFT_ModuleFusionEngine_ModuleName = 聚变发动机 // Fusion Engine #LOC_FFT_ModuleFusionEngine_Message_ReactorNotReady = [<<1>>]: 反应堆必须为激活状态! // [<<1>>]: reactor must be active! - // ModuleMultiRatioEngine + // OTHER + // ====== + // Subcategories + + #LOC_FFT_Subcategory_fusionEngines = 聚变引擎 + #LOC_FFT_Subcategory_antimatterEngines = 反物质引擎 + #LOC_FFT_Subcategory_antimatterFuel = 反物质燃料 + #LOC_FFT_Subcategory_lithiumFuel = 锂燃料 + #LOC_FFT_Subcategory_fusionFuel = 聚变燃料 } } From 28d609b8bf8a357b8b54a880c8f57a74ceaeae84 Mon Sep 17 00:00:00 2001 From: ChrisAdderley Date: Sun, 13 Oct 2024 13:41:58 -0700 Subject: [PATCH 2/2] 1.4.1 --- .mod_data.yml | 2 +- .../Localization/en-us.cfg | 8 +- .../Parts/Control/RCS/fft-rcs-arcjet-1.cfg | 4 +- .../Control/RCS/fft-rcs-arcjet-large-1.cfg | 4 +- .../Antimatter/fft-antimatter-beam-1.cfg | 1121 ++++++++++------- .../Versioning/FarFutureTechnologies.version | 2 +- changelog.txt | 8 + 7 files changed, 715 insertions(+), 434 deletions(-) diff --git a/.mod_data.yml b/.mod_data.yml index 9b9e168..026a4e5 100644 --- a/.mod_data.yml +++ b/.mod_data.yml @@ -29,7 +29,7 @@ dependencies: # Configure dependencies location: github repository: post-kerbin-mining-corporation/CryoTanks Waterfall: - tag: 0.10.2 + tag: 0.10.3 location: github repository: post-kerbin-mining-corporation/Waterfall SystemHeat: diff --git a/GameData/FarFutureTechnologies/Localization/en-us.cfg b/GameData/FarFutureTechnologies/Localization/en-us.cfg index 8b9cfc6..40c2fe7 100644 --- a/GameData/FarFutureTechnologies/Localization/en-us.cfg +++ b/GameData/FarFutureTechnologies/Localization/en-us.cfg @@ -420,12 +420,12 @@ Localization // ----------------- #LOC_FFT_fft-rcs-arcjet-large-1_title = ARC-L Electrothermal RCS - #LOC_FFT_fft-rcs-arcjet-large-1_description = - #LOC_FFT_fft-rcs-arcjet-large-1_tags = + #LOC_FFT_fft-rcs-arcjet-large-1_description = High power electrical RCS block using Lithium or Hydrogen for propellant. Uses an exorbitant amount of power to compete with chemical RCS at much higher impulses. + #LOC_FFT_fft-rcs-arcjet-large-1_tags = farfuture arc electro thermal ion plasma rcs control jet block #LOC_FFT_fft-rcs-arcjet-1_title = ARC-μ Electrothermal RCS - #LOC_FFT_fft-rcs-arcjet-1_description = - #LOC_FFT_fft-rcs-arcjet-1_tags = + #LOC_FFT_fft-rcs-arcjet-1_description = High power electrical RCS block using Lithium or Hydrogen for propellant. Uses a large amount of power to compete with chemical RCS at much higher impulses. + #LOC_FFT_fft-rcs-arcjet-1_tags = farfuture arc electro thermal ion plasma rcs control jet block // Resources // ==================== diff --git a/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-1.cfg b/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-1.cfg index c19a475..b7c16b8 100644 --- a/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-1.cfg +++ b/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-1.cfg @@ -77,7 +77,7 @@ PART name = ModuleRCSFX stagingEnabled = False thrusterTransformName = thrustVector - thrusterPower = 10 + thrusterPower = 1 resourceName = Lithium resourceFlowMode = STAGE_PRIORITY_FLOW runningEffectName = running @@ -97,7 +97,7 @@ PART atmosphereCurve { key = 0 1000 - key = 1 150 + key = 1 100 key = 4 0.001 } } diff --git a/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-large-1.cfg b/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-large-1.cfg index 90259b0..3552068 100644 --- a/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-large-1.cfg +++ b/GameData/FarFutureTechnologies/Parts/Control/RCS/fft-rcs-arcjet-large-1.cfg @@ -96,8 +96,8 @@ PART } atmosphereCurve { - key = 0 2000 - key = 1 150 + key = 0 1200 + key = 1 100 key = 4 0.001 } } diff --git a/GameData/FarFutureTechnologies/Parts/Engines/Antimatter/fft-antimatter-beam-1.cfg b/GameData/FarFutureTechnologies/Parts/Engines/Antimatter/fft-antimatter-beam-1.cfg index 9e31ef8..ccfa2c8 100644 --- a/GameData/FarFutureTechnologies/Parts/Engines/Antimatter/fft-antimatter-beam-1.cfg +++ b/GameData/FarFutureTechnologies/Parts/Engines/Antimatter/fft-antimatter-beam-1.cfg @@ -695,7 +695,7 @@ PART } DATA { - systemPower = 212000 + systemPower = 216000 } } } @@ -1134,431 +1134,704 @@ PART } MODULE - { - name = ModuleWaterfallFX - moduleID = LowPowerEffect - // This links the effects to a given ModuleEngines - engineID = AntimatterBeam - - // List out all controllers we want available - CONTROLLER - { - name = atmosphereDepth - linkedTo = atmosphere_density - } - CONTROLLER - { - name = throttle - linkedTo = throttle - } - CONTROLLER - { - name = random - linkedTo = random - range = -1,1 - } - -EFFECT -{ - name = flare - parentName = B_Flare - MODEL - { - path = Waterfall/FX/fx-billboard-generic-1 - positionOffset = 0,0,0 - rotationOffset = 0,1,0 - scaleOffset = 1,1,1 - MATERIAL - { - transform = Billboard - shader = Waterfall/Billboard (Additive) - TEXTURE - { - textureSlotName = _MainTex - texturePath = Waterfall/FX/fx_flarelens01 - textureScale = 1,1 - textureOffset = 0,0 - } - COLOR - { - colorName = _StartTint - colorValue = 1,0.600000024,0.600000024,1 - } - } - } - SCALEMODIFIER - { - name = scaleThrottle - controllerName = throttle - transformName = Billboard - combinationType = REPLACE - useRandomness = True - randomnessController = random - randomnessScale = 2 - xCurve - { - key = 0 3 0 0 - key = 1 50 0 0 - } - yCurve - { - key = 0 3 0 0 - key = 1 50 0 0 - } - zCurve - { - key = 0 3 0 0 - key = 1 50 0 0 - } - } - COLORMODIFIER - { - name = colorThrottle - controllerName = throttle - transformName = Billboard - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - colorName = _StartTint - rCurve - { - key = 0 1 0 0 - } - gCurve - { - key = 0 0.6 0 0 - } - bCurve - { - key = 0 0.5 0 0 - } - aCurve - { - key = 0 0 0 0 - key = 0.1 0.7 0 0 - key = 1 0.7 0 0 - } - } -} - -EFFECT -{ - name = lh2Emit - parentName = B_LH2Emitter - MODEL - { - path = Waterfall/FX/fx-cylinder - positionOffset = 0,0,0 - rotationOffset = 0,0,0 - scaleOffset = 1.10000002,10,1.10000002 - MATERIAL - { - transform = Cylinder - shader = Waterfall/Additive (Dynamic) - COLOR - { - colorName = _StartTint - colorValue = 0.572549045,0.545098066,0.854901969,1 - } - COLOR - { - colorName = _EndTint - colorValue = 1,1,1,1 - } - FLOAT - { - floatName = _ExpandLinear - value = -0.909998596 - } - FLOAT - { - floatName = _Falloff - value = 1.61777532 - } - FLOAT - { - floatName = _FalloffStart - value = 0.288166225 - } - FLOAT - { - floatName = _FadeIn - value = 1 - } - FLOAT - { - floatName = _FadeOut - value = 0 - } - FLOAT - { - floatName = _Symmetry - value = 8 - } - FLOAT - { - floatName = _Brightness - value = 0.292223334 - } - FLOAT - { - floatName = _Noise - value = 6.59748983 - } - FLOAT - { - floatName = _SpeedX - value = 25.2777405 - } - FLOAT - { - floatName = _SpeedY - value = 42.4554977 - } - } - } - FLOATMODIFIER - { - name = throttleBright - controllerName = throttle - transformName = Cylinder - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve - { - key = 0 0 0 0 - key = 1 0.4 0 0 - } - } -} - -EFFECT -{ - name = beam - parentName = B_Flare - MODEL - { - path = Waterfall/FX/fx-cylinder - positionOffset = 0,0,0 - rotationOffset = 0,0,0 - scaleOffset = 0.200000003,1000,0.200000003 - MATERIAL - { - transform = Cylinder - shader = Waterfall/Additive (Dynamic) - TEXTURE - { - textureSlotName = _MainTex - texturePath = Waterfall/FX/fx-noise-2 - textureScale = 1,1 - textureOffset = 0,0 - } - COLOR - { - colorName = _EndTint - colorValue = 0.494117647,0.388235301,0.772549033,1 - } - COLOR - { - colorName = _StartTint - colorValue = 0.203921571,0.282352954,0.678431392,1 - } - FLOAT - { - floatName = _ExpandLinear - value = 50 - } - FLOAT - { - floatName = _ExpandSquare - value = 0 - } - FLOAT - { - floatName = _ExpandBounded - value = 0 - } - FLOAT - { - floatName = _FadeIn - value = 0 - } - FLOAT - { - floatName = _Falloff - value = 4.60054827 - } - FLOAT - { - floatName = _TintFalloff - value = 5 - } - FLOAT - { - floatName = _Fresnel - value = 10 - } - FLOAT - { - floatName = _FresnelInvert - value = 0 - } - FLOAT - { - floatName = _Noise - value = 12.4366474 - } - FLOAT - { - floatName = _SpeedY - value = 49.5332603 - } - FLOAT - { - floatName = _FadeOut - value = 0.0808887631 - } - } - } - FLOATMODIFIER - { - name = throttleBright - controllerName = throttle - transformName = Cylinder - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve - { - key = 0 0 0 1 - key = 0.2 0.3 1 1 - key = 1 1 0 0 - } - } -} - -EFFECT { - name = beam - parentName = B_Flare - MODEL - { - path = Waterfall/FX/fx-cylinder - positionOffset = 0,0,0 - rotationOffset = 0,0,0 - scaleOffset = 1,1000,1 - MATERIAL - { - transform = Cylinder - shader = Waterfall/Additive (Dynamic) - TEXTURE - { - textureSlotName = _MainTex - texturePath = Waterfall/FX/fx-noise-1 - textureScale = 1,1 - textureOffset = 0,0 - } - COLOR - { - colorName = _EndTint - colorValue = 0.494117647,0.388235301,0.772549033,1 - } - COLOR - { - colorName = _StartTint - colorValue = 0.203921571,0.282352954,0.678431392,1 - } - FLOAT - { - floatName = _ExpandLinear - value = 75 - } - FLOAT - { - floatName = _ExpandSquare - value = -1.71888626 - } - FLOAT - { - floatName = _ExpandBounded - value = 0 - } - FLOAT - { - floatName = _FadeIn - value = 0 - } - FLOAT - { - floatName = _Falloff - value = 1.87055302 - } - FLOAT - { - floatName = _TintFalloff - value = 5 - } - FLOAT - { - floatName = _Fresnel - value = 8.83722401 - } - FLOAT - { - floatName = _FresnelInvert - value = 0 - } - FLOAT - { - floatName = _Noise - value = 4.01916027 - } - FLOAT - { - floatName = _SpeedY - value = 112.222054 - } - FLOAT - { - floatName = _Brightness - value = 0.342778802 - } - FLOAT - { - floatName = _FadeOut - value = 0.156721979 - } - } - } - FLOATMODIFIER - { - name = throttleBright - controllerName = throttle - transformName = Cylinder - combinationType = REPLACE - useRandomness = False - randomnessController = random - randomnessScale = 1 - floatName = _Brightness - floatCurve - { - key = 0 0 0 0 - key = 1 0.3 0 0 - } - } + name = ModuleWaterfallFX + moduleID = LowPowerEffect + version = FixedRampRates + ATMOSPHEREDENSITYCONTROLLER + { + name = atmosphereDepth + } + THROTTLECONTROLLER + { + responseRateUp = 1000 + responseRateDown = 1000 + engineID = + name = throttle + } + RANDOMNESSCONTROLLER + { + range = -1,1 + noiseType = random + randomSeed = False + seed = 0 + scale = 1 + minimum = 0 + speed = 1 + name = random + } + EFFECT + { + name = flare + parentName = B_Flare + MODEL + { + path = Waterfall/FX/fx-billboard-generic-1 + positionOffset = 0,0,0 + rotationOffset = 0,1,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = Billboard + shader = Waterfall/Billboard (Additive) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx_flarelens01 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.600000024,0.600000024,1 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = Billboard + useRandomness = True + randomnessController = random + randomnessScale = 2 + name = scaleThrottle + combinationType = REPLACE + xCurve + { + key = 0 3 0 0 + key = 1 15 0 0 + } + yCurve + { + key = 0 3 0 0 + key = 1 15 0 0 + } + zCurve + { + key = 0 3 0 0 + key = 1 15 0 0 + } + } + COLORMODIFIER + { + colorName = _StartTint + controllerName = throttle + transformName = Billboard + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = colorThrottle + combinationType = REPLACE + rCurve + { + key = 0 0 0 0 + key = 0.1 0.7 0 0 + key = 1 0.7 0 0 + } + gCurve + { + key = 0 0 0 0 + key = 0.1 0.7 0 0 + key = 1 0.7 0 0 + } + bCurve + { + key = 0 0 0 0 + key = 0.1 0.7 0 0 + key = 1 0.7 0 0 + } + aCurve + { + key = 0 0 0 0 + key = 0.1 0.7 0 0 + key = 1 0.7 0 0 + } + } + } + EFFECT + { + name = lh2Emit + parentName = B_LH2Emitter + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 1.10000002,10,1.10000002 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Additive (Dynamic) + randomizeSeed = True + COLOR + { + colorName = _StartTint + colorValue = 0.572549045,0.545098066,0.854901969,1 + } + COLOR + { + colorName = _EndTint + colorValue = 1,1,1,1 + } + FLOAT + { + floatName = _ExpandLinear + value = -0.909998596 + } + FLOAT + { + floatName = _Falloff + value = 1.61777532 + } + FLOAT + { + floatName = _FalloffStart + value = 0.288166225 + } + FLOAT + { + floatName = _FadeIn + value = 1 + } + FLOAT + { + floatName = _FadeOut + value = 0 + } + FLOAT + { + floatName = _Symmetry + value = 8 + } + FLOAT + { + floatName = _Brightness + value = 0.292223334 + } + FLOAT + { + floatName = _Noise + value = 8.38462067 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 29.5716133 + } + FLOAT + { + floatName = _SymmetryStrength + value = 0.67343688 + } + FLOAT + { + floatName = _TileY + value = 3 + } + FLOAT + { + floatName = _Fresnel + value = 0.396427184 + } + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = throttleBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 1 0.4 0 0 + } + } + } + EFFECT + { + name = beam + parentName = B_Flare + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 0.200000003,1000,0.200000003 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Additive (Dynamic) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-2 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.494117647,0.388235301,0.772549033,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.203921571,0.282352954,0.678431392,1 + } + FLOAT + { + floatName = _ExpandLinear + value = 50 + } + FLOAT + { + floatName = _ExpandSquare + value = 0 + } + FLOAT + { + floatName = _ExpandBounded + value = 0 + } + FLOAT + { + floatName = _FadeIn + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 4.60054827 + } + FLOAT + { + floatName = _TintFalloff + value = 5 + } + FLOAT + { + floatName = _Fresnel + value = 10 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 12.4366474 + } + FLOAT + { + floatName = _SpeedY + value = 49.5332603 + } + FLOAT + { + floatName = _FadeOut + value = 0.0808887631 + } + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = throttleBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 1 + key = 0.2 0.3 1 1 + key = 1 1 0 0 + } + } + } + EFFECT + { + name = outerBeam + parentName = B_Flare + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 1,1000,1 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Additive (Dynamic) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _EndTint + colorValue = 0.494117647,0.388235301,0.772549033,1 + } + COLOR + { + colorName = _StartTint + colorValue = 0.203921571,0.282352954,0.678431392,1 + } + FLOAT + { + floatName = _ExpandLinear + value = 75 + } + FLOAT + { + floatName = _ExpandSquare + value = -1.71888626 + } + FLOAT + { + floatName = _ExpandBounded + value = 0 + } + FLOAT + { + floatName = _FadeIn + value = 0 + } + FLOAT + { + floatName = _Falloff + value = 1.87055302 + } + FLOAT + { + floatName = _TintFalloff + value = 5 + } + FLOAT + { + floatName = _Fresnel + value = 8.83722401 + } + FLOAT + { + floatName = _FresnelInvert + value = 0 + } + FLOAT + { + floatName = _Noise + value = 4.01916027 + } + FLOAT + { + floatName = _SpeedY + value = 112.222054 + } + FLOAT + { + floatName = _Brightness + value = 0.342778802 + } + FLOAT + { + floatName = _FadeOut + value = 0.156721979 + } + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = throttleBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 1 0.3 0 0 + } + } + } + EFFECT + { + name = lh2Emit + parentName = B_LH2Emitter + MODEL + { + path = Waterfall/FX/fx-cylinder + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 1.07000005,1,1.07000005 + MATERIAL + { + transform = Cylinder + shader = Waterfall/Additive (Dynamic) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx-noise-2 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 0.572549045,0.545098066,0.854901969,1 + } + COLOR + { + colorName = _EndTint + colorValue = 1,1,1,1 + } + FLOAT + { + floatName = _ExpandLinear + value = -0.100000001 + } + FLOAT + { + floatName = _Falloff + value = 2.85661054 + } + FLOAT + { + floatName = _FalloffStart + value = 0.0304885525 + } + FLOAT + { + floatName = _FadeIn + value = 0.0436194129 + } + FLOAT + { + floatName = _FadeOut + value = 0.857273817 + } + FLOAT + { + floatName = _Symmetry + value = 8 + } + FLOAT + { + floatName = _Brightness + value = 0.292223334 + } + FLOAT + { + floatName = _Noise + value = 6.30337811 + } + FLOAT + { + floatName = _SpeedX + value = 0 + } + FLOAT + { + floatName = _SpeedY + value = 80 + } + FLOAT + { + floatName = _SymmetryStrength + value = 1 + } + FLOAT + { + floatName = _TileY + value = 0.100000001 + } + FLOAT + { + floatName = _Fresnel + value = 0 + } + FLOAT + { + floatName = _TileX + value = 6 + } + FLOAT + { + floatName = _TintFalloff + value = 0.842407763 + } + } + } + FLOATMODIFIER + { + floatName = _Brightness + controllerName = throttle + transformName = Cylinder + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = throttleBright + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 1 0.2 0 0 + } + } + } + EFFECT + { + name = roundFlare + parentName = B_Flare + MODEL + { + path = Waterfall/FX/fx-billboard-generic-1 + positionOffset = 0,0,0 + rotationOffset = 0,1,0 + scaleOffset = 1,1,1 + MATERIAL + { + transform = Billboard + shader = Waterfall/Billboard (Additive) + randomizeSeed = True + TEXTURE + { + textureSlotName = _MainTex + texturePath = Waterfall/FX/fx_flareglow-1 + textureScale = 1,1 + textureOffset = 0,0 + } + COLOR + { + colorName = _StartTint + colorValue = 1,0.600000024,0.600000024,1 + } + } + } + SCALEMODIFIER + { + controllerName = throttle + transformName = Billboard + useRandomness = False + randomnessController = random + randomnessScale = 2 + name = scaleThrottle + combinationType = REPLACE + xCurve + { + key = 0 1 0 0 + key = 1 15 0 0 + } + yCurve + { + key = 0 1 0 0 + key = 1 15 0 0 + } + zCurve + { + key = 0 1 0 0 + key = 1 15 0 0 + } + } + COLORMODIFIER + { + colorName = _StartTint + controllerName = throttle + transformName = Billboard + useRandomness = False + randomnessController = random + randomnessScale = 1 + name = colorThrottle + combinationType = REPLACE + rCurve + { + key = 0 0 0 0 + key = 0.1 0.35 0 0 + key = 1 0.35 0 0 + } + gCurve + { + key = 0 0 0 0 + key = 1 0.35 0 0 + } + bCurve + { + key = 0 0 0 0 + key = 0.1 0.35 0 0 + key = 1 0.45 0 0 + } + aCurve + { + key = 0 0 0 0 + key = 0.1 0.7 0 0 + key = 1 0.7 0 0 + } + } + } + EFFECT + { + name = light + parentName = thrustTransform + MODEL + { + path = Waterfall/FX/fx-point-light + positionOffset = 0,0,0 + rotationOffset = 0,0,0 + scaleOffset = 1,1,1 + LIGHT + { + intensity = 4.96159363 + range = 29.1536274 + color = 0.588888884,0.671111107,1,1 + lightType = Point + angle = 0 + transform = Light + baseTransform = + } + } + LIGHTFLOATMODIFIER + { + floatName = Intensity + controllerName = throttle + transformName = Light + useRandomness = False + randomnessController = RandomnessController + randomnessScale = 1 + name = tInt + combinationType = REPLACE + floatCurve + { + key = 0 0 0 0 + key = 0.2 5 0 0 + key = 1 5 0 0 + } + } + } } - - - - - - } } diff --git a/GameData/FarFutureTechnologies/Versioning/FarFutureTechnologies.version b/GameData/FarFutureTechnologies/Versioning/FarFutureTechnologies.version index 6ec72f3..a4bbf09 100644 --- a/GameData/FarFutureTechnologies/Versioning/FarFutureTechnologies.version +++ b/GameData/FarFutureTechnologies/Versioning/FarFutureTechnologies.version @@ -6,7 +6,7 @@ { "MAJOR":1, "MINOR":4, - "PATCH":0, + "PATCH":1, "BUILD":0 }, "KSP_VERSION": diff --git a/changelog.txt b/changelog.txt index a7c2f17..03fb7fd 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,11 @@ +1.4.1 +----- +- Updated Waterfall to 0.10.3 +- Fixed the VAB tooltip displays for the new RCS blocks +- Fixed missing VAB descriptions for the new RCS blocks +- Fixed an effect that was on at all throttle levels for the Frisbee +- Tuned the Frisbee effects to add a bit more visual flair to the flare ;) + 1.4.0 ----- - Updated SpaceDust to 0.5.4