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changelog.txt
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v.3.2.1
-------
- KSP 1.12.5
- Updated ModuleManager to 4.2.3
- Updated NF Props to 0.7.2
- Updated B9PartSwitch to 2.20.0
- The Mk4 Crew Cabin should now shield its contents from airstreams
- The Mk4 cargo tail should now shield its contentes from airstreams when closed vs open
- Fixed an issue with Mk4 cargo tail localization
- Fixed an error in an old DRE patch
- Tailpieces can now have cryo storage
- Support VABOrganizer
v.3.2.0
-------
- KSP 1.11.x
- Updated NF Props to 0.6.4
- Added inventories and cargo flags
v.3.1.2
-------
- KSP 1.10.x
- Updated ModuleManager to 4.1.4
- Updated NF Props to 0.6.3
- Updated B9PartSwitch to 2.17.0
- Chinese localization (tinygrox)
- DRE compatibility (dlrk4)
v.3.1.1
-------
- KSP 1.9.x
- Updated ModuleManager to 4.1.3
- Updated NF Props to 0.6.2
- Updated B9PartSwitch to 2.13.0
v.3.1.0
-------
- KSP 1.8.x
- Updated ModuleManager to 4.1.0
- Updated NF Props to 0.6.1
- Updated B9PartSwitch to 2.12.1
- Updated some MM patch passes
v.3.0.5
-------
- KSP 1.7.x
- Updated ModuleManager to 4.0.2
- Updated NF Props to 0.5.1
- Updated B9PartSwitch to 2.6.1
v.3.0.4
-------
- Added bulkhead profiles to missing parts (thanks Streetwind)
v.3.0.3
-------
- KSP 1.6.x
- Updated ModuleManager to 3.1.3
- Updated NF Props to 0.5.0
- Updated B9PartSwitch to 2.6.0
- Changed licensing of code/configs to MIT
v.3.0.2
-------
- Updated B9PartSwitch to 2.4.5
- Removed MiniAVC from distribution
v.3.0.1
-------
- KSP 1.5.0
- Widened valid version range to up to KSP 1.5.99
- Updated B9PartSwitch to 2.4.3
- Updated ModuleManager to 3.1.0
- Updated NF Props to 0.3.5
- Updated MiniAVC to 1.2.0.6
v.3.0.0
-------
- KSP 1.4.5
- Widened valid version range to up to KSP 1.4.99
- Updated B9PartSwitch to 2.3.3
- Updated ModuleManager to 3.0.7
- Removed CRP, KerbalActuators from distribution
- Split pack: only Mk4 fuselage profile parts remain. Rest moved to Near Future Aeronautics
- Updated NF Props to 0.3.4
-- Fixed RPM patch
v.2.4.1
-------
- Updated B9PartSwitch to 2.1.0
- Updated NFProps to 0.2.1
- Fixed an issue with localization of multimode engines, worked around KSP issue for KER fix
- Fixed flipped normal map on 3.75m lift fan
- Fixed bottom stack node of SCIMITAR
- Some tweaks to IVAs
- Added RPM support back in
-- Provided by Dragon01
-- RPM support requires the installation of RPM and ASET props
v.2.4.0
-------
- KSP 1.3.1
- Updated MM to 2.8.1
- Updated B9PartSwitch to 1.10.0
- Updated CRP to 0.8.0
- Updated MiniAVC to 1.0.3.3
- Converted all strings to KSP 1.3 localization methods
- Updated CryoTanks patch with new mass ratios: LH2 and LH2O tanks are 1.15x as heavy as their rocket variants (as with stock)
- Deprecated Firespitter Core in favour of KerbalActuators for all propeller-type engines:
-- Better handling of forward/reverse thrust for various turboprops
-- Better performance
-- More predictable behaviour
- Updated NearFutureProps to 0.2.0
-- Better in every way
v2.3.7
------
- Fixed small ventral cargo bay having too much drag
- Fixed AVC link leading to the wrong place
v2.3.6
------
- Fixed large cargo bay/drop bay counting its forward area as closed when opened as vice versa
- Fixed lift fans generating static lift at incorrect angles
- Reduced lift fans' static lift by 50%
- Increased the range and response speed of lift fan gimbals
v2.3.5
------
- Fixed missing ModuleManager in the download
- Updated B9Partswitch to 1.7.1
- Updated CRP to 0.6.6
- Fix for crew hatch obscured problem on Mk4 Crew Cabin
- New drag cube for Mk4 Shoulder Intake
- Fix for cargo bay node occlusion (requires rebuild of your cargo bays!)
- Fix for large cargo bay's occlusion testing spheres
- Inverted animation directions for cargo bays; now open at start.
- Reduced air intake ratio of lift fans in LF mode (22 -> 14)
- Reduced all fuselage body lift values by 33%
- Fixed incorrect node for the AE-4 Turboramjet
- Fixed incorrect velocity curve for Arcadia-593 Turbofan thrust reverser
v2.3.4
------
- Marked for KSP 1.2.2
- Updated CRP to 0.6.4
- Updated MM to 2.7.5
- Updated B9PartSwitch to 1.5.3
- Updated Firespitter to 7.5.1
- Updated DeployableEngines to 2.1.0
- Fixed node size issue in SCIMITAR cfg
- Some tweaks to Crew Cabin drag parameters
- Fixed a MM path throwing errors on startup
v2.3.3
------
- Fixed problems with Heavy RCS Blister thrust vectors
- Fixed cargo bay module occluding the wrong nodes for all regular/ventral bays
- Added patch to add cryogenic LH2 and LH2/O fuel storage modes to certain parts (fuselages, tails and adapters)
v2.3.2
------
- Marked for KSP 1.2.1
- Updated CRP to 0.6.3
- Updated MM to 2.7.4
- Cabin lights are now tied to the Lights action group
- Increased collection distance for EVA science for both cockpits
v2.3.0
------
- KSP 1.2
- Dependency update
- Electric drive fans now function below 0.1 atmospheres
- Added 1.2 features to parts
-- Thunderhawk cockpit can now function as a control point
-- All RCS blocks converted to ModuleRCSFX, adds sound and new FX
- Fixed ARV-50-2 Heavy Symmetric RCS Blister not showing up in career
- Fixed missing cross sectional profile for Mk4 Crew Cabin
- Added missing part search tags to all parts
- Fixed reverse thrust on turboprops
- Corrected instances of inconsistent manufacturer names
- Fixed some typos in some part descriptions
- Moved all cargo bay parts to the Payload category
- Moved all docking parts to the Coupling category
- Reexported all engine FX with correct layering to fix interaction with atmospheric effects
- Increased breaking force/torque of all 2.5m nacelles
- Increased BROADSWORD thrust to 530/820 from 490/720, increased vacum Isp slightly
- Increased CUTLASS thrust to 470/700 from 430/670, increased rocket Isp to 225/345 from 185340
- Fixed some bugs in the cockpit IVAs. Still not perfect but at least they're less obvious now.
v2.2.1
------
- Fixed fuel capacity for basic Mk4 fuselages
- Fixed CTT patch assigning some parts to nonexistant nodes
- Fixed an issue where multiple blade rotators would conflict on lift fans
v2.2.0
------
- KSP 1.1.3 update
- Upgraded bundled ModuleManager to 2.6.25
- Upgraded bundled Firespitter 1.4.1
- Switched from BDAnimationModules to DeployableEngines for all engine animation functionality
- Switched from IFS to B9PartSwitch for all model/part switching functionality
- Added IVA blocking meshes for both Mk4 cockpits and the crew cabin
- Added sound loops for turboprops
- Added USI Life Support compatibility patch
- Added HVR-ONE, HVR-TWO, HVR-THREE heavy lift fans
- Added Mk4 'Skate' Tailpiece
- Added ARV-50-2 Heavy Symmetric RCS Blister
- Added Mk2A 100X Aviation Fuel Tank
- Tweaked CUTLASS and BROADSWORD engine FX
- Fixed orientation of the surface attach node on the 2.5m precooler and fuel tanks
- Fixed CLS passability for the Thunderhawk cockpit
- Added workaround for Thunderhawk cockpit's integrated docking port and control directions
- Fixed propeller spinners being shown on models in the parts list
- Made a WIP part invisible in the research facility and in search
- Corrected a few inconsistent masses in some parts
v2.1.1
------
- Fixed incorrect bundled version of BDAnimationModules
- Tweaked heat tolerance of many parts to match their Mk3 equivalents
- Removed duplicate lift module in Mk4 Crew Cabin
- Added Mk4 Crew Cabin to FAR patch
v2.1.0
------
- KSP 1.05
- Added MiniAVC versioning
- Converted cargo ramp to use stock module (deprecated old one)
- All jet engines now use the correct 1.05 fuel flow mode
- All cargo bays can now use the tweakable opening module
- All engines now use the delayed animation module for heat animations
- Adjusted intake effectiveness to match 1.05 intakes
- Respecced and remodeled Arcadia turbojet as a medium-performance jet with thrust reversers
- Added Mk4 Vulture cockpit - pointy cockpit with integrated docking port
- Added CUTLASS: 2.5m high-efficiency RAPIER-style engine
- Added Valkyrie turboramjet: high performance high altitude 2.5m engine
- Added Kerboshov D27 Propfan engine (efficient heavy propeller engine)
- Added APR-4000 Buzzsaw Turboprop engine (powerful heavy propeller engine)
- Added 3 lengths of basic 2.5m liquid fuel tanks (LF, LF/O, structural)
- Increased occlusion detection radius for all cargo bays
- Fixed facing of SCIMITAR's rear attach node
- Fixed RCS blister's surface attach node
- Reduced the spooling time on the Yellowjacket engine
v2.0.0
-------
- Remodel and retexture of all 1.x generation parts parts. Notable changes:
-- Increase in size of approximately 25% for all parts
-- Mk4 Cockpit and most adapters now have 1.25m attach nodes on each side to mount new shoulder pieces or standard 1.25m parts
-- Adapters have been reworked to different sizes due to size increases
-- Fuselages and cargo bays are now available in 1x, 2x and 4x sizes, with lengths matching Mk3 parts
-- Most fuel-containing parts can now switch fuels in the VAB (usually between LF, LF/O, LF/MP and LF/O/MP)
-- Service bay has been reworked, now carries less RCS fuel, but has openable hatches and is better for storage
-- Many parts are now hollow to work better with cargo stowage
-- Yellowjacket VTOL engine now has shroud, opens and closes when active/shutdown
- New Parts:
-- KE-90 Turbofan Engine: 2.5m basic jet engine
-- KE-4 Turbojet Engine: 2.5m high performance engine
-- B.R.O.A.D.S.W.O.R.D Multimode Engine: 2.5m multimodal engine
-- Advanced Precooler
-- Heavy Engine Nacelle
-- Heavy Engine Nacelle XL
-- Large Turbofan Intake
-- Advanced Shock Intake
-- Mk4 Aerodynamic Shoulder
-- Mk4 Shoulder Intake
-- Mk4 Orbital Maneuvering Shoulder
-- Mk4 Ventral Cargo Bays (3 sizes)
-- Heavy RCS Blister
v1.2.0
------
- Cargo Bays and the Docking Nosecone are now passable when using CLS
v1.1.2
------
- Fixed a major bug in the MM configs that would cause all parts to always have their FAR/DRE/TS patches loaded
- Fixed low impact tolerance of Mk4 Cockpit, Crew Cabin and Drone Core
- Fixed the dry mass of the Extended LFO and LF fuselages being 1/3 too low
- Fixed a few more FAR omissions
- Fixed attach symmetry on the Mk4 Triple Adapter
- Improved the look of the Mk4 Cockpit's intakes
- Disembarking from the Mk4 Cockpit should now be prioritized to the front hatch
- Hatches from the Crew Cabin and Cockpit should be easier to click on
v1.1.1
------
- Fixed DRE patch for SCIMITARs being wrong
- Changed how MM patches for mod compatability are applied for easier end-user tweaking
- Increased area of Heavy Structural Intakes slightly (about 1.25x as effective)
- Increased strength of Cargo Bay connections
- Added intakes to the Mk4 Cockpit (~1 Shock Cone intake effectiveness)
- Added custom SFX to the SCIMITAR
- Added Yellowjacket VTOL jet engine - high thrust, overheats easily
v1.1.0
------
- Added basic Deadly Reentry MM configs
- Added basic TweakScale MM configs
- Fixed a clipping error in the Mk4 RPM Cockpit IVA
- Fixed intake area for Heavy Structural Intakes
- Adjusted thrust and thrust curve for SCIMITAR engine in FAR/NEAR
- Adjusted and optimized colliders on LFO/LF Fuselages, Cargo Bay, Crew Cabin, Cockpit, Service Compartment, Drone Core, Adapters, Tails
- Adjusted all cargo bay floors, hopefully things will fall through less frequently
- Redid colliders on cargo doors and service compartment top, should be more symmetrical now
- All Mk4 part connections now use size 3 attach nodes instead of size 2 (should decrease wobble)
- Cargo tail, all adapters, all tail pieces, nosecones can no longer be surface attached
- Fixed surface attach node on Crew Cabin, LF Fuselage, LFO Fuselage, Cargo Bay
- Parts can no longer be attached to the Mk4 docking nosecone
- Added missing description to Mk4 nosecone
- Fixed a mesh seam on the Mk4 Triple Adapter
- Added Extended Mk4 Cargo Bay (triple-length cargo bay)
- Added Mk4 Extended Liqid Fuel Fuselage
- Added Mk4 Extended LF+O Fuselage
v1.0.0
------
- Added basic placeholder IVA for Mk4 Crew Cabin
- Fixed an alignment issue with the Mk4 Cockpit IVA
- Added Heavy Structural Intake, Heavy Structural Intake Mount
- Added specular maps to Dual and Triple Engine Pods
- Adjusted some costs and tech tree placements
v0.0.5
------
- RC1
- Added IVA for Mk4 Cockpit
- Added CLS configs
- Added two wing engine pods
- Added SCIMITAR high-thrust multimode engine
- Adjusted lifting body lift and AoA drag accross the board
- Added small amount of LFO to Cargo Bay and Cargo Tail
- Fixed FAR config (I think), added support for NEAR
- Disabled attachment on moving components of Cargo Tail
v0.0.4
------
- Prerelease 3
- Cargo bay doors can no longer have parts attached to them
- Remodeled and textured Tail Cargo Bay
- Added long and short tail/nose adapters
- Added Drone Core
- Added Crew Cabin
v0.0.3
------
- Prerelease 2
- Increased the breaking tolerance of all fuselage parts to bring them in line with comparably sized stock parts
- MK4 Utility Fuselage renamed to Mk4 Service Compartment
v0.0.3
------
- Prerelease 1
v0.0.2
------
- Test release 2
v0.0.1
------
- Test release 1