Property | Type | Description |
---|---|---|
title | string | game title |
messages | array | list of localization messages |
onStart | callback | invoked when a game starts |
onLocationInfo | callback | invoked when a location info is displayed |
time | int | the current time |
onShiftTime | callback | invoked when game.time is modified via game.shiftTime() |
isInputCaseSensitive | boolean | if set to true the user input is case sensitive |
partialMatchLimit | int | if set to 0 partial matching is disabled, otherwise try to match if the number of input characters exceeds the limit |
startLocation | string | id of the start location |
inventory | array | items in inventory |
locations | array | list of locations |
actions | array | list of global actions |
onMissingAction | callback | invoked when no action is found for the given input |
Property | Type | Description |
---|---|---|
name | string | must be unique |
desc | string/callback | description; see game.examineItem() |
onExamine | callback | accepts game parameter; invoked in game.examineItem() |
onUse | callback | accepts game parameter; invoked in game.useItem() |
onTake | callback | accepts game parameter; invoked in game.takeItem() |
takeable | boolean | if set to true a user can put the item in the inventory |
actions | array | list of item-specific actions |
Property | Type | Description |
---|---|---|
id | string | id of the location; must be unique |
name | string | optional name of the location |
exits | array | list of exits |
items | array | list of items |
actions | array | list of location-specific actions |
Property | Type | Description |
---|---|---|
name | string | must be unique per location |
location | string | id of the target location |
Property | Type | Description |
---|---|---|
name | string | should be unique |
perform | callback | the logic, accepts game parameter |
autocomplete | callback | input autocomplete; accepts game and str parameters |