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PupilData.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PupilLabs
{
public class PupilData
{
/// <summary>
/// Eye camera index (0/1 for right/left eye).
/// </summary>
public int EyeIdx { get; private set; }
/// <summary>
/// Confidence is an assessment by the pupil detector on how sure we can be on this measurement.
/// A value of 0 indicates no confidence. 1 indicates perfect confidence.
/// In our experience useful data carries a confidence value greater than ~0.6.
/// </summary>
public float Confidence { get; private set; }
/// <summary>
/// Indicates what detector was used to detect the pupil.
/// </summary>
public string Method { get; private set; }
/// <summary>
/// Pupil time in seconds.
/// </summary>
public double PupilTimestamp { get; private set; }
/// <summary>
/// Position in the eye image frame in normalized coordinates.
/// </summary>
public Vector2 NormPos { get; private set; }
/// <summary>
/// Diameter of the pupil in image pixels as observed in the eye image frame (is not corrected for perspective)
/// </summary>
public float Diameter { get; private set; }
/// <summary>
/// Pupil ellipse in eye camera image coordinate system.
/// </summary>
public class PupilEllipse
{
public Vector2 Center { get; set; } // Center of the pupil in image pixels.
public Vector2 Axis { get; set; } // First and second axis of the pupil ellipse in pixels.
public float Angle { get; set; } // Angle of the ellipse in degrees.
}
public PupilEllipse Ellipse { get; private set; } = new PupilEllipse();
/// <summary>
/// Confidence of the current eye model (0-1)
/// </summary>
public float ModelConfidence { get; private set; }
/// <summary>
/// Id of the current eye model.
/// When a slippage is detected the model is replaced and the id changes.
/// </summary>
public string ModelId { get; private set; }
/// <summary>
/// Model birth timestamp in pupil time in seconds.
/// </summary>
public double ModelBirthTimestamp { get; private set; }
/// <summary>
/// Diameter of the pupil scaled to mm based on anthropomorphic avg eye ball diameter and corrected for perspective.
/// </summary>
public float Diameter3d { get; private set; } //-
/// <summary>
/// Eyeball sphere in eye camera 3d space (units in mm).
/// </summary>
public class EyeSphere
{
public Vector3 Center { get; set; } // Pos of the eyeball sphere in eye camera 3d space in mm.
public float Radius { get; set; } // Radius of the eyeball. This is always 12mm (the anthropomorphic avg.)
}
public EyeSphere Sphere { get; private set; } = new EyeSphere();
/// <summary>
/// Pupil circle in eye camera 3d space (units in mm).
/// </summary>
public class PupilCircle
{
public Vector3 Center { get; set; } // Center of the pupil as 3d circle in eye pinhole camera 3d space units are mm.
public Vector3 Normal { get; set; } // Normals of the pupil as 3d circle. Indicates the direction that the pupil points at in 3d space.
public float Radius { get; set; } // Radius of the pupil as 3d circle. Same as diameter_3d.
public float Theta { get; set; } // Normal described in spherical coordinates in radians.
public float Phi { get; set; } // Normal described in spherical coordinates in radians.
}
public PupilCircle Circle { get; private set; } = new PupilCircle();
/// <summary>
/// Eyeball sphere projected back onto the eye camera image (units in pixel).
/// </summary>
public class ProjectedEyeSphere
{
public Vector2 Center { get; set; } // Center of the 3d sphere projected back onto the eye image frame. Units are in image pixels.
public Vector2 Axis { get; set; } // First and second axis of the 3d sphere projection.
public float Angle { get; set; } // Angle of the 3d sphere projection. Units are degrees.
}
public ProjectedEyeSphere ProjectedSphere { get; private set; } = new ProjectedEyeSphere();
public PupilData(Dictionary<string, object> dictionary)
{
ParseDictionary(dictionary);
}
void ParseDictionary(Dictionary<string, object> dictionary)
{
EyeIdx = System.Int32.Parse(Helpers.StringFromDictionary(dictionary, "id"));
Confidence = Helpers.FloatFromDictionary(dictionary, "confidence");
Method = Helpers.StringFromDictionary(dictionary, "method");
PupilTimestamp = Helpers.DoubleFromDictionary(dictionary, "timestamp");
NormPos = Helpers.ObjectToVector(dictionary["norm_pos"]);
Diameter = Helpers.FloatFromDictionary(dictionary, "diameter");
//+2d
if (Method.Contains("2d") || Method.Contains("3d"))
{
TryExtractEllipse(dictionary);
}
//+3d
if (Method.Contains("3d"))
{
// Starting with Pupil 3.0, pye3d is used as 3d pupil detector. Its generated data does no
// longer include the keys model_id and model_birth_timestamp. We handle the missing data
// by filling a default value.
ModelId = dictionary.ContainsKey("model_id") ?
Helpers.StringFromDictionary(dictionary, "model_id") : "0";
ModelBirthTimestamp = dictionary.ContainsKey("model_birth_timestamp") ?
Helpers.DoubleFromDictionary(dictionary, "model_birth_timestamp") : 0.0;
ModelConfidence = Helpers.FloatFromDictionary(dictionary, "model_confidence");
Diameter3d = Helpers.FloatFromDictionary(dictionary, "diameter_3d");
TryExtractCircle3d(dictionary);
ExtractSphericalCoordinates(dictionary);
TryExtractSphere(dictionary);
TryExtractProjectedSphere(dictionary);
}
}
bool TryExtractEllipse(Dictionary<string, object> dictionary)
{
Dictionary<object, object> subDic = Helpers.DictionaryFromDictionary(dictionary, "ellipse");
if (subDic == null)
{
return false;
}
Ellipse.Center = Helpers.ObjectToVector(subDic["center"]);
Ellipse.Axis = Helpers.ObjectToVector(subDic["axes"]);
Ellipse.Angle = (float)(double)subDic["angle"];
return true;
}
bool TryExtractCircle3d(Dictionary<string, object> dictionary)
{
Dictionary<object, object> subDic = Helpers.DictionaryFromDictionary(dictionary, "circle_3d");
if (subDic == null)
{
return false;
}
Circle.Center = Helpers.ObjectToVector(subDic["center"]);
Circle.Normal = Helpers.ObjectToVector(subDic["normal"]);
Circle.Radius = (float)(double)subDic["radius"];
return true;
}
bool TryExtractSphere(Dictionary<string, object> dictionary)
{
Dictionary<object, object> subDic = Helpers.DictionaryFromDictionary(dictionary, "sphere");
if (subDic == null)
{
return false;
}
Sphere.Center = Helpers.ObjectToVector(subDic["center"]);
Sphere.Radius = (float)(double)subDic["radius"];
return true;
}
bool TryExtractProjectedSphere(Dictionary<string, object> dictionary)
{
Dictionary<object, object> subDic = Helpers.DictionaryFromDictionary(dictionary, "projected_sphere");
if (subDic == null)
{
return false;
}
ProjectedSphere.Center = Helpers.ObjectToVector(subDic["center"]);
ProjectedSphere.Axis = Helpers.ObjectToVector(subDic["axes"]);
ProjectedSphere.Angle = (float)(double)subDic["angle"];
return true;
}
void ExtractSphericalCoordinates(Dictionary<string, object> dictionary)
{
// if circle normals are not available -> theta&phi are no doubles
Circle.Theta = (float)Helpers.TryCastToDouble(dictionary["theta"]);
Circle.Phi = (float)Helpers.TryCastToDouble(dictionary["phi"]);
}
}
}