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commandHandlerMap.go
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package main
import (
"database/sql"
"fmt"
"github.com/bwmarrin/discordgo"
"log"
)
// Creating a map of event handlers to respond to application commands.
// https://pkg.go.dev/github.com/bwmarrin/discordgo#EventHandler
var commandHandlers = map[string]func(session *discordgo.Session, interaction *discordgo.InteractionCreate){
"echo": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
// Grabbing the channel ID and the content of the message to echo.
channel := interaction.ApplicationCommandData().Options[0].ChannelValue(session)
content := interaction.ApplicationCommandData().Options[1].StringValue()
msg, err := session.ChannelMessageSend(channel.ID, content)
if err != nil {
log.Printf("COULD NOT SEND MESSAGE '%v': %v", msg, err)
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT SEND MESSAGE '%v': %v", msg, err),
},
})
return
}
// Responding to the interaction.
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully sent '%v' to channel '%v'", content, channel.Name),
},
})
},
"setup": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
var serverID int
// Performing a single row query to check if the guild is already setup.
query := fmt.Sprintf(`SELECT server_id FROM servers WHERE server_id = %v;`, interaction.GuildID)
err := db.QueryRow(query).Scan(&serverID)
if err != nil && err != sql.ErrNoRows {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
}
if err == sql.ErrNoRows {
// Creating and executing a SQL query to set up.
query = fmt.Sprintf(
`INSERT INTO servers(server_id, exempt, paid, chat_enabled, frame_enabled, markov_enabled, chat_chance, chat_length, chat_limit, frame_frequency, markov_frequency, markov_owo)
VALUES(%v, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0)`,
interaction.GuildID)
_, err = db.Exec(query)
if err != nil {
// Reporting error to user.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT RUN SETUP: %v", err),
},
})
log.Println("COULD NOT RUN SETUP: %v", err)
return
}
} else {
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You're already set up!",
},
})
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You're all set up!\n\nPlease consider setting up a monthly donation of $5 or more as Shem-Ha's chat function does cost money out of my own pocket to run. \n\nhttps://ko-fi.com/variableformation",
},
})
},
"chat_list_channels": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
// Creating and executing the query to list the channels.
var count int64
query := fmt.Sprintf(`SELECT COUNT(*) FROM channels WHERE server_id = %v;`, interaction.GuildID)
_ = db.QueryRow(query).Scan(&count)
switch {
case count == 0:
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "I am not allowed to save from or respond in any channels currently!",
},
})
default:
channelIDs := getGuildChatChannels(interaction.GuildID)
// Constructing the string of channels that she is allowed to respond in.
var response string
log.Println(channelIDs)
for _, chid := range channelIDs {
response += fmt.Sprintln("\t<#" + chid + ">")
}
response = fmt.Sprintln("I am allowed to respond in the following channel(s):\n", response)
// Finally, responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: response,
},
})
}
},
"chat_add_channel": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
var channelID string
// Snagging the server ID.
serverID := interaction.GuildID
// Performing a single row query to check if the user already has the card in their collection.
query := fmt.Sprintf(`SELECT channel_id FROM chat_channels WHERE server_id = %v AND channel_id = %v;`,
interaction.GuildID, interaction.ChannelID)
err := db.QueryRow(query).Scan(&channelID)
if err != nil && err != sql.ErrNoRows {
log.Printf("%vERROR%v - COULD NOT QUERY CHANNELS: %v", Red, Reset, err)
}
if err == sql.ErrNoRows {
// Snagging the target channel ID.
channelID = interaction.ApplicationCommandData().Options[0].ChannelValue(session).ID
// Creating and executing a SQL query to add the channel to the list of approved channels.
query = fmt.Sprintf(`INSERT INTO chat_channels(server_id, channel_id) VALUES (%v, %v)`, serverID, channelID)
_, err = db.Exec(query)
if err != nil {
// Reporting error to user.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT ADD CHANNEL: %v", err),
},
})
log.Println("COULD NOT ADD CHANNEL: ", err)
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully added <#%v> to the list of channels I am allowed to gather data from and respond in.", channelID),
},
})
} else {
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Channel is already approved!",
},
})
}
},
"chat_remove_channel": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
var serverID string
// Snagging the target channel ID.
channelID := interaction.ApplicationCommandData().Options[0].ChannelValue(session).ID
// Performing a single row query to check if the channel is already disallowed..
query := fmt.Sprintf(`SELECT server_id FROM chat_channels WHERE channel_id = %v;`,
channelID)
err := db.QueryRow(query).Scan(&serverID)
if err != nil && err != sql.ErrNoRows {
log.Printf("%vERROR%v - COULD NOT QUERY CHANNELS: %v", Red, Reset, err)
}
if err == sql.ErrNoRows {
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Channel is already disallowed!",
},
})
} else {
// Snagging the server ID.
serverID := interaction.GuildID
// Creating and executing a SQL query to remove the channel to the list of approved channels.
query = fmt.Sprintf(`DELETE FROM chat_channels WHERE server_id = %v AND channel_id = %v`, serverID, channelID)
_, err = db.Exec(query)
if err != nil {
// Reporting error to user.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT ADD CHANNEL: %v", err),
},
})
log.Println("COULD NOT REMOVE CHANNEL: ", err)
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully removed <#%v> from the list of channels I am allowed to save data from and respond in.", channelID),
},
})
}
},
"chat_get_chance": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("The current response chance is %v percent.",
getGuildChatChance(interaction.GuildID)),
},
})
},
"chat_set_chance": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
chance := interaction.ApplicationCommandData().Options[0].FloatValue()
// Creating a single row query to set the chance of the chat response chance.
query := fmt.Sprintf(`UPDATE servers SET chat_chance = %v WHERE server_id = %v`, chance, interaction.GuildID)
_, err := db.Query(query)
if err != nil {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Ran into an error, please try again later!"),
},
})
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully updated the response chance. The reponse chance is now %v percent.", chance),
},
})
},
"chat_get_length": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("The current response chance is %v tokens.",
getGuildChatLength(interaction.GuildID)),
},
})
},
"chat_set_length": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
tokens := interaction.ApplicationCommandData().Options[0].IntValue()
// Creating a single row query to set the chance of the chat response chance.
query := fmt.Sprintf(`UPDATE servers SET chat_length = %v WHERE server_id = %v`, tokens, interaction.GuildID)
_, err := db.Query(query)
if err != nil {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Ran into an error, please try again later!"),
},
})
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully updated the response length. The reponse length is now %v tokens.", tokens),
},
})
},
"markov_list_channels": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
// Creating and executing the query to list the channels.
var count int64
query := fmt.Sprintf(`SELECT COUNT(*) FROM markov_channels WHERE server_id = %v;`, interaction.GuildID)
_ = db.QueryRow(query).Scan(&count)
switch {
case count == 0:
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "I am not allowed to generate a chain in any channels currently!",
},
})
default:
channelIDs := getGuildMarkovChannels(interaction.GuildID)
// Constructing the string of channels that she is allowed to respond in.
var response string
log.Println(channelIDs)
for _, chid := range channelIDs {
response += fmt.Sprintln("\t<#" + chid + ">")
}
response = fmt.Sprintln("I am allowed to generate a chain in the following channel(s):\n", response)
// Finally, responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: response,
},
})
}
},
"markov_add_channel": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
var channelID string
// Snagging the server ID.
serverID := interaction.GuildID
// Performing a single row query to check if the user already has the card in their collection.
query := fmt.Sprintf(`SELECT channel_id FROM markov_channels WHERE server_id = %v AND channel_id = %v;`,
interaction.GuildID, interaction.ChannelID)
err := db.QueryRow(query).Scan(&channelID)
if err != nil && err != sql.ErrNoRows {
log.Printf("%vERROR%v - COULD NOT QUERY CHANNELS: %v", Red, Reset, err)
}
if err == sql.ErrNoRows {
// Snagging the target channel ID.
channelID = interaction.ApplicationCommandData().Options[0].ChannelValue(session).ID
// Creating and executing a SQL query to add the channel to the list of approved channels.
query = fmt.Sprintf(`INSERT INTO markov_channels(server_id, channel_id) VALUES (%v, %v)`, serverID, channelID)
_, err = db.Exec(query)
if err != nil {
// Reporting error to user.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT ADD CHANNEL: %v", err),
},
})
log.Println("COULD NOT ADD CHANNEL: ", err)
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully added <#%v> to the list of channels I am allowed to generate a chain in.", channelID),
},
})
} else {
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Channel is already approved!",
},
})
}
},
"markov_remove_channel": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
var serverID string
// Snagging the target channel ID.
channelID := interaction.ApplicationCommandData().Options[0].ChannelValue(session).ID
// Performing a single row query to check if the channel is already disallowed..
query := fmt.Sprintf(`SELECT server_id FROM markov_channels WHERE channel_id = %v;`,
channelID)
err := db.QueryRow(query).Scan(&serverID)
if err != nil && err != sql.ErrNoRows {
log.Printf("%vERROR%v - COULD NOT QUERY CHANNELS: %v", Red, Reset, err)
}
if err == sql.ErrNoRows {
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Channel is already disallowed!",
},
})
} else {
// Snagging the server ID.
serverID := interaction.GuildID
// Creating and executing a SQL query to remove the channel to the list of approved channels.
query = fmt.Sprintf(`DELETE FROM markov_channels WHERE server_id = %v AND channel_id = %v`, serverID, channelID)
_, err = db.Exec(query)
if err != nil {
// Reporting error to user.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("COULD NOT ADD CHANNEL: %v", err),
},
})
log.Println("COULD NOT REMOVE CHANNEL: ", err)
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully removed <#%v> from the list of channels I am allowed to generate a chain in.", channelID),
},
})
}
},
"markov_get_chance": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("The current response chance is %v percent.",
getGuildMarkovChance(interaction.GuildID)),
},
})
},
"markov_set_chance": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
if !guildIsSetup(interaction.GuildID) {
//https://pkg.go.dev/github.com/bwmarrin/discordgo#Session.InteractionRespond
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "You need to run /setup first!",
},
})
return
}
chance := interaction.ApplicationCommandData().Options[0].FloatValue()
// Creating a single row query to set the chance of the chat response chance.
query := fmt.Sprintf(`UPDATE servers SET markov_frequency = %v WHERE server_id = %v`, chance, interaction.GuildID)
_, err := db.Query(query)
if err != nil {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Ran into an error, please try again later!"),
},
})
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf("Successfully updated the markov chance. The reponse chance is now %v percent.", chance),
},
})
},
"owo": func(session *discordgo.Session, interaction *discordgo.InteractionCreate) {
owo := getOwO(interaction.GuildID)
if owo {
query := fmt.Sprintf(`UPDATE servers SET markov_owo = 0 WHERE server_id = %v`, interaction.GuildID)
_, err := db.Query(query)
if err != nil {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf(":("),
},
})
} else {
query := fmt.Sprintf(`UPDATE servers SET markov_owo = 1 WHERE server_id = %v`, interaction.GuildID)
_, err := db.Query(query)
if err != nil {
log.Printf("%vERROR%v - COULD NOT QUERY SERVERS: %v", Red, Reset, err)
}
// Responding to the interaction.
session.InteractionRespond(interaction.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: fmt.Sprintf(":)"),
},
})
}
},
}