diff --git a/r5_flowstate/platform/scripts/vscripts/ui/menu_dev.nut b/r5_flowstate/platform/scripts/vscripts/ui/menu_dev.nut index 48899ecf..9abbcbf5 100644 --- a/r5_flowstate/platform/scripts/vscripts/ui/menu_dev.nut +++ b/r5_flowstate/platform/scripts/vscripts/ui/menu_dev.nut @@ -97,9 +97,9 @@ void function InitDevMenu( var newMenuArg ) Hud_SetEnabled( button, false ) } - AddMenuFooterOption( menu, LEFT, BUTTON_B, true, "%[B_BUTTON|]% Back", "Back" ) + AddMenuFooterOption( menu, LEFT, BUTTON_B, true, "%[B_BUTTON|]% 返回", "返回" ) AddMenuEventHandler( menu, eUIEvent.MENU_NAVIGATE_BACK, BackOnePage_Activate ) - AddMenuFooterOption( menu, LEFT, BUTTON_Y, true, "%[Y_BUTTON|]% Repeat Last Dev Command:", "Repeat Last Dev Command:", RepeatLastCommand_Activate ) + AddMenuFooterOption( menu, LEFT, BUTTON_Y, true, "%[Y_BUTTON|]% 重复上一次指令:", "重复上一次指令:", RepeatLastCommand_Activate ) AddMenuFooterOption( menu, LEFT, BUTTON_BACK, true, "%[BACK|]% Bind Selection to Gamepad", "", BindCommandToGamepad_Activate ) file.footerHelpTxtLabel = GetElementsByClassname( menu, "FooterHelpTxt" )[0] @@ -278,56 +278,57 @@ void function SetupDefaultDevCommandsMP() if(GetCurrentPlaylistName() == "fs_dm" || GetCurrentPlaylistName() == "fs_1v1") { - SetupDevMenu( "TDM: Change Primary weapon", SetDevMenu_TDMPrimaryWeapons ) - SetupDevMenu( "TDM: Change Secondary weapon", SetDevMenu_TDMSecondaryWeapons ) - SetupDevCommand( "TDM: Save Current Weapons", "saveguns" ) - SetupDevCommand( "TDM: Reset Saved Weapons", "resetguns" ) + SetupDevMenu( "TDM: 修改主武器", SetDevMenu_TDMPrimaryWeapons ) + SetupDevMenu( "TDM: 修改副武器", SetDevMenu_TDMSecondaryWeapons ) + SetupDevCommand( "TDM: 保存当前武器", "saveguns" ) + SetupDevCommand( "TDM: 重置已保存武器", "resetguns" ) } if(GetCheatsState()){ - SetupDevMenu( "Abilities", SetDevMenu_Abilities ) - SetupDevMenu( "Equip Weapon", SetDevMenu_Weapons ) + SetupDevMenu( "修改技能", SetDevMenu_Abilities ) + SetupDevMenu( "修改武器", SetDevMenu_Weapons ) //SetupDevMenu( "MDLSpawner", SetDevMenu_ModelSpawner ) if ( IsSurvivalMenuEnabled() ) { - SetupDevMenu( "Change Character", SetDevMenu_SurvivalCharacter ) + SetupDevMenu( "更换传奇", SetDevMenu_SurvivalCharacter ) //SetupDevMenu( "Override Spawn Character", SetDevMenu_OverrideSpawnSurvivalCharacter ) - SetupDevMenu( "Survival", SetDevMenu_Survival ) - SetupDevMenu( "Custom: Weapons", SetDevMenu_SurvivalLoot, "weapon_custom" ) - SetupDevMenu( "Custom: Attachments", SetDevMenu_SurvivalLoot, "attachment_custom" ) - SetupDevMenu( "Survival: Weapons", SetDevMenu_SurvivalLoot, "main_weapon" ) - SetupDevMenu( "Survival: Attachments", SetDevMenu_SurvivalLoot, "attachment" ) - SetupDevMenu( "Survival: Helmets", SetDevMenu_SurvivalLoot, "helmet" ) - SetupDevMenu( "Survival: Armors", SetDevMenu_SurvivalLoot, "armor" ) - SetupDevMenu( "Survival: Backpacks", SetDevMenu_SurvivalLoot, "backpack" ) - SetupDevMenu( "Survival: Incap Shields", SetDevMenu_SurvivalLoot, "incapshield" ) + // SetupDevMenu( "Survival", SetDevMenu_Survival ) + SetupDevMenu( "生存物品", SetDevMenu_Survival ) + SetupDevMenu( "自定义: 武器", SetDevMenu_SurvivalLoot, "weapon_custom" ) + SetupDevMenu( "自定义: 配件", SetDevMenu_SurvivalLoot, "attachment_custom" ) + SetupDevMenu( "大逃杀: 武器", SetDevMenu_SurvivalLoot, "main_weapon" ) + SetupDevMenu( "大逃杀: 配件", SetDevMenu_SurvivalLoot, "attachment" ) + SetupDevMenu( "大逃杀: 头盔", SetDevMenu_SurvivalLoot, "helmet" ) + SetupDevMenu( "大逃杀: 护甲", SetDevMenu_SurvivalLoot, "armor" ) + SetupDevMenu( "大逃杀: 背包", SetDevMenu_SurvivalLoot, "backpack" ) + SetupDevMenu( "大逃杀: 击倒护盾", SetDevMenu_SurvivalLoot, "incapshield" ) //SetupDevMenu( "Survival Incap Shield Debugging", SetDevMenu_SurvivalIncapShieldBots ) string itemsString = "ordnance ammo health custom_pickup data_knife" - SetupDevMenu( "Survival: Consumables", SetDevMenu_SurvivalLoot, itemsString ) + SetupDevMenu( "大逃杀: 消耗品", SetDevMenu_SurvivalLoot, itemsString ) //SetupDevCommand( "Survival Loot Zone Preprocess", "script_ui Dev_CommandLineAddParm( \"-survival_preprocess\", \"\" ); reload" ) } - SetupDevMenu( "Respawn Player(s)", SetDevMenu_RespawnPlayers ) - SetupDevMenu( "Set Respawn Behaviour Override", SetDevMenu_RespawnOverride ) + SetupDevMenu( "重生玩家", SetDevMenu_RespawnPlayers ) + SetupDevMenu( "设置重生行为覆盖", SetDevMenu_RespawnOverride ) //SetupDevMenu( "Spawn NPC [IMC]", SetDevMenu_AISpawn, TEAM_IMC ) //SetupDevMenu( "Spawn NPC [Militia]", SetDevMenu_AISpawn, TEAM_MILITIA ) //SetupDevMenu( "Spawn NPC [Team 4]", SetDevMenu_AISpawn, TEAM_NPC ) - SetupDevCommand( "Toggle NoClip", "noclip" ) + SetupDevCommand( "开启穿墙", "noclip" ) - SetupDevCommand( "Recharge Abilities", "recharge" ) - SetupDevCommand( "Infinite Ammo", "infinite_ammo" ) + SetupDevCommand( "重置技能CD", "recharge" ) + SetupDevCommand( "无限弹药", "infinite_ammo" ) //SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" ) - SetupDevCommand( "Start Skydive", "script thread SkydiveTest()" ) - SetupDevCommand( "Spawn Deathbox", "script thread SURVIVAL_CreateDeathBox(gp()[0], false)" ) + SetupDevCommand( "开始空降", "script thread SkydiveTest()" ) + SetupDevCommand( "生成死亡之箱", "script thread SURVIVAL_CreateDeathBox(gp()[0], false)" ) //SetupDevCommand( "Toggle Weapon Preview", "ToggleWeaponSkinPreview" ) //SetupDevMenu( "Threat Tracker", SetDevMenu_ThreatTracker ) //SetupDevMenu( "High-Vis NPC Test", SetDevMenu_HighVisNPCTest ) @@ -353,7 +354,7 @@ void function SetupDefaultDevCommandsMP() // SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" ) - SetupDevCommand( "Summon Players to player 0", "script summonplayers()" ) + SetupDevCommand( "召唤其余玩家至玩家0处", "script summonplayers()" ) //SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" ) //SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" ) //SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" ) @@ -364,12 +365,12 @@ void function SetupDefaultDevCommandsMP() //SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" ) //SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" ) - SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" ) - SetupDevCommand( "Toggle HUD", "ToggleHUD" ) + SetupDevCommand( "切换查看skybox", "script thread ToggleSkyboxView()" ) + SetupDevCommand( "开关HUD", "ToggleHUD" ) - SetupDevCommand( "Melee: Equip Bolo Sword", "script thread SetupHeirloom()" ) - SetupDevCommand( "Melee: Equip Shadow Hands", "script thread SetupShadowHands()" ) - SetupDevCommand( "Melee: Unequip", "script thread UnEquipMelee()" ) + SetupDevCommand( "传家宝: 装备尼泊尔军刀", "script thread SetupHeirloom()" ) + SetupDevCommand( "近战: 装备暗影近战", "script thread SetupShadowHands()" ) + SetupDevCommand( "近战: 取消装备(空手)", "script thread UnEquipMelee()" ) //SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" ) //SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" ) @@ -377,14 +378,14 @@ void function SetupDefaultDevCommandsMP() //SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" ) //SetupDevCommand( "Toggle Zeroing Mode", "script ToggleZeroingMode()" ) - SetupDevCommand( "Enable God Mode", "script EnableDemigod( gp()[0] )" ) - SetupDevCommand( "Disable God Mode", "script DisableDemigod( gp()[0] )" ) + SetupDevCommand( "开启无敌模式", "script EnableDemigod( gp()[0] )" ) + SetupDevCommand( "关闭无敌模式", "script DisableDemigod( gp()[0] )" ) //SetupDevCommand( "Toggle Screen Alignment Tool", "script_client DEV_ToggleScreenAlignmentTool()" ) - SetupDevCommand( "Toggle Third Person Mode", "ToggleThirdPerson" ) - - SetupDevMenu( "Prototypes", SetDevMenu_Prototypes ) + SetupDevCommand( "切换第三人称模式", "ToggleThirdPerson" ) + // SetupDevMenu( "Prototypes", SetDevMenu_Prototypes ) + SetupDevMenu( "双持模式", SetDevMenu_Prototypes ) // This adds CAPTURE MODE every time you load a level. // Capture mode doesn't work, so I am commenting this out. // Coded in sh_capturemode.nut @@ -393,7 +394,7 @@ void function SetupDefaultDevCommandsMP() } else { - SetupDevCommand( "Cheats are disabled! Type 'sv_cheats 1' in console to enable dev menu if you're the server admin.", "empty" ) + SetupDevCommand( "sv_cheats处于关闭状态, 如果您是服务器管理员,请在控制台输入 'sv_cheats 1' 以开启作弊模式.", "empty" ) } } @@ -718,15 +719,15 @@ void function SetDevMenu_RespawnPlayers( var _ ) void function SetupRespawnPlayersDevMenu() { - SetupDevCommand( "Respawn me", "respawn" ) - SetupDevCommand( "Respawn all players", "respawn all" ) - SetupDevCommand( "Respawn all dead players", "respawn alldead" ) - SetupDevCommand( "Respawn random player", "respawn random" ) - SetupDevCommand( "Respawn random dead player", "respawn randomdead" ) - SetupDevCommand( "Respawn bots", "respawn bots" ) - SetupDevCommand( "Respawn dead bots", "respawn deadbots" ) - SetupDevCommand( "Respawn my teammates", "respawn allies" ) - SetupDevCommand( "Respawn my enemies", "respawn enemies" ) + SetupDevCommand( "重生自己", "respawn" ) + SetupDevCommand( "重生所有玩家", "respawn all" ) + SetupDevCommand( "重生所有以死亡玩家", "respawn alldead" ) + SetupDevCommand( "随机重生一名玩家", "respawn random" ) + SetupDevCommand( "随机重生一名已死亡玩家", "respawn randomdead" ) + SetupDevCommand( "重生bot", "respawn bots" ) + SetupDevCommand( "重生已死亡bot", "respawn deadbots" ) + SetupDevCommand( "重生队友", "respawn allies" ) + SetupDevCommand( "重生敌人", "respawn enemies" ) //foreach ( player in gp() ) //{ // SetupDevCommand( "Respawn player: " + player.GetPlayerName(), "respawn " + player.GetEntIndex() ) @@ -735,36 +736,36 @@ void function SetupRespawnPlayersDevMenu() void function SetupTDMPrimaryWeapsons() { //Assault Rifles - SetupDevCommand( "R-301", "tgive p mp_weapon_rspn101 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Flatline", "tgive p mp_weapon_vinson optic_cq_hcog_bruiser stock_tactical_l3 highcal_mag_l3") - SetupDevCommand( "Hemlok", "tgive p mp_weapon_hemlok optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l3" ) - SetupDevCommand( "Havoc", "tgive p mp_weapon_energy_ar optic_cq_hcog_bruiser stock_tactical_l3 energy_mag_l1 hopup_turbocharger" ) + SetupDevCommand( "R-301卡宾枪", "tgive p mp_weapon_rspn101 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "VK-47平行步枪", "tgive p mp_weapon_vinson optic_cq_hcog_bruiser stock_tactical_l3 highcal_mag_l3") + SetupDevCommand( "赫姆洛克连发突击步枪", "tgive p mp_weapon_hemlok optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l3" ) + SetupDevCommand( "哈沃克步枪", "tgive p mp_weapon_energy_ar optic_cq_hcog_bruiser stock_tactical_l3 energy_mag_l1 hopup_turbocharger" ) //LMGs - SetupDevCommand( "Spitfire", "tgive p mp_weapon_lmg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l2" ) - SetupDevCommand( "Devotion", "tgive p mp_weapon_esaw optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 energy_mag_l1 hopup_turbocharger" ) - SetupDevCommand( "L-STAR EMG", "tgive p mp_weapon_lstar energy_mag_l3 optic_cq_hcog_bruiser" ) + SetupDevCommand( "M800喷火轻机枪", "tgive p mp_weapon_lmg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l2" ) + SetupDevCommand( "专注轻机枪", "tgive p mp_weapon_esaw optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 energy_mag_l1 hopup_turbocharger" ) + SetupDevCommand( "L-STAR能量机枪", "tgive p mp_weapon_lstar energy_mag_l3 optic_cq_hcog_bruiser" ) //SMGs - SetupDevCommand( "R-99 SMG", "tgive p mp_weapon_r97 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Alternator SMG", "tgive p mp_weapon_alternator_smg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Prowler Burst SMG", "tgive p mp_weapon_pdw optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" ) - SetupDevCommand( "Volt SMG", "tgive p mp_weapon_volt_smg optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 energy_mag_l3" ) - SetupDevCommand( "CAR SMG", "tgive p mp_weapon_car optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 bullets_mag_l3" ) + SetupDevCommand( "R99冲锋枪", "tgive p mp_weapon_r97 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "转换者冲锋枪", "tgive p mp_weapon_alternator_smg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "猎兽冲锋枪", "tgive p mp_weapon_pdw optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" ) + SetupDevCommand( "电能冲锋枪", "tgive p mp_weapon_volt_smg optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 energy_mag_l3" ) + SetupDevCommand( "CAR冲锋枪", "tgive p mp_weapon_car optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 bullets_mag_l3" ) //Marksman Weapons - SetupDevCommand( "G7 Scout", "tgive p mp_weapon_g2 optic_ranged_hcog stock_sniper_l3 barrel_stabilizer_l3 bullets_mag_l3 hopup_double_tap" ) - SetupDevCommand( "Triple Take", "tgive p mp_weapon_doubletake energy_mag_l3 optic_ranged_hcog stock_sniper_l3 hopup_energy_choke" ) + SetupDevCommand( "G7侦查枪", "tgive p mp_weapon_g2 optic_ranged_hcog stock_sniper_l3 barrel_stabilizer_l3 bullets_mag_l3 hopup_double_tap" ) + SetupDevCommand( "三重式狙击枪", "tgive p mp_weapon_doubletake energy_mag_l3 optic_ranged_hcog stock_sniper_l3 hopup_energy_choke" ) //Pistols - SetupDevCommand( "RE-45", "tgive p mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "P2020", "tgive p mp_weapon_semipistol optic_cq_hcog_classic bullets_mag_l3 hopup_unshielded_dmg" ) - SetupDevCommand( "Wingman", "tgive p mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3" ) + // SetupDevCommand( "RE-45自动手枪", "tgive p mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "P2020手枪", "tgive p mp_weapon_semipistol optic_cq_hcog_classic bullets_mag_l3 hopup_unshielded_dmg" ) + SetupDevCommand( "辅助手枪", "tgive p mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3" ) //Shotguns - SetupDevCommand( "EVA-8", "tgive p mp_weapon_shotgun shotgun_bolt_l3 optic_cq_threat hopup_double_tap" ) - SetupDevCommand( "Mozambique", "tgive p mp_weapon_shotgun_pistol shotgun_bolt_l3 optic_cq_threat hopup_unshielded_dmg" ) - SetupDevCommand( "Peacekeeper", "tgive p mp_weapon_energy_shotgun shotgun_bolt_l3 optic_cq_threat hopup_energy_choke" ) - //SetupDevCommand( "Mastiff","tgive p mp_weapon_mastiff shotgun_bolt_l3") + SetupDevCommand( "EVA-8自动霰弹枪", "tgive p mp_weapon_shotgun shotgun_bolt_l3 optic_cq_threat hopup_double_tap" ) + SetupDevCommand( "莫桑比克", "tgive p mp_weapon_shotgun_pistol shotgun_bolt_l3 optic_cq_threat hopup_unshielded_dmg" ) + SetupDevCommand( "和平捍卫者霰弹枪", "tgive p mp_weapon_energy_shotgun shotgun_bolt_l3 optic_cq_threat hopup_energy_choke" ) + SetupDevCommand( "獒犬霰弹枪","tgive p mp_weapon_mastiff shotgun_bolt_l3") //Sniper Rifles - SetupDevCommand( "Longbow", "tgive p mp_weapon_dmr optic_sniper_variable barrel_stabilizer_l3 stock_sniper_l3 sniper_mag_l3" ) - SetupDevCommand( "Charge Rifle", "tgive p mp_weapon_defender optic_sniper_threat stock_sniper_l3" ) - //SetupDevCommand( "Kraber", "tgive p mp_weapon_sniper" ) + SetupDevCommand( "长弓精确步枪", "tgive p mp_weapon_dmr optic_sniper_variable barrel_stabilizer_l3 stock_sniper_l3 highcal_mag_l3" ) + SetupDevCommand( "充能步枪", "tgive p mp_weapon_defender optic_sniper_threat stock_sniper_l3" ) + //SetupDevCommand( "克雷贝尔狙击枪", "tgive p mp_weapon_sniper" ) //foreach ( player in gp() ) @@ -776,36 +777,36 @@ void function SetupTDMPrimaryWeapsons() void function SetupTDMSecondaryWeapsons() { //Assault Rifles - SetupDevCommand( "R-301", "tgive s mp_weapon_rspn101 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Flatline", "tgive s mp_weapon_vinson optic_cq_hcog_bruiser stock_tactical_l3 highcal_mag_l3") - SetupDevCommand( "Hemlok", "tgive s mp_weapon_hemlok optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l3" ) - SetupDevCommand( "Havoc", "tgive s mp_weapon_energy_ar optic_cq_hcog_bruiser stock_tactical_l3 energy_mag_l1 hopup_turbocharger" ) + SetupDevCommand( "R-301卡宾枪", "tgive s mp_weapon_rspn101 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "VK-47平行步枪", "tgive s mp_weapon_vinson optic_cq_hcog_bruiser stock_tactical_l3 highcal_mag_l3") + SetupDevCommand( "赫姆洛克连发突击步枪", "tgive s mp_weapon_hemlok optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l3" ) + SetupDevCommand( "哈沃克步枪", "tgive s mp_weapon_energy_ar optic_cq_hcog_bruiser stock_tactical_l3 energy_mag_l1 hopup_turbocharger" ) //LMGs - SetupDevCommand( "Spitfire", "tgive s mp_weapon_lmg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l2" ) - SetupDevCommand( "Devotion", "tgive s mp_weapon_esaw optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 energy_mag_l1 hopup_turbocharger" ) - SetupDevCommand( "L-STAR EMG", "tgive s mp_weapon_lstar energy_mag_l3 optic_cq_hcog_bruiser" ) + SetupDevCommand( "M800喷火轻机枪", "tgive s mp_weapon_lmg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 highcal_mag_l2" ) + SetupDevCommand( "专注轻机枪", "tgive s mp_weapon_esaw optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 energy_mag_l1 hopup_turbocharger" ) + SetupDevCommand( "L-STAR能量机枪", "tgive s mp_weapon_lstar energy_mag_l3 optic_cq_hcog_bruiser" ) //SMGs - SetupDevCommand( "R-99 SMG", "tgive s mp_weapon_r97 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Alternator SMG", "tgive s mp_weapon_alternator_smg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "Prowler Burst SMG", "tgive s mp_weapon_pdw optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" ) - SetupDevCommand( "Volt SMG", "tgive s mp_weapon_volt_smg optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 energy_mag_l3" ) - SetupDevCommand( "CAR SMG", "tgive s mp_weapon_car optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 bullets_mag_l3" ) + SetupDevCommand( "R99冲锋枪", "tgive s mp_weapon_r97 optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "转换者冲锋枪", "tgive s mp_weapon_alternator_smg optic_cq_hcog_bruiser stock_tactical_l3 barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "猎兽冲锋枪", "tgive s mp_weapon_pdw optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" ) + SetupDevCommand( "电能冲锋枪", "tgive s mp_weapon_volt_smg optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 energy_mag_l3" ) + SetupDevCommand( "CAR冲锋枪", "tgive s mp_weapon_car optic_cq_hcog_classic barrel_stabilizer_l3 stock_tactical_l3 bullets_mag_l3" ) //Marksman Weapons - SetupDevCommand( "G7 Scout", "tgive s mp_weapon_g2 optic_ranged_hcog stock_sniper_l3 barrel_stabilizer_l3 bullets_mag_l3 hopup_double_tap" ) - SetupDevCommand( "Triple Take", "tgive s mp_weapon_doubletake energy_mag_l3 optic_ranged_hcog stock_sniper_l3 hopup_energy_choke" ) + SetupDevCommand( "G7侦查枪", "tgive s mp_weapon_g2 optic_ranged_hcog stock_sniper_l3 barrel_stabilizer_l3 bullets_mag_l3 hopup_double_tap" ) + SetupDevCommand( "三重式狙击枪", "tgive s mp_weapon_doubletake energy_mag_l3 optic_ranged_hcog stock_sniper_l3 hopup_energy_choke" ) //Pistols - SetupDevCommand( "RE-45", "tgive s mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l3 bullets_mag_l3" ) - SetupDevCommand( "P2020", "tgive s mp_weapon_semipistol optic_cq_hcog_classic bullets_mag_l3 hopup_unshielded_dmg" ) - SetupDevCommand( "Wingman", "tgive s mp_weapon_wingman optic_cq_hcog_classic sniper_mag_l3" ) + // SetupDevCommand( "RE-45自动手枪", "tgive s mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l3 bullets_mag_l3" ) + SetupDevCommand( "P2020手枪", "tgive s mp_weapon_semipistol optic_cq_hcog_classic bullets_mag_l3 hopup_unshielded_dmg" ) + SetupDevCommand( "辅助手枪", "tgive s mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3" ) //Shotguns - SetupDevCommand( "EVA-8", "tgive s mp_weapon_shotgun shotgun_bolt_l3 optic_cq_threat hopup_double_tap" ) - SetupDevCommand( "Mozambique", "tgive s mp_weapon_shotgun_pistol shotgun_bolt_l3 optic_cq_threat hopup_unshielded_dmg" ) - SetupDevCommand( "Peacekeeper", "tgive s mp_weapon_energy_shotgun shotgun_bolt_l3 optic_cq_threat hopup_energy_choke" ) - //SetupDevCommand( "Mastiff","tgive s mp_weapon_mastiff shotgun_bolt_l3") + SetupDevCommand( "EVA-8自动霰弹枪", "tgive s mp_weapon_shotgun shotgun_bolt_l3 optic_cq_threat hopup_double_tap" ) + SetupDevCommand( "莫桑比克", "tgive s mp_weapon_shotgun_pistol shotgun_bolt_l3 optic_cq_threat hopup_unshielded_dmg" ) + SetupDevCommand( "和平捍卫者霰弹枪", "tgive s mp_weapon_energy_shotgun shotgun_bolt_l3 optic_cq_threat hopup_energy_choke" ) + SetupDevCommand( "獒犬霰弹枪","tgive s mp_weapon_mastiff shotgun_bolt_l3") //Sniper Rifles - SetupDevCommand( "Longbow", "tgive s mp_weapon_dmr optic_sniper_variable barrel_stabilizer_l3 stock_sniper_l3 highcal_mag_l3" ) - SetupDevCommand( "Charge Rifle", "tgive s mp_weapon_defender optic_sniper_threat stock_sniper_l3" ) - //SetupDevCommand( "Kraber", "tgive s mp_weapon_sniper" ) + SetupDevCommand( "长弓精确步枪", "tgive p mp_weapon_dmr optic_sniper_variable barrel_stabilizer_l3 stock_sniper_l3 highcal_mag_l3" ) + SetupDevCommand( "充能步枪", "tgive p mp_weapon_defender optic_sniper_threat stock_sniper_l3" ) + //SetupDevCommand( "克雷贝尔狙击枪", "tgive s mp_weapon_sniper" ) //foreach ( player in gp() ) @@ -822,10 +823,10 @@ void function SetDevMenu_RespawnOverride( var _ ) void function SetupRespawnOverrideDevMenu() { - SetupDevCommand( "Use gamemode behaviour", "set_respawn_override off" ) - SetupDevCommand( "Override: Allow all respawning", "set_respawn_override allow" ) - SetupDevCommand( "Override: Deny all respawning", "set_respawn_override deny" ) - SetupDevCommand( "Override: Allow bot respawning", "set_respawn_override allowbots" ) + SetupDevCommand( "使用游戏模式默认", "set_respawn_override off" ) + SetupDevCommand( "覆盖: 允许所有重生", "set_respawn_override allow" ) + SetupDevCommand( "覆盖: 禁止所有重生", "set_respawn_override deny" ) + SetupDevCommand( "覆盖: 允许bot重生", "set_respawn_override allowbots" ) } @@ -870,8 +871,8 @@ void function SetDevMenu_Prototypes( var _ ) void function SetupPrototypesDevMenu() { - SetupDevCommand( "Toggle Akimbo With Current Weapon", "script DEV_ToggleAkimboWeapon(gp()[0])" ) - SetupDevCommand( "Toggle Akimbo With Holstered Weapon", "script DEV_ToggleAkimboWeaponAlt(gp()[0])" ) + SetupDevCommand( "切换主手武器双持", "script DEV_ToggleAkimboWeapon(gp()[0])" ) + SetupDevCommand( "切换副手武器双持", "script DEV_ToggleAkimboWeaponAlt(gp()[0])" ) // SetupDevCommand( "Change to Shadow Squad", "script Dev_ShadowFormEnable( GP() )" ) } @@ -944,7 +945,7 @@ void function OnDevButton_Activate( var button ) { if ( level.ui.disableDev ) { - Warning( "Dev commands disabled on matchmaking servers." ) + Warning( "Dev命令在匹配服务器中被禁用" ) return } @@ -1127,4 +1128,4 @@ void function DEV_ExecBoundDevMenuCommand() return RunDevCommand( file.boundCmd, true ) -} +} \ No newline at end of file