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This is hard because we cant do regular/fast bresenham line burning and Rasterizing with Y as Int. But, we can flip X/Y so whichever is Irregular can be on the Int axis. Then, we will have to also add a Float64 Edge type for when both are Irregular.
Bresenham alg will need angle calculation for each individual pixel rather than the Int Manhatten. Not all that easy.
Or something.
The text was updated successfully, but these errors were encountered:
This is hard because we cant do regular/fast bresenham line burning and Rasterizing with Y as Int. But, we can flip X/Y so whichever is Irregular can be on the Int axis. Then, we will have to also add a Float64 Edge type for when both are Irregular.
Bresenham alg will need angle calculation for each individual pixel rather than the Int Manhatten. Not all that easy.
Or something.
The text was updated successfully, but these errors were encountered: