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make new controls #12

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urbster1 opened this issue Aug 25, 2016 · 6 comments
Open

make new controls #12

urbster1 opened this issue Aug 25, 2016 · 6 comments

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@urbster1
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make the head tracking optional (who wants to play tetris with head tracking? i don't unless i'm trying to induce vomiting)
support bluetooth controls
i'm guessing this will never get a response because it looks like this project is dead. cripes

@aliaksei135
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@urbster1 Have a look at my request.
Not sure what you mean by "bluetooth controls", can you explain that a bit more?

@urbster1
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urbster1 commented Sep 7, 2016

So I have been researching this a bit. All I meant was basically controlling the game with KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_DOWN, and KEYCODE_DPAD_UP instead of tilting your head — or at least making a menu and allowing the user to choose the controls. I did see that it allows for using the volume keys (although there is no way to drop the blocks with volume) but adding keyboard / controller support is a must, in my humble opinion.

Are you planning on working on this project more? There are a lot more changes / suggestions I would like to submit if you are listening to feedback such as this. Thanks for following up.

edit: ok I did see the pull request, I will check it out. Thanks again!

@aliaksei135
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I think that the controller inputs are certainly possible and I will probably work on that first, whilst thinking about a way to implement the new design. I will probably just add another option into the settings dialog to enable the controller and will keep the volume keys as a fallback.

I was also thinking of adding another head tracking "roll" mode instead of the current "yaw" mode. The "roll" mode would involve tilting the players head from side to side as opposed to spinning around on the spot, I find that to be a much more intuitive control compared to the current head tracking. What are your thoughts on this?

I would like to keep steadily improving this app when I'm not doing school stuff or working (which obviously take priority).

@urbster1
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urbster1 commented Sep 8, 2016

Sure. I can actually add the controls myself in the code so I may submit a request for that.

As for head controls, I'm maybe not the best person to ask because I think it is almost impossible to play the game by moving my head at all. I would much prefer the game to stay still in relation to whatever I am doing, so even if I am lying down or if I need to turn around for whatever reason, it does not affect or interrupt the gameplay.

@aliaksei135
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Okay, great. You can do the controls and I will give the redesign a try over the weekend

@jiteshvassa
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Would appreciate if the pull request that @urbster1 created for this could be merged in.

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