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Hi raul,
Thanks for your contribution. I was wondering that why tf frames behave strangely on rviz? I have found that ORB-SLAM/Camera is fixed and world is moving, why? Sometimes I also noticed that ORB-SLAM/Camera is also rotating ! How come I convert it to real world coordinate? Does tf Transform give us camera pose information? Thanks in advance.
The text was updated successfully, but these errors were encountered:
Hi raul,
Thanks for your contribution. I was wondering that why tf frames behave strangely on rviz? I have found that ORB-SLAM/Camera is fixed and world is moving, why? Sometimes I also noticed that ORB-SLAM/Camera is also rotating ! How come I convert it to real world coordinate? Does tf Transform give us camera pose information? Thanks in advance.
The text was updated successfully, but these errors were encountered: