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Cylindrical Camera for Unity 3D

cylindrical camera 3

A 360 degree cylindrical panorama capture using Unity 3D.

cylindrical camera 2

The 360 degree view is rendered to a single render texture. The pixel dimensions of the render texture can be changed as the four camera used to capture the scene will auto reconfigure themselves to match the dimension. A shader can then be applied to the render texture, which will unwraps the scene so it has near no distortion.