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Releases: rdoeffinger/xwa_ddraw_d3d11

v1.5.6

31 Dec 00:01
v1.5.6
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  • merge performance improvements from upstream
  • fix crash in windowed mode

v1.5.5

02 Oct 14:41
v1.5.5
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  • fix some application hangs/crashes
  • disable MSAA by default
  • improve ddraw.cfg layout/option order a bit

v1.5.4

28 Feb 19:15
v1.5.4
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  • Workaround to make in-game Y axis inversion work properly
  • More detailed error message for "device removed" error

v1.5.3

23 Jan 19:38
v1.5.3
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Add option to invert Y axis.
It seems many controllers have no or broken configuration options for this.

v1.5.2

18 Dec 21:13
v1.5.2
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  • Fix broken starfield if the 32-bit patch was applied (regression)
  • Fix random issues when JoystickEmul was missing in config file
  • Add prelimary/experimental/subject to change XInput support. Allows playing with e.g. a Steam Controller if you trick Steam into enabling the overlay so the controller will work.
    This might cause issues for anyone actually playing with a controller, if so please contact me/open an issue so we can discuss a good solution (JoystickEmul = 0 in ddraw.cfg should bring back the old behaviour as a workaround).

v1.5.1

26 Aug 18:01
v1.5.1
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  • Fix issues when monitor refresh rate is higher than 96 Hz

v1.5.0

26 Jun 20:22
v1.5.0
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  • Add RefreshLimit option and new default behaviour for it to fix issues with Intel GPUs

v1.4.9

17 Jan 20:23
v1.4.9
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  • Fix graphics issues in XvT and BoP.

v1.4.8

07 Jan 16:53
v1.4.8
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  • Better fix for graphics glitch in TIE Fighter around light textures.

v1.4.7

04 Jan 15:34
v1.4.7
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  • Added nearest-neighbour ScalingType
  • Fixed minor graphics glitch in TIE Fighter (star field shining through objects).