Releases: rdoeffinger/xwa_ddraw_d3d11
Releases · rdoeffinger/xwa_ddraw_d3d11
v1.5.6
- merge performance improvements from upstream
- fix crash in windowed mode
v1.5.5
- fix some application hangs/crashes
- disable MSAA by default
- improve ddraw.cfg layout/option order a bit
v1.5.4
- Workaround to make in-game Y axis inversion work properly
- More detailed error message for "device removed" error
v1.5.3
Add option to invert Y axis.
It seems many controllers have no or broken configuration options for this.
v1.5.2
- Fix broken starfield if the 32-bit patch was applied (regression)
- Fix random issues when JoystickEmul was missing in config file
- Add prelimary/experimental/subject to change XInput support. Allows playing with e.g. a Steam Controller if you trick Steam into enabling the overlay so the controller will work.
This might cause issues for anyone actually playing with a controller, if so please contact me/open an issue so we can discuss a good solution (JoystickEmul = 0 in ddraw.cfg should bring back the old behaviour as a workaround).
v1.5.1
- Fix issues when monitor refresh rate is higher than 96 Hz
v1.5.0
- Add RefreshLimit option and new default behaviour for it to fix issues with Intel GPUs
v1.4.9
- Fix graphics issues in XvT and BoP.
v1.4.8
- Better fix for graphics glitch in TIE Fighter around light textures.
v1.4.7
- Added nearest-neighbour ScalingType
- Fixed minor graphics glitch in TIE Fighter (star field shining through objects).