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teamclient.go
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package team
/*
team - Embedded teamserver for Go programs and CLI applications
Copyright (C) 2023 Reeflective
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import "time"
// Client is the smallest interface which should be implemented by all
// teamclients of any sort, regardless of their use of the client/server
// packages in the reeflective/team Go module.
// This interface has been declared with various aims in mind:
// - To provide a base reference/hint about what minimum functionality
// is to be provided by the teamclients and teamservers alike.
// - To harmonize the use of team/client and team/server core drivers.
type Client interface {
// Users returns the list of teamserver users and their status.
Users() ([]User, error)
// VersionClient returns the compilation/version information for the client.
VersionClient() (Version, error)
// VersionServer returns the compilation/version information from a connected teamserver.
VersionServer() (Version, error)
}
// User represents a teamserver user.
// This user shall be registered to a teamserver (ie. the teamserver should
// be in possession of the user cryptographic materials required to serve him)
// This type is returned by both team/clients and team/servers.
type User struct {
Name string
Online bool
LastSeen time.Time
Clients int
}
// Version returns complete version/compilation information for a given binary.
// Therefore, two distinct version information can be provided by a teamclient
// connected to a remote (distinct runtime) server: the client binary version,
// and the server binary version.
// When a teamserver is serving itself in-memory, both versions will thus be identical.
//
// Note to developers: updating your teamserver/teamclient version information
// requires you to use `go generate ./...` at the root of your Go module code.
// The team/server and team/client will thus embed their respective version
// informations thanks to an automatic shell script generation.
// See the https://github.com/reeflective/team README/doc for more details.
type Version struct {
Major int32
Minor int32
Patch int32
Commit string
Dirty bool
CompiledAt int64
OS string
Arch string
}