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min.go
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package funk
import "strings"
// MinInt validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []int
// It returns int or nil
// It returns nil for the following cases:
// - input is of length 0
func MinInt(i []int) interface{} {
if len(i) == 0 {
return nil
}
var min int
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinInt8 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []int8
// It returns int8 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinInt8(i []int8) interface{} {
if len(i) == 0 {
return nil
}
var min int8
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinInt16 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []int16
// It returns int16 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinInt16(i []int16) interface{} {
if len(i) == 0 {
return nil
}
var min int16
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinInt32 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []int32
// It returns int32 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinInt32(i []int32) interface{} {
if len(i) == 0 {
return nil
}
var min int32
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinInt64 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []int64
// It returns int64 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinInt64(i []int64) interface{} {
if len(i) == 0 {
return nil
}
var min int64
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinFloat32 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []float32
// It returns float32 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinFloat32(i []float32) interface{} {
if len(i) == 0 {
return nil
}
var min float32
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinFloat64 validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []float64
// It returns float64 or nil
// It returns nil for the following cases:
// - input is of length 0
func MinFloat64(i []float64) interface{} {
if len(i) == 0 {
return nil
}
var min float64
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
if item < min {
min = item
}
}
return min
}
// MinString validates the input, compares the elements and returns the minimum element in an array/slice.
// It accepts []string
// It returns string or nil
// It returns nil for the following cases:
// - input is of length 0
func MinString(i []string) interface{} {
if len(i) == 0 {
return nil
}
var min string
for idx := 0; idx < len(i); idx++ {
item := i[idx]
if idx == 0 {
min = item
continue
}
min = compareStringsMin(min, item)
}
return min
}
func compareStringsMin(min, current string) string {
r := strings.Compare(strings.ToLower(min), strings.ToLower(current))
if r < 0 {
return min
}
return current
}