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re_fabs.nfo.bak
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// Automatically generated by GRFCODEC. Do not modify!
// (Info version 32)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
// Total number of sprites (Let nforenum deal with this):
0 * 0 00 00 00 00
// Action 14 for Palette
0 * 0 14 "C" "INFO"
"B" "PALS" \w1 D
00
00
// Action 8 for description, copyright notice, and grfid:
0 * 0 08 08
"RJE" 08
"Fridaemons and Aegirs Building Set" 00
"FABS for short. Artwork by Fridaemon. Coded by reldred, the belligerent formerly known as Aegir. For support go bug reldred on the Discord." 00
// Skyscrapers 1-4:
// Modern Skyscrapers
// Action 1's - Four Variations
0 * 0 01 07 18 FF 01 00
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/32bppBlank.png 32bpp 10 10 64 31 -31 0 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper1.png 32bpp 10 10 64 214 -31 -183 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper1.png 32bpp 10 10 64 214 -31 -183 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper1.png 32bpp 10 10 64 214 -31 -183 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper1.png 32bpp 10 10 64 214 -31 -183 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper1.png 32bpp 10 10 64 214 -31 -183 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/32bppBlank.png 32bpp 10 10 64 31 -31 0 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper2.png 32bpp 10 10 64 197 -31 -166 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper2.png 32bpp 10 10 64 197 -31 -166 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper2.png 32bpp 10 10 64 197 -31 -166 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper2.png 32bpp 10 10 64 197 -31 -166 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper2.png 32bpp 10 10 64 197 -31 -166 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/32bppBlank.png 32bpp 10 10 64 31 -31 0 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper3.png 32bpp 10 10 64 152 -31 -121 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper3.png 32bpp 10 10 64 152 -31 -121 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper3.png 32bpp 10 10 64 152 -31 -121 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper3.png 32bpp 10 10 64 152 -31 -121 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper3.png 32bpp 10 10 64 152 -31 -121 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/32bppBlank.png 32bpp 10 10 64 31 -31 0 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper4.png 32bpp 10 10 64 151 -31 -120 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper4.png 32bpp 10 10 64 151 -31 -120 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper4.png 32bpp 10 10 64 151 -31 -120 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper4.png 32bpp 10 10 64 151 -31 -120 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/SkyScraper4.png 32bpp 10 10 64 151 -31 -120 normal chunked nocrop
// Action 0
0 * 0 00 07 // Action 0, Feature 07
0B // Properties to change
01 // Change properties for how many ID's
00 // ID
08 34 // Substitute type
09 01 // Building flags
// 0A 00 1D // old short form intro/outro, unused
10 60 EA // Local authority rating decrease
11 FF // Removal cost multiplier
13 \wx7010 // Set availibility mask
14 01
18 07 // Probability
1D 04 // Set prop 1D to 4
1F 1E
21 \w1980 // long intro 1950
22 \w2050 // Long outro year
// Action 4 to set name:
0 * 0 04 07 // Action 4, Feature 7
9F // Language ID
01 // Number of strings to change
00 C9 // Offset
"Modern Sky Scraper" 00 // String
// Action 2 Chain:
// Action 2 Chain:
1918 * 17 02 07 00 00 54 0F 00 00 01 00 00 80 00 00 10 10 04 // const stage 0
1919 * 17 02 07 01 00 54 0F 00 00 02 00 00 80 00 00 10 10 04 // const stage 1
1920 * 17 02 07 02 00 54 0F 00 00 03 00 00 80 00 00 10 10 04 // const stage 2
1921 * 17 02 07 03 00 00 00 00 80 04 00 00 80 00 00 10 10 04 // regular sprite
1922 * 17 02 07 04 00 00 00 00 80 05 00 00 80 00 00 10 10 04 // snowy sprite
1923 * 18 02 07 1E 81 43 00 FF 02 03 00 00 03 04 00 04 04 03 00 // snow stages
1924 * 22 02 07 1F 81 40 00 03 03 00 00 00 00 01 00 01 01 02 00 02 02 1E 00 // construction stages
1932 * 17 02 07 05 00 54 0F 00 00 07 00 00 80 00 00 10 10 04 // const stage 0
1933 * 17 02 07 06 00 54 0F 00 00 08 00 00 80 00 00 10 10 04 // const stage 1
1934 * 17 02 07 07 00 54 0F 00 00 09 00 00 80 00 00 10 10 04 // const stage 2
1935 * 17 02 07 08 00 06 00 00 80 0A 00 00 80 00 00 10 10 04 // regular sprite
1936 * 17 02 07 09 00 06 00 00 80 0B 00 00 80 00 00 10 10 04 // snowy sprite
1937 * 18 02 07 20 81 43 00 FF 02 08 00 00 03 09 00 04 04 03 00 // snow stages
1938 * 22 02 07 21 81 40 00 03 03 05 00 00 00 06 00 01 01 07 00 02 02 20 00 // construction stages
1946 * 17 02 07 0A 00 54 0F 00 00 0D 00 00 80 00 00 10 10 04 // const stage 0
1947 * 17 02 07 0B 00 54 0F 00 00 0E 00 00 80 00 00 10 10 04 // const stage 1
1948 * 17 02 07 0C 00 54 0F 00 00 0F 00 00 80 00 00 10 10 04 // const stage 2
1949 * 17 02 07 0D 00 0C 00 00 80 10 00 00 80 00 00 10 10 04 // regular sprite
1950 * 17 02 07 0E 00 0C 00 00 80 11 00 00 80 00 00 10 10 04 // snowy sprite
1951 * 18 02 07 22 81 43 00 FF 02 0D 00 00 03 0E 00 04 04 03 00 // snow stages
1952 * 22 02 07 23 81 40 00 03 03 0A 00 00 00 0B 00 01 01 0C 00 02 02 22 00 // construction stages
1960 * 17 02 07 0F 00 54 0F 00 00 13 00 00 80 00 00 10 10 04 // const stage 0
1961 * 17 02 07 10 00 54 0F 00 00 14 00 00 80 00 00 10 10 04 // const stage 1
1962 * 17 02 07 11 00 54 0F 00 00 15 00 00 80 00 00 10 10 04 // const stage 2
1963 * 17 02 07 12 00 12 00 00 80 16 00 00 80 00 00 10 10 04 // regular sprite
1964 * 17 02 07 13 00 12 00 00 80 17 00 00 80 00 00 10 10 04 // snowy sprite
1965 * 18 02 07 24 81 43 00 FF 02 12 00 00 03 13 00 04 04 03 00 // snow stages
1966 * 22 02 07 25 81 40 00 03 03 0F 00 00 00 10 00 01 01 11 00 02 02 24 00 // construction stages
// Pick random variation
0 * 0 02 07 // act 2 feat 7
2A // spriteid
80 // random
00 // no triggers
00 // first random bit to use
04 // numranges
1F 00 // 1st
21 00 // 2nd
23 00 // 3rd
25 00 // 4th
// varact2 to restrict building until a certain population (3k)
0 * 0 02 07
2C // setid
86 // var of city
82 // var town pop
00 // shift
FF FF // and mask
02 // numranges
00 80 // setid
00 00 // minval
87 13 // maxval
01 80 // setid
88 13 // minval
FF FF // maxval
2A 00 // default setid
// Current Callback
0 * 0 02 07 // act 2 feat 7
3C // setid
85 // type, variable of building
0C // variable 0c current callback
00 // shift
FF FF // and mask
01 // ranges to follow
2C 00 // setid
17 00 // callback 17 on build
17 00 // callback 17 on build
2A 00 // default setid which is the random chance to pick the style, which points at the construction stages, etc.
// Action 3
2003 * 7 03 07 01 00 00 3C 00
// Department Stores 1-4 (North, East, West and South)
// Department Store (N)
// Action 1's - Four Variations
0 * 0 01 07 18 FF 01 00
// 1st
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 10 10 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 84 10 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 158 10 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 232 10 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 306 10 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 380 10 64 48 -31 -17 normal chunked nocrop
// 2nd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 10 10 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 84 10 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 158 10 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 232 10 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 306 10 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 380 10 64 49 -31 -18 normal chunked nocrop
// 3rd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 10 10 64 45 -31 -14 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 84 10 64 45 -31 -14 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 158 10 64 45 -31 -14 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 232 10 64 45 -31 -14 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 306 10 64 45 -31 -14 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 380 10 64 45 -31 -14 normal chunked nocrop
// 4th
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 10 10 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 84 10 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 158 10 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 232 10 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 306 10 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 380 10 64 47 -31 -16 normal chunked nocrop
// Action 0
0 * 0 00 07
0B
01
01
08 20
09 12
10 60 EA
11 FF
13 \wx781C
14 01
18 0F
1D 04
1E 1F
21 \w1980 // long intro 1950
22 \w2050 // Long outro year
// Action 4 to set name:
0 * 0 04 07 // Action 4, Feature 7
9F // Language ID
01 // Number of strings to change
01 C9 // Offset
"Department Store North" 00 // String
// Action 2 Chain:
// Action 2 Chain:
// Variation 1
0 * 0 02 07 // act 2 feat 7
10 // setid
00 // not a varact
54 0F 00 00 // ground sprite
00 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
11 // setid
00 // not a varact
54 0F 00 00 // ground sprite
01 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
12 // setid
00 // not a varact
54 0F 00 00 // ground sprite
02 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
13 // setid
00 // not a varact
04 00 00 80 // ground sprite
03 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
14 // setid
00 // not a varact
04 00 00 80 // ground sprite
05 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
15 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
13 00 // not snowy sprite
00
03
14 00 // snowy sprite
04
04
13 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
16 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
10 00 // stage 0
00
00
11 00 // stage 1
01
01
12 00 // stage 2
02
02
15 00 // stage 3 built (go to snow picker)
// Variation 2
0 * 0 02 07 // act 2 feat 7
20 // setid
00 // not a varact
54 0F 00 00 // ground sprite
06 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
21 // setid
00 // not a varact
54 0F 00 00 // ground sprite
07 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
22 // setid
00 // not a varact
54 0F 00 00 // ground sprite
08 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
23 // setid
00 // not a varact
0A 00 00 80 // ground sprite
09 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
24 // setid
00 // not a varact
0A 00 00 80 // ground sprite
0B 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
25 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
23 00 // not snowy sprite
00
03
24 00 // snowy sprite
04
04
23 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
26 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
20 00 // stage 0
00
00
21 00 // stage 1
01
01
22 00 // stage 2
02
02
25 00 // stage 3 built (go to snow picker)
// Variation 3
0 * 0 02 07 // act 2 feat 7
30 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0C 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
31 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0D 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
32 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0E 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
33 // setid
00 // not a varact
10 00 00 80 // ground sprite
0F 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
34 // setid
00 // not a varact
10 00 00 80 // ground sprite
11 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
35 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
33 00 // not snowy sprite
00
03
34 00 // snowy sprite
04
04
33 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
36 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
30 00 // stage 0
00
00
31 00 // stage 1
01
01
32 00 // stage 2
02
02
35 00 // stage 3 built (go to snow picker)
// Variation 4
0 * 0 02 07 // act 2 feat 7
40 // setid
00 // not a varact
54 0F 00 00 // ground sprite
12 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
41 // setid
00 // not a varact
54 0F 00 00 // ground sprite
13 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
42 // setid
00 // not a varact
54 0F 00 00 // ground sprite
14 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
43 // setid
00 // not a varact
16 00 00 80 // ground sprite
15 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
44 // setid
00 // not a varact
16 00 00 80 // ground sprite
17 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
45 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
43 00 // not snowy sprite
00
03
44 00 // snowy sprite
04
04
43 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
46 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
40 00 // stage 0
00
00
41 00 // stage 1
01
01
42 00 // stage 2
02
02
45 00 // stage 3 built (go to snow picker)
// Pick random variation
0 * 0 02 07 // act 2 feat 7
60 // spriteid
80 // random
00 // no triggers
00 // first random bit to use
04 // numranges
16 00 // 1st
26 00 // 2nd
36 00 // 3rd
46 00 // 4th
// varact2 to restrict building until a certain population (3k)
0 * 0 2 07
80 // setid
86 // var of city
82 // var town pop
00 FF FF // varadj
02 // numranges
00 80 // setid
00 00 // minval
E7 03 // maxval
01 80 // setid
E8 03 // minval
FF FF // maxval
60 00 // default setid
// Current Callback
0 * 0 02 07 // act 2 feat 7
90 // setid
85 // type, variable of building
0C // variable 0c current callback
00 // shift
FF FF // and mask
01 // ranges to follow
80 00 // setid
17 00 // callback 17 on build
17 00 // callback 17 on build
60 00 // default setid which is the random chance to pick the style, which points at the construction stages, etc.
// Action 3
0 * 0 03 07 01 01 00 90 00
// Department Store (E)
// Action 1's - Four Variations
0 * 0 01 07 18 FF 01 00
// 1st
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 10 68 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 84 68 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 158 68 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 232 68 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 306 68 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 380 68 64 48 -31 -17 normal chunked nocrop
// 2nd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 10 69 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 84 69 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 158 69 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 232 69 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 306 69 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 380 69 64 49 -31 -18 normal chunked nocrop
// 3rd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 10 65 64 44 -31 -13 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 84 65 64 44 -31 -13 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 158 65 64 44 -31 -13 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 232 65 64 44 -31 -13 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 306 65 64 44 -31 -13 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 380 65 64 44 -31 -13 normal chunked nocrop
// 4th
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 10 67 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 84 67 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 158 67 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 232 67 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 306 67 64 47 -31 -16 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 380 67 64 47 -31 -16 normal chunked nocrop
// Action 0
0 * 0 00 07
05
01
02
08 21
10 60 EA
11 FF
19 02
1D 04
// Action 4 to set name:
0 * 0 04 07 // Action 4, Feature 7
9F // Language ID
01 // Number of strings to change
02 C9 // Offset
"Department Store East" 00 // String
// Action 2 Chain:
// Action 2 Chain:
// Variation 1
0 * 0 02 07 // act 2 feat 7
10 // setid
00 // not a varact
54 0F 00 00 // ground sprite
00 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
11 // setid
00 // not a varact
54 0F 00 00 // ground sprite
01 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
12 // setid
00 // not a varact
54 0F 00 00 // ground sprite
02 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
13 // setid
00 // not a varact
04 00 00 80 // ground sprite
03 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
14 // setid
00 // not a varact
04 00 00 80 // ground sprite
05 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
15 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
13 00 // not snowy sprite
00
03
14 00 // snowy sprite
04
04
13 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
16 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
10 00 // stage 0
00
00
11 00 // stage 1
01
01
12 00 // stage 2
02
02
15 00 // stage 3 built (go to snow picker)
// Variation 2
0 * 0 02 07 // act 2 feat 7
20 // setid
00 // not a varact
54 0F 00 00 // ground sprite
06 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
21 // setid
00 // not a varact
54 0F 00 00 // ground sprite
07 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
22 // setid
00 // not a varact
54 0F 00 00 // ground sprite
08 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
23 // setid
00 // not a varact
0A 00 00 80 // ground sprite
09 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
24 // setid
00 // not a varact
0A 00 00 80 // ground sprite
0B 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
25 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
23 00 // not snowy sprite
00
03
24 00 // snowy sprite
04
04
23 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
26 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
20 00 // stage 0
00
00
21 00 // stage 1
01
01
22 00 // stage 2
02
02
25 00 // stage 3 built (go to snow picker)
// Variation 3
0 * 0 02 07 // act 2 feat 7
30 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0C 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
31 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0D 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
32 // setid
00 // not a varact
54 0F 00 00 // ground sprite
0E 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
33 // setid
00 // not a varact
10 00 00 80 // ground sprite
0F 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
34 // setid
00 // not a varact
10 00 00 80 // ground sprite
11 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
35 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
33 00 // not snowy sprite
00
03
34 00 // snowy sprite
04
04
33 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
36 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
30 00 // stage 0
00
00
31 00 // stage 1
01
01
32 00 // stage 2
02
02
35 00 // stage 3 built (go to snow picker)
// Variation 4
0 * 0 02 07 // act 2 feat 7
40 // setid
00 // not a varact
54 0F 00 00 // ground sprite
12 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
41 // setid
00 // not a varact
54 0F 00 00 // ground sprite
13 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
42 // setid
00 // not a varact
54 0F 00 00 // ground sprite
14 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
43 // setid
00 // not a varact
16 00 00 80 // ground sprite
15 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
44 // setid
00 // not a varact
16 00 00 80 // ground sprite
17 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
45 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
43 00 // not snowy sprite
00
03
44 00 // snowy sprite
04
04
43 00 // default not snowy
0 * 0 02 07 // act 2 feat 7
46 // setid
81 // town var
40 // Construction Stage
00 // shift
03 // and mask
03 // ranges to follow
40 00 // stage 0
00
00
41 00 // stage 1
01
01
42 00 // stage 2
02
02
45 00 // stage 3 built (go to snow picker)
// Pick random variation
0 * 0 02 07 // act 2 feat 7
60 // spriteid
80 // random
00 // no triggers
00 // first random bit to use
04 // numranges
16 00 // 1st
26 00 // 2nd
36 00 // 3rd
46 00 // 4th
// varact2 to restrict building until a certain population (3k)
0 * 0 2 07
80 // setid
86 // var of city
82 // var town pop
00 FF FF // varadj
02 // numranges
00 80 // setid
00 00 // minval
E7 03 // maxval
01 80 // setid
E8 03 // minval
FF FF // maxval
60 00 // default setid
// Current Callback
0 * 0 02 07 // act 2 feat 7
90 // setid
85 // type, variable of building
0C // variable 0c current callback
00 // shift
FF FF // and mask
01 // ranges to follow
80 00 // setid
17 00 // callback 17 on build
17 00 // callback 17 on build
60 00 // default setid which is the random chance to pick the style, which points at the construction stages, etc.
// Action 3
0 * 0 03 07 01 02 00 90 00
// Department Store (S)
// Action 1's - Four Variations
0 * 0 01 07 18 FF 01 00
// 1st
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 10 167 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 84 167 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 158 167 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 232 167 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 306 167 64 49 -31 -18 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre1.png 32bpp 380 167 64 49 -31 -18 normal chunked nocrop
// 2nd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 10 169 64 50 -31 -19 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 84 169 64 50 -31 -19 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 158 169 64 50 -31 -19 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 232 169 64 50 -31 -19 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 306 169 64 50 -31 -19 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre2.png 32bpp 380 169 64 50 -31 -19 normal chunked nocrop
// 3rd
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 10 160 64 46 -31 -15 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 84 160 64 46 -31 -15 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 158 160 64 46 -31 -15 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 232 160 64 46 -31 -15 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 306 160 64 46 -31 -15 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre3.png 32bpp 380 160 64 46 -31 -15 normal chunked nocrop
// 4th
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 10 165 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 84 165 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 158 165 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 232 165 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 306 165 64 48 -31 -17 normal chunked nocrop
0 art/8bppBlank.png 8bpp 10 10 64 31 -31 -0 normal
| art/ShoppingCentre4.png 32bpp 380 165 64 48 -31 -17 normal chunked nocrop
// Action 0
0 * 0 00 07
05
01
03
08 23
10 60 EA
11 FF
19 02
1D 04
// Action 4 to set name:
0 * 0 04 07 // Action 4, Feature 7
9F // Language ID
01 // Number of strings to change
03 C9 // Offset
"Department Store South" 00 // String
// Action 2 Chain:
// Action 2 Chain:
// Variation 1
0 * 0 02 07 // act 2 feat 7
10 // setid
00 // not a varact
54 0F 00 00 // ground sprite
00 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
11 // setid
00 // not a varact
54 0F 00 00 // ground sprite
01 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
12 // setid
00 // not a varact
54 0F 00 00 // ground sprite
02 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
13 // setid
00 // not a varact
04 00 00 80 // ground sprite
03 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
14 // setid
00 // not a varact
04 00 00 80 // ground sprite
05 00 00 80 // building sprite
00 00 10 10 04 // xoff yoff xext yext zext
0 * 0 02 07 // act 2 feat 7
15 // setid
81 // town var
43 // terrain type
00 // shift
FF // and mask
02 // ranges to follow
13 00 // not snowy sprite
00