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"Pale" blocks cause falses #1920
Comments
have you tried this on the latest commit? |
Packetevents issue by not including it in the block tag |
Yes, it still happens in the newest commit (branch 2.0, #1ce5a53) |
idk, it seems to be there, but the false persists? https://github.com/retrooper/packetevents/blob/3d2a872de11733f66b7195a7e12320d39ebd11e4/api/src/main/java/com/github/retrooper/packetevents/protocol/world/states/defaulttags/BlockTags.java#L322 |
ahh they didnt set .isShapeExceedsCube(true) on pale oak fence https://github.com/retrooper/packetevents/blob/3d2a872de11733f66b7195a7e12320d39ebd11e4/api/src/main/java/com/github/retrooper/packetevents/protocol/world/states/type/StateTypes.java#L1181 |
So... There is a PR in packet events, is there anything else we can do to fix this? |
Upstream has merged a bunch of block state fixes, this should be fixed when CI rebuilds on the latest packetevents at some point. |
Describe the false positive and how to replicate it
The player triggers simulation false positive while trying to step on a pale oak fence.
Grim Log
https://paste.grim.ac/eyuj81e
Server version
Paper 1.21.4-15-master@bb76819
Client version
1.21.4
Plugins
CoreProtect, Essentials, GrimAC, ProtocolLib
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