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"Pale" blocks cause falses #1920

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olekolek1000 opened this issue Jan 2, 2025 · 8 comments · Fixed by retrooper/packetevents#1108
Closed

"Pale" blocks cause falses #1920

olekolek1000 opened this issue Jan 2, 2025 · 8 comments · Fixed by retrooper/packetevents#1108
Labels
false positive False positive packetevents Caused by PacketEvents simulation Related to Simulation / Prediction engine

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@olekolek1000
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Describe the false positive and how to replicate it

The player triggers simulation false positive while trying to step on a pale oak fence.

image

Grim Log

https://paste.grim.ac/eyuj81e

Server version

Paper 1.21.4-15-master@bb76819

Client version

1.21.4

Plugins

CoreProtect, Essentials, GrimAC, ProtocolLib

@olekolek1000 olekolek1000 added false positive False positive simulation Related to Simulation / Prediction engine labels Jan 2, 2025
@Weigurde
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Weigurde commented Jan 2, 2025

have you tried this on the latest commit?

@SamB440 SamB440 added the packetevents Caused by PacketEvents label Jan 2, 2025
@SamB440
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SamB440 commented Jan 2, 2025

Packetevents issue by not including it in the block tag

@olekolek1000
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Yes, it still happens in the newest commit (branch 2.0, #1ce5a53)

@spring-dependency-management
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@SamB440 SamB440 changed the title Cannot step on "Pale Oak" fence "Pale" blocks cause falses Jan 13, 2025
@Kadeluxe
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So... There is a PR in packet events, is there anything else we can do to fix this?

@SamB440 SamB440 marked this as a duplicate of #1953 Jan 18, 2025
@StKillReal
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When player jump onto pale oak sign
Image

Image

@SamB440
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SamB440 commented Jan 24, 2025

Upstream has merged a bunch of block state fixes, this should be fixed when CI rebuilds on the latest packetevents at some point.

@SamB440 SamB440 closed this as completed Jan 24, 2025
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Labels
false positive False positive packetevents Caused by PacketEvents simulation Related to Simulation / Prediction engine
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6 participants