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guess_number_02.asm
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; ------------------------------------
;
; Number guessing game
; Richard Turnnidge 2024
;
; ------------------------------------
.assume adl=1 ; ez80 ADL memory mode
.org $40000 ; load code here
jp start_here ; jump to start of code
.align 64 ; MOS header
.db "MOS",0,1
macro MOSCALL arg1
ld a, arg1
rst.lil $08
endmacro
debugging: equ 0
start_here:
push af ; store all the registers
push bc
push de
push ix
push iy
; ------------------
; This is our actual code
START:
ld hl, msg_title ; print big title
call printString
MOSCALL $08 ; get IX pointer to sysvars
ld a, (ix + $00) ; second counter in string
ld (seed), a
call get_random_byte_v2 ; set seed of rndv2 with clock data
ld (randSeed),a ; set seed of randv1 with first random number
GENERATING:
ld a, 0
ld (guesses), a
call getRandom10 ; get a random number 1-10
ld (guessNumber), a ; store for later
if debugging
call spitA ; give answer while debugging
endif
ld hl, msg_genNumber ; print msg
call printString
ld hl, msg_pressEnter
call printString
MOSCALL $1E ; get IX pointer to keyvals, currently pressed keys
ENTER_TO_START:
ld a, (ix + $09) ; ENTER code code
bit 1, a
jp nz, ENTER_NUMBER ; ENETR key to start
jr ENTER_TO_START
ENTER_NUMBER:
ld hl, msg_guessNumber
call printString
GUESSHERE:
ld a, (guesses)
inc a
ld (guesses),a
ld hl, textBuffer ; HL needs to point to where text will be stored
ld bc, 3 ; BC is maximum nunber of chars
ld e, 1 ; 1 to clear buffer, 0 not to clear
MOSCALL $09 ; call $09 mos_editline
ld hl, LINEFEED
call printString
ld a, (guessNumber) ; get the random number to guess
ld b,a
ld hl, textBuffer
call asc2int ; put decimal of input into A
cp b
jr z, CORRECT ; they were the same
jr nc, TOO_HIGH
TOO_LOW:
ld hl, msg_tooLow
call printString
jr GUESS_AGAIN
TOO_HIGH:
ld hl, msg_tooHigh
call printString
GUESS_AGAIN:
ld hl, msg_guessAgain
call printString
jp GUESSHERE
CORRECT:
ld hl, msg_guessIn
call printString
ld a, (guesses)
call printDec
ld hl, msg_guesstries
call printString
PLAY_AGAIN:
ld hl, msg_again
call printString
MOSCALL $1E ; get IX pointer to keyvals, currently pressed keys
WAIT_YN:
ld a, (ix + $08) ; Y code code
bit 4, a
jp nz, PLAYAGAIN
ld a, (ix + $0A)
bit 5, a
jp nz, NOPLAY ; N code
jr WAIT_YN
PLAYAGAIN:
ld a, 'y'
rst.lil $10 ; print a 'y'
jp GENERATING
NOPLAY:
ld hl, msg_OK
call printString
; ------------------
; This is where we exit the program
EXIT_HERE:
pop iy ; Pop all registers back from the stack
pop ix
pop de
pop bc
pop af
ld hl,0 ; Load the MOS API return code (0) for no errors.
ret ; Return to MOS
; ------------------
msg_pressEnter: .asciz "Press ENTER to start!\r\n\r\n"
msg_genNumber: .asciz "\r\nGenerating a new number!\r\n\r\n"
msg_guessNumber: .asciz "Guess a number between 1 and 10: "
msg_guessAgain: .asciz "Guess again: "
msg_tooLow: .asciz "too low!\r\n"
msg_tooHigh: .asciz "too high!\r\n"
msg_again: .asciz "Do you want to play again? (y/n): "
msg_OK: .asciz "n\r\n\r\nOkay\r\n", 17,15
msg_guessIn: .asciz "Congratulations!\r\n\r\nYou guessed the number in "
msg_guesstries: .asciz " tries!\r\n\r\n"
; title printing routine could be made more byte efficient
msg_title: .db 17, 10
msg_title0: .db " # # #### ###\r\n"
msg_title1: .db " ## # # # # # #### ##### #### # # # # ##### ### ### ###\r\n"
msg_title2: .db " # # # # # ## ## # # # # # # # # # # # ###\r\n"
msg_title3: .db " # # # # # # ## # #### #### # # # ### # # #### ### ### #\r\n"
msg_title4: .db " # # # # # # # # # # #### # # # # # # #\r\n"
msg_title5: .db " # ## # # # # # # # # # # # # # # # # # # ###\r\n"
msg_title6: .db " # # ### # # #### ##### # # #### ### ##### ### ### ###\r\n",0
LINEFEED: .asciz "\r\n"
textBuffer: .blkb 3,0 ; buffer for input bar
guessNumber: .db 0 ; the number to guess
guesses: .db 0 ; the numnber of guesses made
; ---------------------------------------------
printString: ; print zero terminated string
ld a,(hl)
or a
ret z
RST.LIL 10h
inc hl
jr printString
; ---------------------------------------------
; routine to get random number 1-10
getRandom10:
call get_random_byte ; get first byte
and 00000111b ; just 0-7
ld b, a ; store first part in b
call get_random_byte ; get first byte
rla
rla
and 00000001b ; just 0-1
add a, b ; add first part to get nmber 0-9
inc a ; inc so 1-10
ret
; ---------------------------------------------
get_random_byte: ;returns A as random byte
.db 3Eh ;start of ld a,*
randSeed:
.db 0
push bc
ld c,a
add a,a
add a,c
add a,a
add a,a
add a,c
add a,83
ld (randSeed),a
pop bc
ret
; ---------------------------------------------
; alternate random number generator
get_random_byte_v2:
ld a, (seed)
ld b, a
rrca ; multiply by 32
rrca
rrca
xor 0x1f
add a, b
sbc a, 255 ; carry
ld (seed), a
ret
seed:
.db 255
; ---------------------------------------------
; simple assumption value is 1-10
; take entry pointer as HL
; which will be 10z or Az
asc2int:
inc hl
ld a, (hl) ; this will be 0 or an ascii char
cp 0
jr z, @under10 ; was terminated after 1 byte
@over 10:
ld a, 10
ret
@under10:
dec hl
ld a, (hl) ; this will be 0 or an ascii char
sub 48 ; sub 48 fropm ascii to dec
ret
; ---------------------------------------------
if debugging
spitA: ; debug A to screen as HEX byte pair at pos BC
push af
ld (debug_char), a ; store A
; first, print 'A=' at TAB 36,0
ld hl, LINEFEED
call printString
ld a, (debug_char) ; get A from store, then split into two nibbles
and 11110000b ; get higher nibble
rra
rra
rra
rra ; move across to lower nibble
add a,48 ; increase to ascii code range 0-9
cp 58 ; is A less than 10? (58+)
jr c, @next ; carry on if less
add a, 7 ; add to get 'A' char if larger than 10
@next:
rst.lil $10 ; print the A char
ld a, (debug_char) ; get A back again
and 00001111b ; now just get lower nibble
add a,48 ; increase to ascii code range 0-9
cp 58 ; is A less than 10 (58+)
jp c, @next2 ; carry on if less
add a, 7 ; add to get 'A' char if larger than 10
@next2:
rst.lil $10 ; print the A char
ld a, (debug_char)
pop af
ret ; head back
debug_char: .db 0
endif
; ---------------------------------
printDec: ; debug A to screen as 3 char string pos
push af
ld a, 48
ld (answer),a
ld (answer+1),a
ld (answer+2),a ; reset to default before starting
; is it bigger than 200?
pop af
ld (base),a ; save
cp 200
jr c,_under200 ; not 200+
sub a, 200
ld (base),a ; sub 200 and save
ld a, 50 ; 2 in ascii
rst.lil $10 ; print out a '200' digit
ld (answer),a
jr _under100
_under200:
cp 100
jr c,_under100 ; not 200+
sub a, 100
ld (base),a ; sub 200 and save
ld a, 49 ; 1 in ascii
ld (answer),a
rst.lil $10 ; print out a '100' digit
jr _under100
_under100:
ld a, (base)
ld c,a
ld d, 10
call C_Div_D
add a, 48
ld (answer + 2),a
ld b, a
ld a, c
cp 0
jr z, _lastDigit
add a, 48
ld (answer + 1),a
rst.lil $10 ; print out 10s digit
_lastDigit:
ld a,b
rst.lil $10 ; print out last digit
ret
debugOut:
answer: .db "000" ; string to output
endDebugOut:
base: .db 0 ; used in calculations
; -----------------
C_Div_D:
;Inputs:
; C is the numerator
; D is the denominator
;Outputs:
; A is the remainder
; B is 0
; C is the result of C/D
; D,E,H,L are not changed
;
ld b,8
xor a
sla c
rla
cp d
jr c,$+4
inc c
sub d
djnz $-8
ret
; ---------------------------------