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uimenu.h
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/*
This file is part of Repetier-Firmware.
Repetier-Firmware is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Repetier-Firmware is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Repetier-Firmware. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(_UI_MENU_H) && defined(UI_MAIN)
#define _UI_MENU_H
/*
The menu configuration uses dynamic strings. These dynamic strings can contain
a placeholder for special values. During print these placeholder are exchanged
by their current value. Everything else is printed exactly as written.
A placeholder always has 3 chars. It starts with a % followed by 2 characters
defining the value. You can use any placeholder in any position, also it doesn't
always make sense.
List of placeholder:
%ec : Current extruder temperature
%eb : Current heated bed temperature
%e0..9 : Temp. of extruder 0..9
%er : Extruder relative mode
%Ec : Target temperature of current extruder
%Eb : Target temperature of heated bed
%E0-9 : Target temperature of extruder 0..9
%os : Status message
%oe : Error message
%oB : Buffer length
%om : Speed multiplier
%of : flow multiplier
%oc : Connection baudrate
%o0..9 : Output level extruder 0..9 is % including %sign.
%oC : Output level current extruder
%ob : Output level heated bed
%%% : The % char
%x0 : X position
%x1 : Y position
%x2 : Z position
%x3 : Current extruder position
%sx : State of x min endstop.
%sX : State of x max endstop.
%sy : State of y min endstop.
%sY : State of y max endstop.
%sz : State of z min endstop.
%sZ : State of z max endstop.
%do : Debug echo state.
%di : Debug info state.
%de : Debug error state.
%dd : Debug dry run state.
%O0 : OPS mode = 0
%O1 : OPS mode = 1
%O2 : OPS mode = 2
%Or : OPS retract distance
%Ob : OPS backslash distance
%Od : OPS min distance
%Oa : OPS move after
%ax : X acceleration during print moves
%ay : Y acceleration during print moves
%az : Z acceleration during print moves
%aX : X acceleration during travel moves
%aY : Y acceleration during travel moves
%aZ : Z acceleration during travel moves
%aj : Max. jerk
%aJ : Max. Z-jerk
%fx : Max. feedrate x direction
%fy : Max. feedrate y direction
%fz : Max. feedrate z direction
%fe : Max. feedrate current extruder
%fX : Homing feedrate x direction
%fY : Homing feedrate y direction
%fZ : Homing feedrate z direction
%Fs : Fan speed
%PN : Printer name
%Sx : Steps per mm x direction
%Sy : Steps per mm y direction
%Sz : Steps per mm z direction
%Se : Steps per mm current extruder
%Ut : Shows printing time
%Uf : Shows total filament usage
%is : Stepper inactive time in seconds
%ip : Max. inactive time in seconds
%X0..9 : Extruder selected marker
%Xi : PID I gain
%Xp : PID P gain
%Xd : PID D gain
%Xm : PID drive min
%XM : PID drive max
%XD : PID max
%Xw : Extruder watch period in seconds
%Xh : Extruder heat manager (BangBang/PID)
%Xa : Advance K value
%Xl : Advance L value
%Xx : x offset in steps
%Xy : y offset in steps
%Xf : Extruder max. start feedrate
%XF : Extruder max. feedrate
%XA : Extruder max. acceleration
*/
// Define precision for temperatures. With small displays only integer values fit.
#ifndef UI_TEMP_PRECISION
#if UI_COLS>16
#define UI_TEMP_PRECISION 1
#else
#define UI_TEMP_PRECISION 0
#endif
#endif
/* ============= PAGES DEFINITION =============
If you are not iside a menu, the firmware displays pages with information.
Especially if you have only a small display it is convenient to have
more then one information page.
*/
/* Define your pages using dynamic strings. To define a page use
UI_PAGE4(name,row1,row2,row3,row4);
for 4 row displays and
UI_PAGE2(name,row1,row2);
for 2 row displays. You can add additional pages or change the default pages like you want.
*/
#if UI_ROWS>=6 && UI_DISPLAY_TYPE==5
//graphic main status
UI_PAGE6(ui_page1,"\xa %e0/%E0\xb0 X:%x0",
#if NUM_EXTRUDER>1
"\xa %e1/%E1\xb0 Y:%x1",
#else
"\xa -----/---\xb0 Y:%x1",
#endif
#if HAVE_HEATED_BED==true
"\xe %eb/%Eb\xb0 Z:%x2",
#else
"\xb -----/---\xb0 Z:%x2",
#endif
"Mul:%om", "Buf:%oB", "%os");
#if EEPROM_MODE!=0
UI_PAGE4(ui_page2,UI_TEXT_PRINT_TIME,"%Ut",UI_TEXT_PRINT_FILAMENT,"%Uf m");
#define UI_PRINTTIME_PAGES ,&ui_page2
#define UI_PRINTTIME_COUNT 1
#else
#define UI_PRINTTIME_PAGES
#define UI_PRINTTIME_COUNT 0
#endif
/*
Merge pages together. Use the following pattern:
#define UI_PAGES {&name1,&name2,&name3}
*/
#define UI_PAGES {&ui_page1 UI_PRINTTIME_PAGES}
// How many pages do you want to have. Minimum is 1.
#define UI_NUM_PAGES 1+UI_PRINTTIME_COUNT
#elif UI_ROWS>=4
#if HAVE_HEATED_BED==true
UI_PAGE4(ui_page1,"NOZ:%ec Target:%Ec","BED:%eb Target:%Eb","Speed:%om%%% Flow:%of%%%","%os");
//UI_PAGE4(ui_page1,UI_TEXT_PAGE_EXTRUDER,UI_TEXT_PAGE_BED,UI_TEXT_PAGE_BUFFER,"%os");
#else
UI_PAGE4(ui_page1,UI_TEXT_PAGE_EXTRUDER,"Z:%x2 mm",UI_TEXT_PAGE_BUFFER,"%os");
#endif
UI_PAGE4(ui_page2,"X:%x0 mm","Y:%x1 mm","Z:%x2 mm","%os");
//UI_PAGE4(ui_page2,"dX:%y0 mm %sX","dY:%y1 mm %sY","dZ:%y2 mm %sZ","%os");
UI_PAGE4(ui_page3,UI_TEXT_PAGE_EXTRUDER1,
#if NUM_EXTRUDER>1
UI_TEXT_PAGE_EXTRUDER2
#else
""
#endif
#if HAVE_HEATED_BED==true
,UI_TEXT_PAGE_BED
#else
,""
#endif
,"%os");
#if EEPROM_MODE!=0
UI_PAGE4(ui_page4,UI_TEXT_PRINT_TIME,"%Ut",UI_TEXT_PRINT_FILAMENT,"%Uf M");
#define UI_PRINTTIME_PAGES ,&ui_page4
#define UI_PRINTTIME_COUNT 1
#else
#define UI_PRINTTIME_PAGES
#define UI_PRINTTIME_COUNT 0
#endif
/*
Merge pages together. Use the following pattern:
#define UI_PAGES {&name1,&name2,&name3}
*/
#define UI_PAGES {&ui_page1 UI_PRINTTIME_PAGES} //{&ui_page1,&ui_page2,&ui_page3 UI_PRINTTIME_PAGES}
// How many pages do you want to have. Minimum is 1.
#define UI_NUM_PAGES 1+UI_PRINTTIME_COUNT //3+UI_PRINTTIME_COUNT
#else
#if HAVE_HEATED_BED==true
UI_PAGE2(ui_page1,UI_TEXT_PAGE_EXTRUDER,UI_TEXT_PAGE_BED);
#else
UI_PAGE2(ui_page1,UI_TEXT_PAGE_EXTRUDER,"%os");
#endif
UI_PAGE2(ui_page2,"X:%x0 Y:%x1","%os");
UI_PAGE2(ui_page3,"Z:%x2 mm","%os");
/*
Merge pages together. Use the following pattern:
#define UI_PAGES {&name1,&name2,&name3}
*/
#define UI_PAGES {&ui_page1,&ui_page2,&ui_page3}
// How many pages do you want to have. Minimum is 1.
#define UI_NUM_PAGES 1 //3
#endif
/* ============ MENU definition ================
The menu works the same as pages. In addion you need to define what the lines do
or where to jump to. For that reason, the menu structure needs to be entered in
reverse order. Starting from the leaves, the menu structure is defined.
*/
/*
At first define all actions available in the menu. The actions define, what the
next/previous button will do. All menu actions work the same:
next/previous changes the value
ok sets the value if not already done and goes back to previous menu.
*/
// Error menu
UI_MENU_ACTION2(ui_menu_error,UI_ACTION_DUMMY,UI_TEXT_ERROR,"%oe");
// **** Positions submenus
#if UI_ROWS>=4
UI_MENU_ACTION4C(ui_menu_xpos,UI_ACTION_XPOSITION,UI_TEXT_ACTION_XPOSITION4);
UI_MENU_ACTION4C(ui_menu_ypos,UI_ACTION_YPOSITION,UI_TEXT_ACTION_YPOSITION4);
UI_MENU_ACTION4C(ui_menu_zpos,UI_ACTION_ZPOSITION,UI_TEXT_ACTION_ZPOSITION4);
UI_MENU_ACTION4C(ui_menu_xpos_fast,UI_ACTION_XPOSITION_FAST,UI_TEXT_ACTION_XPOSITION_FAST4);
UI_MENU_ACTION4C(ui_menu_ypos_fast,UI_ACTION_YPOSITION_FAST,UI_TEXT_ACTION_YPOSITION_FAST4);
UI_MENU_ACTION4C(ui_menu_zpos_fast,UI_ACTION_ZPOSITION_FAST,UI_TEXT_ACTION_ZPOSITION_FAST4);
#else
UI_MENU_ACTION2C(ui_menu_xpos,UI_ACTION_XPOSITION,UI_TEXT_ACTION_XPOSITION2);
UI_MENU_ACTION2C(ui_menu_ypos,UI_ACTION_YPOSITION,UI_TEXT_ACTION_YPOSITION2);
UI_MENU_ACTION2C(ui_menu_zpos,UI_ACTION_ZPOSITION,UI_TEXT_ACTION_ZPOSITION2);
UI_MENU_ACTION2C(ui_menu_xpos_fast,UI_ACTION_XPOSITION_FAST,UI_TEXT_ACTION_XPOSITION_FAST2);
UI_MENU_ACTION2C(ui_menu_ypos_fast,UI_ACTION_YPOSITION_FAST,UI_TEXT_ACTION_YPOSITION_FAST2);
UI_MENU_ACTION2C(ui_menu_zpos_fast,UI_ACTION_ZPOSITION_FAST,UI_TEXT_ACTION_ZPOSITION_FAST2);
#endif
UI_MENU_ACTION2C(ui_menu_epos,UI_ACTION_EPOSITION,UI_TEXT_ACTION_EPOSITION_FAST2);
/*
Next step is to define submenus leading to the action.
*/
// **** Positionening menu
UI_MENU_ACTIONCOMMAND(ui_menu_back,UI_TEXT_BACK,UI_ACTION_BACK);
#if UI_HAS_BACK_KEY==0
#define UI_MENU_ADDCONDBACK &ui_menu_back,
#define UI_MENU_BACKCNT 1
#else
#define UI_MENU_ADDCONDBACK
#define UI_MENU_BACKCNT 0
#endif
UI_MENU_ACTIONCOMMAND(ui_menu_home_all,UI_TEXT_HOME_ALL,UI_ACTION_HOME_ALL);
UI_MENU_ACTIONCOMMAND(ui_menu_home_x,UI_TEXT_HOME_X,UI_ACTION_HOME_X);
UI_MENU_ACTIONCOMMAND(ui_menu_home_y,UI_TEXT_HOME_Y,UI_ACTION_HOME_Y);
UI_MENU_ACTIONCOMMAND(ui_menu_home_z,UI_TEXT_HOME_Z,UI_ACTION_HOME_Z);
UI_MENU_ACTIONSELECTOR(ui_menu_go_xpos,UI_TEXT_X_POSITION,ui_menu_xpos);
UI_MENU_ACTIONSELECTOR(ui_menu_go_ypos,UI_TEXT_Y_POSITION,ui_menu_ypos);
UI_MENU_ACTIONSELECTOR(ui_menu_go_zpos,UI_TEXT_Z_POSITION,ui_menu_zpos);
UI_MENU_ACTIONSELECTOR(ui_menu_go_epos,UI_TEXT_E_POSITION,ui_menu_epos);
#if !UI_SPEEDDEPENDENT_POSITIONING
UI_MENU_ACTIONSELECTOR(ui_menu_go_xfast,UI_TEXT_X_POS_FAST,ui_menu_xpos_fast);
UI_MENU_ACTIONSELECTOR(ui_menu_go_yfast,UI_TEXT_Y_POS_FAST,ui_menu_ypos_fast);
UI_MENU_ACTIONSELECTOR(ui_menu_go_zfast,UI_TEXT_Z_POS_FAST,ui_menu_zpos_fast);
#define UI_SPEED 2
#define UI_SPEED_X ,&ui_menu_go_xfast,&ui_menu_go_xpos
#define UI_SPEED_Y ,&ui_menu_go_yfast,&ui_menu_go_ypos
#define UI_SPEED_Z ,&ui_menu_go_zfast,&ui_menu_go_zpos
#else
#define UI_SPEED 1
#define UI_SPEED_X ,&ui_menu_go_xpos
#define UI_SPEED_Y ,&ui_menu_go_ypos
#define UI_SPEED_Z ,&ui_menu_go_zpos
#endif
#if DRIVE_SYSTEM!=3 //Positioning menu for non-delta
#define UI_MENU_POSITIONS {UI_MENU_ADDCONDBACK &ui_menu_home_all,&ui_menu_home_x,&ui_menu_home_y,&ui_menu_home_z UI_SPEED_X UI_SPEED_Y UI_SPEED_Z ,&ui_menu_go_epos}
UI_MENU(ui_menu_positions,UI_MENU_POSITIONS,5+3*UI_SPEED+UI_MENU_BACKCNT);
#else //Positioning menu for delta (removes individual x,y,z homing)
#define UI_MENU_POSITIONS {UI_MENU_ADDCONDBACK &ui_menu_home_all UI_SPEED_X UI_SPEED_Y UI_SPEED_Z ,&ui_menu_go_epos}
UI_MENU(ui_menu_positions,UI_MENU_POSITIONS,2+3*UI_SPEED+UI_MENU_BACKCNT);
#endif
// **** Delta calibration menu
#ifdef Z_HOME_DIR < 0
UI_MENU_ACTIONCOMMAND(ui_menu_set_measured_origin,UI_TEXT_SET_MEASURED_ORIGIN,UI_ACTION_SET_MEASURED_ORIGIN);
#define UI_MENU_DELTA {UI_MENU_ADDCONDBACK &ui_menu_home_all UI_SPEED_Z,&ui_menu_set_measured_origin}
UI_MENU(ui_menu_delta,UI_MENU_DELTA,2+UI_SPEED+UI_MENU_BACKCNT);
#endif
// **** Bed leveling menu
#ifdef SOFTWARE_LEVELING
UI_MENU_ACTIONCOMMAND(ui_menu_set_p1,UI_TEXT_SET_P1,UI_ACTION_SET_P1);
UI_MENU_ACTIONCOMMAND(ui_menu_set_p2,UI_TEXT_SET_P2,UI_ACTION_SET_P2);
UI_MENU_ACTIONCOMMAND(ui_menu_set_p3,UI_TEXT_SET_P3,UI_ACTION_SET_P3);
UI_MENU_ACTIONCOMMAND(ui_menu_calculate_leveling,UI_TEXT_CALCULATE_LEVELING,UI_ACTION_CALC_LEVEL);
#define UI_MENU_LEVEL {UI_MENU_ADDCONDBACK &ui_menu_set_p1,&ui_menu_set_p2,&ui_menu_set_p3,&ui_menu_calculate_leveling UI_SPEED_X UI_SPEED_Y UI_SPEED_Z}
UI_MENU(ui_menu_level,UI_MENU_LEVEL,4+3*UI_SPEED+UI_MENU_BACKCNT);
#endif
// **** Extruder menu
UI_MENU_CHANGEACTION(ui_menu_ext_temp0,UI_TEXT_EXTR0_TEMP,UI_ACTION_EXTRUDER0_TEMP);
UI_MENU_CHANGEACTION(ui_menu_ext_temp1,UI_TEXT_EXTR1_TEMP,UI_ACTION_EXTRUDER1_TEMP);
UI_MENU_CHANGEACTION(ui_menu_bed_temp, UI_TEXT_BED_TEMP,UI_ACTION_HEATED_BED_TEMP);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_sel0,UI_TEXT_EXTR0_SELECT,UI_ACTION_SELECT_EXTRUDER0);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_sel1,UI_TEXT_EXTR1_SELECT,UI_ACTION_SELECT_EXTRUDER1);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_off0,UI_TEXT_EXTR0_OFF,UI_ACTION_EXTRUDER0_OFF);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_off1,UI_TEXT_EXTR1_OFF,UI_ACTION_EXTRUDER1_OFF);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_origin,UI_TEXT_EXTR_ORIGIN,UI_ACTION_RESET_EXTRUDER);
#if NUM_EXTRUDER==2
#define UI_MENU_EXTCOND &ui_menu_ext_temp0,&ui_menu_ext_temp1,&ui_menu_ext_off0,&ui_menu_ext_off1,&ui_menu_ext_sel0,&ui_menu_ext_sel1,
#define UI_MENU_EXTCNT 6
#elif NUM_EXTRUDER>2
UI_MENU_CHANGEACTION(ui_menu_ext_temp2,UI_TEXT_EXTR2_TEMP,UI_ACTION_EXTRUDER2_TEMP);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_sel2,UI_TEXT_EXTR2_SELECT,UI_ACTION_SELECT_EXTRUDER2);
UI_MENU_ACTIONCOMMAND(ui_menu_ext_off2,UI_TEXT_EXTR2_OFF,UI_ACTION_EXTRUDER2_OFF);
#define UI_MENU_EXTCOND &ui_menu_ext_temp0,&ui_menu_ext_temp1,&ui_menu_ext_temp2,&ui_menu_ext_off0,&ui_menu_ext_off1,&ui_menu_ext_off2,&ui_menu_ext_sel0,&ui_menu_ext_sel1,&ui_menu_ext_sel1,
#define UI_MENU_EXTCNT 9
#else
#define UI_MENU_EXTCOND &ui_menu_ext_temp0,&ui_menu_ext_off0,
#define UI_MENU_EXTCNT 2
#endif
#if HAVE_HEATED_BED==true
#define UI_MENU_BEDCOND &ui_menu_bed_temp,
#define UI_MENU_BEDCNT 1
#else
#define UI_MENU_BEDCOND
#define UI_MENU_BEDCNT 0
#endif
#define UI_MENU_EXTRUDER {UI_MENU_ADDCONDBACK UI_MENU_BEDCOND UI_MENU_EXTCOND }
UI_MENU(ui_menu_extruder,UI_MENU_EXTRUDER,UI_MENU_BACKCNT+UI_MENU_BEDCNT+UI_MENU_EXTCNT);
// **** SD card menu
// **** Quick menu
#if PS_ON_PIN>=0
UI_MENU_ACTIONCOMMAND(ui_menu_quick_power,UI_TEXT_POWER,UI_ACTION_POWER);
#define MENU_PSON_COUNT 1
#define MENU_PSON_ENTRY ,&ui_menu_quick_power
#else
#define MENU_PSON_COUNT 0
#define MENU_PSON_ENTRY
#endif
#if CASE_LIGHTS_PIN > 0
UI_MENU_ACTIONCOMMAND(ui_menu_toggle_light,UI_TEXT_LIGHTS_ONOFF,UI_ACTION_LIGHTS_ONOFF);
#define UI_TOOGLE_LIGHT_ENTRY ,&ui_menu_toggle_light
#define UI_TOGGLE_LIGHT_COUNT 1
#else
#define UI_TOOGLE_LIGHT_ENTRY
#define UI_TOGGLE_LIGHT_COUNT 0
#endif
UI_MENU_ACTIONCOMMAND(ui_menu_quick_preheat_pla,UI_TEXT_PREHEAT_PLA,UI_ACTION_PREHEAT_PLA);
UI_MENU_ACTIONCOMMAND(ui_menu_quick_preheat_abs,UI_TEXT_PREHEAT_ABS,UI_ACTION_PREHEAT_ABS);
UI_MENU_ACTIONCOMMAND(ui_menu_quick_cooldown,UI_TEXT_COOLDOWN,UI_ACTION_COOLDOWN);
UI_MENU_ACTIONCOMMAND(ui_menu_quick_origin,UI_TEXT_SET_TO_ORIGIN,UI_ACTION_SET_ORIGIN);
UI_MENU_ACTIONCOMMAND(ui_menu_quick_stopstepper,UI_TEXT_DISABLE_STEPPER,UI_ACTION_DISABLE_STEPPER);
UI_MENU_CHANGEACTION(ui_menu_quick_speedmultiply,UI_TEXT_SPEED_MULTIPLY,UI_ACTION_FEEDRATE_MULTIPLY);
UI_MENU_CHANGEACTION(ui_menu_quick_flowmultiply,UI_TEXT_FLOW_MULTIPLY,UI_ACTION_FLOWRATE_MULTIPLY);
#ifdef DEBUG_PRINT
UI_MENU_ACTIONCOMMAND(ui_menu_quick_debug,"Write Debug",UI_ACTION_WRITE_DEBUG);
#define DEBUG_PRINT_COUNT 1
#define DEBUG_PRINT_EXTRA ,&ui_menu_quick_debug
#else
#define DEBUG_PRINT_COUNT 0
#define DEBUG_PRINT_EXTRA
#endif
#define UI_MENU_QUICK {UI_MENU_ADDCONDBACK &ui_menu_home_all,&ui_menu_quick_speedmultiply,&ui_menu_quick_flowmultiply UI_TOOGLE_LIGHT_ENTRY ,&ui_menu_quick_preheat_pla,&ui_menu_quick_preheat_abs,&ui_menu_quick_cooldown,&ui_menu_quick_stopstepper DEBUG_PRINT_EXTRA}
UI_MENU(ui_menu_quick,UI_MENU_QUICK,6+UI_MENU_BACKCNT+MENU_PSON_COUNT+DEBUG_PRINT_COUNT+UI_TOGGLE_LIGHT_COUNT);
// **** Fan menu
#if FAN_PIN>-1
UI_MENU_CHANGEACTION(ui_menu_fan_fanspeed, UI_TEXT_ACTION_FANSPEED,UI_ACTION_FANSPEED);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_fan_off,UI_TEXT_FAN_OFF,UI_ACTION_FAN_OFF,MENU_MODE_FAN_RUNNING,0);
UI_MENU_ACTIONCOMMAND(ui_menu_fan_25,UI_TEXT_FAN_25,UI_ACTION_FAN_25);
UI_MENU_ACTIONCOMMAND(ui_menu_fan_50,UI_TEXT_FAN_50,UI_ACTION_FAN_50);
UI_MENU_ACTIONCOMMAND(ui_menu_fan_75,UI_TEXT_FAN_75,UI_ACTION_FAN_75);
UI_MENU_ACTIONCOMMAND(ui_menu_fan_full,UI_TEXT_FAN_FULL,UI_ACTION_FAN_FULL);
#define UI_MENU_FAN {UI_MENU_ADDCONDBACK &ui_menu_fan_fanspeed,&ui_menu_fan_off,&ui_menu_fan_full}
UI_MENU(ui_menu_fan,UI_MENU_FAN,3+UI_MENU_BACKCNT);
UI_MENU_SUBMENU(ui_menu_fan_sub,UI_TEXT_FANSPEED,ui_menu_fan);
#define UI_MENU_FAN_COND &ui_menu_fan_sub,
#define UI_MENU_FAN_CNT 1
#else
#define UI_MENU_FAN_COND
#define UI_MENU_FAN_CNT 0
#endif
// **** SD card menu
#ifdef SDSUPPORT
#define UI_MENU_SD_FILESELECTOR {&ui_menu_back}
UI_MENU_FILESELECT(ui_menu_sd_fileselector,UI_MENU_SD_FILESELECTOR,1);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_printfile,UI_TEXT_PRINT_FILE,UI_ACTION_SD_PRINT,MENU_MODE_SD_MOUNTED,MENU_MODE_SD_PRINTING);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_pause,UI_TEXT_PAUSE_PRINT,UI_ACTION_SD_PAUSE,MENU_MODE_SD_PRINTING,MENU_MODE_SD_PAUSED);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_continue,UI_TEXT_CONTINUE_PRINT,UI_ACTION_SD_CONTINUE,MENU_MODE_SD_PAUSED,0);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_stop,UI_TEXT_STOP_PRINT,UI_ACTION_SD_STOP,MENU_MODE_SD_PRINTING,0);
#if defined(SDCARDDETECT) && SDCARDDETECT>-1
#define UI_MOUNT_CNT 0
#define UI_MOUNT_CMD
#else
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_unmount,UI_TEXT_UNMOUNT_CARD,UI_ACTION_SD_UNMOUNT,MENU_MODE_SD_MOUNTED,0);
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_mount,UI_TEXT_MOUNT_CARD,UI_ACTION_SD_MOUNT,0,MENU_MODE_SD_MOUNTED);
#define UI_MOUNT_CNT 2
#define UI_MOUNT_CMD ,&ui_menu_sd_unmount,&ui_menu_sd_mount
#endif
UI_MENU_ACTIONCOMMAND_FILTER(ui_menu_sd_delete,UI_TEXT_DELETE_FILE,UI_ACTION_SD_DELETE,MENU_MODE_SD_MOUNTED,MENU_MODE_SD_PRINTING);
#define UI_MENU_SD {UI_MENU_ADDCONDBACK &ui_menu_sd_printfile,&ui_menu_sd_pause,&ui_menu_sd_stop,&ui_menu_sd_continue UI_MOUNT_CMD ,&ui_menu_sd_delete}
UI_MENU(ui_menu_sd,UI_MENU_SD,UI_MENU_BACKCNT+5+UI_MOUNT_CNT);
UI_MENU_SUBMENU(ui_menu_sd_sub,UI_TEXT_SD_CARD,ui_menu_sd);
#define UI_MENU_SD_COND &ui_menu_sd_sub,
#define UI_MENU_SD_CNT 1
#else
#define UI_MENU_SD_COND
#define UI_MENU_SD_CNT 0
#endif
// **** Debugging menu
UI_MENU_ACTIONCOMMAND(ui_menu_debug_echo,UI_TEXT_DBG_ECHO,UI_ACTION_DEBUG_ECHO);
UI_MENU_ACTIONCOMMAND(ui_menu_debug_info,UI_TEXT_DBG_INFO,UI_ACTION_DEBUG_INFO);
UI_MENU_ACTIONCOMMAND(ui_menu_debug_error,UI_TEXT_DBG_ERROR,UI_ACTION_DEBUG_ERROR);
UI_MENU_ACTIONCOMMAND(ui_menu_debug_dryrun,UI_TEXT_DBG_DRYRUN,UI_ACTION_DEBUG_DRYRUN);
#define UI_MENU_DEBUGGING {UI_MENU_ADDCONDBACK &ui_menu_debug_echo,&ui_menu_debug_info,&ui_menu_debug_error,&ui_menu_debug_dryrun}
UI_MENU(ui_menu_debugging,UI_MENU_DEBUGGING,4+UI_MENU_BACKCNT);
// **** Acceleration settings
#if DRIVE_SYSTEM!=3
UI_MENU_CHANGEACTION(ui_menu_accel_printx,UI_TEXT_PRINT_X,UI_ACTION_PRINT_ACCEL_X);
UI_MENU_CHANGEACTION(ui_menu_accel_printy,UI_TEXT_PRINT_Y,UI_ACTION_PRINT_ACCEL_Y);
UI_MENU_CHANGEACTION(ui_menu_accel_printz,UI_TEXT_PRINT_Z,UI_ACTION_PRINT_ACCEL_Z);
UI_MENU_CHANGEACTION(ui_menu_accel_travelx,UI_TEXT_MOVE_X,UI_ACTION_MOVE_ACCEL_X);
UI_MENU_CHANGEACTION(ui_menu_accel_travely,UI_TEXT_MOVE_Y,UI_ACTION_MOVE_ACCEL_Y);
UI_MENU_CHANGEACTION(ui_menu_accel_travelz,UI_TEXT_MOVE_Z,UI_ACTION_MOVE_ACCEL_Z);
UI_MENU_CHANGEACTION(ui_menu_accel_jerk,UI_TEXT_JERK,UI_ACTION_MAX_JERK);
UI_MENU_CHANGEACTION(ui_menu_accel_zjerk,UI_TEXT_ZJERK,UI_ACTION_MAX_ZJERK);
#define UI_MENU_ACCEL {UI_MENU_ADDCONDBACK &ui_menu_accel_printx,&ui_menu_accel_printy,&ui_menu_accel_printz,&ui_menu_accel_travelx,&ui_menu_accel_travely,&ui_menu_accel_travelz,&ui_menu_accel_jerk,&ui_menu_accel_zjerk}
UI_MENU(ui_menu_accel,UI_MENU_ACCEL,8+UI_MENU_BACKCNT);
// **** Feedrates
UI_MENU_CHANGEACTION(ui_menu_feedrate_maxx,UI_TEXT_FEED_MAX_X,UI_ACTION_MAX_FEEDRATE_X);
UI_MENU_CHANGEACTION(ui_menu_feedrate_maxy,UI_TEXT_FEED_MAX_Y,UI_ACTION_MAX_FEEDRATE_Y);
UI_MENU_CHANGEACTION(ui_menu_feedrate_maxz,UI_TEXT_FEED_MAX_Z,UI_ACTION_MAX_FEEDRATE_Z);
UI_MENU_CHANGEACTION(ui_menu_feedrate_homex,UI_TEXT_FEED_HOME_X,UI_ACTION_HOMING_FEEDRATE_X);
UI_MENU_CHANGEACTION(ui_menu_feedrate_homey,UI_TEXT_FEED_HOME_Y,UI_ACTION_HOMING_FEEDRATE_Y);
UI_MENU_CHANGEACTION(ui_menu_feedrate_homez,UI_TEXT_FEED_HOME_Z,UI_ACTION_HOMING_FEEDRATE_Z);
#define UI_MENU_FEEDRATE {UI_MENU_ADDCONDBACK &ui_menu_feedrate_maxx,&ui_menu_feedrate_maxy,&ui_menu_feedrate_maxz,&ui_menu_feedrate_homex,&ui_menu_feedrate_homey,&ui_menu_feedrate_homez}
UI_MENU(ui_menu_feedrate,UI_MENU_FEEDRATE,6+UI_MENU_BACKCNT);
#else
UI_MENU_CHANGEACTION(ui_menu_accel_printz,UI_TEXT_PRINT_Z_DELTA,UI_ACTION_PRINT_ACCEL_Z);
UI_MENU_CHANGEACTION(ui_menu_accel_travelz,UI_TEXT_MOVE_Z_DELTA,UI_ACTION_MOVE_ACCEL_Z);
UI_MENU_CHANGEACTION(ui_menu_accel_jerk,UI_TEXT_JERK,UI_ACTION_MAX_JERK);
#define UI_MENU_ACCEL {UI_MENU_ADDCONDBACK &ui_menu_accel_printz,&ui_menu_accel_travelz,&ui_menu_accel_jerk}
UI_MENU(ui_menu_accel,UI_MENU_ACCEL,3+UI_MENU_BACKCNT);
// **** Feedrates
UI_MENU_CHANGEACTION(ui_menu_feedrate_maxz,UI_TEXT_FEED_MAX_Z_DELTA,UI_ACTION_MAX_FEEDRATE_Z);
UI_MENU_CHANGEACTION(ui_menu_feedrate_homez,UI_TEXT_FEED_HOME_Z_DELTA,UI_ACTION_HOMING_FEEDRATE_Z);
#define UI_MENU_FEEDRATE {UI_MENU_ADDCONDBACK &ui_menu_feedrate_maxz,&ui_menu_feedrate_homez}
UI_MENU(ui_menu_feedrate,UI_MENU_FEEDRATE,2+UI_MENU_BACKCNT);
#endif
// **** General configuration settings
UI_MENU_ACTION2C(ui_menu_stepper2,UI_ACTION_STEPPER_INACTIVE,UI_TEXT_STEPPER_INACTIVE2);
UI_MENU_ACTION2C(ui_menu_maxinactive2,UI_ACTION_MAX_INACTIVE,UI_TEXT_POWER_INACTIVE2);
UI_MENU_CHANGEACTION(ui_menu_general_baud,UI_TEXT_BAUDRATE,UI_ACTION_BAUDRATE);
UI_MENU_ACTIONSELECTOR(ui_menu_general_stepper_inactive,UI_TEXT_STEPPER_INACTIVE,ui_menu_stepper2);
UI_MENU_ACTIONSELECTOR(ui_menu_general_max_inactive,UI_TEXT_POWER_INACTIVE,ui_menu_maxinactive2);
#define UI_MENU_GENERAL {UI_MENU_ADDCONDBACK &ui_menu_general_baud,&ui_menu_general_stepper_inactive,&ui_menu_general_max_inactive}
UI_MENU(ui_menu_general,UI_MENU_GENERAL,3+UI_MENU_BACKCNT);
// **** Extruder configuration
UI_MENU_CHANGEACTION(ui_menu_cext_steps,UI_TEXT_EXTR_STEPS,UI_ACTION_EXTR_STEPS);
UI_MENU_CHANGEACTION(ui_menu_cext_start_feedrate,UI_TEXT_EXTR_START_FEED,UI_ACTION_EXTR_START_FEEDRATE);
UI_MENU_CHANGEACTION(ui_menu_cext_max_feedrate,UI_TEXT_EXTR_MAX_FEED,UI_ACTION_EXTR_MAX_FEEDRATE);
UI_MENU_CHANGEACTION(ui_menu_cext_acceleration,UI_TEXT_EXTR_ACCEL,UI_ACTION_EXTR_ACCELERATION);
UI_MENU_CHANGEACTION(ui_menu_cext_watch_period,UI_TEXT_EXTR_WATCH,UI_ACTION_EXTR_WATCH_PERIOD);
UI_MENU_CHANGEACTION(ui_menu_ext_wait_temp,UI_TEXT_EXTR_WAIT_RETRACT_TEMP,UI_ACTION_EXTR_WAIT_RETRACT_TEMP);
UI_MENU_CHANGEACTION(ui_menu_ext_wait_units,UI_TEXT_EXTR_WAIT_RETRACT_UNITS,UI_ACTION_EXTR_WAIT_RETRACT_UNITS);
#define UI_MENU_ADV_CNT 0
#define UI_MENU_ADVANCE
#ifdef USE_ADVANCE
#define UI_MENU_ADV_CNT 1
#define UI_MENU_ADVANCE ,&ui_menu_cext_advancel
#ifdef ENABLE_QUADRATIC_ADVANCE
#define UI_MENU_ADV_CNT 2
#define UI_MENU_ADVANCE ,&ui_menu_cext_advancel,&ui_menu_cext_advancek
UI_MENU_CHANGEACTION(ui_menu_cext_advancek,UI_TEXT_EXTR_ADVANCE_K,UI_ACTION_ADVANCE_K);
#endif
UI_MENU_CHANGEACTION(ui_menu_cext_advancel,UI_TEXT_EXTR_ADVANCE_L,UI_ACTION_ADVANCE_L);
#endif
#ifdef TEMP_PID
UI_MENU_CHANGEACTION(ui_menu_cext_manager,UI_TEXT_EXTR_MANAGER,UI_ACTION_EXTR_HEATMANAGER);
UI_MENU_CHANGEACTION(ui_menu_cext_pgain,UI_TEXT_EXTR_PGAIN,UI_ACTION_PID_PGAIN);
UI_MENU_CHANGEACTION(ui_menu_cext_igain,UI_TEXT_EXTR_IGAIN,UI_ACTION_PID_IGAIN);
UI_MENU_CHANGEACTION(ui_menu_cext_dgain,UI_TEXT_EXTR_DGAIN,UI_ACTION_PID_DGAIN);
UI_MENU_CHANGEACTION(ui_menu_cext_dmin,UI_TEXT_EXTR_DMIN,UI_ACTION_DRIVE_MIN);
UI_MENU_CHANGEACTION(ui_menu_cext_dmax,UI_TEXT_EXTR_DMAX,UI_ACTION_DRIVE_MAX);
UI_MENU_CHANGEACTION(ui_menu_cext_pmax,UI_TEXT_EXTR_PMAX,UI_ACTION_PID_MAX);
#define UI_MENU_PIDCOND ,&ui_menu_cext_manager,&ui_menu_cext_pgain,&ui_menu_cext_igain,&ui_menu_cext_dgain,&ui_menu_cext_dmin,&ui_menu_cext_dmax,&ui_menu_cext_pmax
#define UI_MENU_PIDCNT 7
#else
#define UI_MENU_PIDCOND
#define UI_MENU_PIDCNT 0
#endif
#if NUM_EXTRUDER>1
UI_MENU_CHANGEACTION(ui_menu_cext_xoffset,UI_TEXT_EXTR_XOFF,UI_ACTION_X_OFFSET);
UI_MENU_CHANGEACTION(ui_menu_cext_yoffset,UI_TEXT_EXTR_YOFF,UI_ACTION_Y_OFFSET);
#define UI_MENU_CONFEXTCOND &ui_menu_ext_sel0,&ui_menu_ext_sel1,&ui_menu_cext_xoffset,&ui_menu_cext_yoffset,
#define UI_MENU_CONFEXTCNT 4
#else
#define UI_MENU_CONFEXTCOND
#define UI_MENU_CONFEXTCNT 0
#endif
#define UI_MENU_CEXTR {UI_MENU_ADDCONDBACK UI_MENU_CONFEXTCOND &ui_menu_cext_steps,&ui_menu_cext_start_feedrate,&ui_menu_cext_max_feedrate,&ui_menu_cext_acceleration,&ui_menu_cext_watch_period,&ui_menu_ext_wait_units,&ui_menu_ext_wait_temp UI_MENU_ADVANCE UI_MENU_PIDCOND}
UI_MENU(ui_menu_cextr,UI_MENU_CEXTR,7+UI_MENU_BACKCNT+UI_MENU_PIDCNT+UI_MENU_CONFEXTCNT+UI_MENU_ADV_CNT);
// **** Configuration menu
UI_MENU_SUBMENU(ui_menu_conf_general,UI_TEXT_GENERAL,ui_menu_general);
UI_MENU_SUBMENU(ui_menu_conf_accel,UI_TEXT_ACCELERATION,ui_menu_accel);
UI_MENU_SUBMENU(ui_menu_conf_feed,UI_TEXT_FEEDRATE,ui_menu_feedrate);
UI_MENU_SUBMENU(ui_menu_conf_extr,UI_TEXT_EXTRUDER,ui_menu_cextr);
#if EEPROM_MODE!=0
UI_MENU_ACTIONCOMMAND(ui_menu_conf_to_eeprom,UI_TEXT_STORE_TO_EEPROM,UI_ACTION_STORE_EEPROM);
UI_MENU_ACTIONCOMMAND(ui_menu_conf_from_eeprom,UI_TEXT_LOAD_EEPROM,UI_ACTION_LOAD_EEPROM);
#define UI_MENU_EEPROM_COND ,&ui_menu_conf_to_eeprom,&ui_menu_conf_from_eeprom
#define UI_MENU_EEPROM_CNT 2
UI_MENU_ACTION2C(ui_menu_eeprom_saved,UI_ACTION_DUMMY,UI_TEXT_EEPROM_STORED);
UI_MENU_ACTION2C(ui_menu_eeprom_loaded,UI_ACTION_DUMMY,UI_TEXT_EEPROM_LOADED);
#else
#define UI_MENU_EEPROM_COND
#define UI_MENU_EEPROM_CNT 0
#endif
#ifdef SOFTWARE_LEVELING
#define UI_MENU_SL_COND ,&ui_menu_conf_level
#define UI_MENU_SL_CNT 1
UI_MENU_SUBMENU(ui_menu_conf_level, UI_TEXT_LEVEL, ui_menu_level);
#else
#define UI_MENU_SL_COND
#define UI_MENU_SL_CNT 0
#endif
#ifdef Z_HOME_DIR<0
#define UI_MENU_DELTA_COND ,&ui_menu_conf_delta
#define UI_MENU_DELTA_CNT 1
UI_MENU_SUBMENU(ui_menu_conf_delta, UI_TEXT_ZCALIB, ui_menu_delta);
#else
#define UI_MENU_DELTA_COND
#define UI_MENU_DELTA_CNT 0
#endif
#define UI_MENU_CONFIGURATION {UI_MENU_ADDCONDBACK &ui_menu_conf_general,&ui_menu_conf_accel,&ui_menu_conf_feed,&ui_menu_conf_extr UI_MENU_EEPROM_COND UI_MENU_DELTA_COND }
UI_MENU(ui_menu_configuration,UI_MENU_CONFIGURATION,UI_MENU_BACKCNT+UI_MENU_EEPROM_CNT+UI_MENU_DELTA_CNT+UI_MENU_SL_CNT+3);
// Main menu
UI_MENU_SUBMENU(ui_menu_main1,UI_TEXT_QUICK_SETTINGS,ui_menu_quick);
UI_MENU_SUBMENU(ui_menu_main2, UI_TEXT_POSITION,ui_menu_positions);
UI_MENU_SUBMENU(ui_menu_main3,UI_TEXT_EXTRUDER,ui_menu_extruder);
UI_MENU_SUBMENU(ui_menu_main4,UI_TEXT_DEBUGGING,ui_menu_debugging);
UI_MENU_SUBMENU(ui_menu_main5,UI_TEXT_CONFIGURATION,ui_menu_configuration);
//adding adjust temps naming
UI_MENU_SUBMENU(ui_menu_main6,UI_TEXT_ADJTEMPS,ui_menu_extruder);
#define UI_MENU_MAIN {UI_MENU_ADDCONDBACK &ui_menu_main1,&ui_menu_sd_printfile,&ui_menu_main6,UI_MENU_FAN_COND UI_MENU_SD_COND &ui_menu_main5}
UI_MENU(ui_menu_main,UI_MENU_MAIN,4+UI_MENU_BACKCNT+UI_MENU_SD_CNT+UI_MENU_FAN_CNT);
/*
#define UI_MENU_MAIN {UI_MENU_ADDCONDBACK &ui_menu_main1,&ui_menu_sd_printfile,&ui_menu_main2,&ui_menu_main3,UI_MENU_FAN_COND UI_MENU_SD_COND &ui_menu_main4,&ui_menu_main5}
UI_MENU(ui_menu_main,UI_MENU_MAIN,6+UI_MENU_BACKCNT+UI_MENU_SD_CNT+UI_MENU_FAN_CNT);
*/
/* Define menus accessible by action commands
You can create up to 10 user menus which are accessible by the action commands UI_ACTION_SHOW_USERMENU1 until UI_ACTION_SHOW_USERMENU10
You this the same way as with the menus above or you use one of the above menus. Then add a define like
#define UI_USERMENU1 ui_menu_conf_feed
which assigns the menu stored in ui_menu_conf_feed to the action UI_ACTION_SHOW_USERMENU1. Make sure only to change the numbers and not the name of the define.
When do you need this? You might want a fast button to change the temperature. In the default menu you have no menu
to change the temperature and view it the same time. So you need to make an action menu for this like:
UI_MENU_ACTION4C(ui_menu_extrtemp,UI_ACTION_EXTRUDER0_TEMP,"Temp. 0 :%E0\002C","","","");
Then you assign this menu to a usermenu:
#define UI_USERMENU2 ui_menu_extrtemp
Now you can assign the action UI_ACTION_SHOW_USERMENU2+UI_ACTION_TOPMENU to a key and that will now show the temperture screen and allows
the change of temperature with the next/previous buttons.
*/
#endif // __UI_MENU_H