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Current parameters of new Skyranger's Material

robojumper edited this page Mar 8, 2018 · 5 revisions

Info

There are three main parts that can be customized with SkyrangerCustomizable_TC material:

  • Tint color of whole Skyranger (separately with it's color accents)
  • Pattern which inherits the color of tint
  • Decal and it's color

Possible params

Primary Color (Vector3) - color of almost entire Skyranger (as well as the pattern)
Secondary Color (Vector3) - color of the accents on the Skyranger (the nose and rest yellow parts)
Decal Color (Vector3) - color of the decal

Decal (Texture) - points to the texture of decal
DecalTintable (Float {0;1}) - Enables recoloring of decals via Decal Color
DecalUse (Float {0;1}) - Enables the entire decal system
DecalForceAlpha (Float {0;1}) - if decal has very detailed alpha, it will look bad when put on pattern. This forces alpha recalculated from texture itself, rather than using the channel, it's not ideal, but hey

Pattern (Texture) - points to pattern texture
Pattern_UVScale (Float) - scale of the pattern (default 3.0)
PatternUse (Float {0;1}) - Enables usage of pattern

Use Tint (Float {0;1}) - Enables recoloring the main parts of Skyranger via Primary Color
Use Secondary Tint (Float {0;1}) - Enables recoloring via Secondary Color

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