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Copy pathCMakeLists.txt
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CMakeLists.txt
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#Change this if you need to target a specific CMake version
cmake_minimum_required(VERSION 3.0)
# Enable debug symbols by default
# must be done before project() statement
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
endif()
# (you can also set it on the command line: -D CMAKE_BUILD_TYPE=Release)
project(tic-tac-toe)
set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++1z")
include_directories("${PROJECT_SOURCE_DIR}/include"
"${PROJECT_SOURCE_DIR}/src")
message( ${PROJECT_SOURCE_DIR} )
# Define sources and executable
set(EXECUTABLE_NAME "tic-tac-toe")
add_executable(${EXECUTABLE_NAME} src/main.cpp)
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED network audio graphics window system)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()
# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)