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ir-builder.h
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/*
+----------------------------------------------------------------------+
| HipHop for PHP |
+----------------------------------------------------------------------+
| Copyright (c) 2010-present Facebook, Inc. (http://www.facebook.com) |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| [email protected] so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
*/
#ifndef incl_HPHP_VM_IRBUILDER_H_
#define incl_HPHP_VM_IRBUILDER_H_
#include "hphp/runtime/vm/jit/block.h"
#include "hphp/runtime/vm/jit/cfg.h"
#include "hphp/runtime/vm/jit/containers.h"
#include "hphp/runtime/vm/jit/frame-state.h"
#include "hphp/runtime/vm/jit/guard-constraints.h"
#include "hphp/runtime/vm/jit/ir-opcode.h"
#include "hphp/runtime/vm/jit/ir-unit.h"
#include "hphp/runtime/vm/jit/region-selection.h"
#include "hphp/runtime/vm/jit/simplify.h"
#include "hphp/runtime/vm/jit/state-vector.h"
#include "hphp/runtime/vm/jit/type-constraint.h"
#include "hphp/runtime/vm/jit/type.h"
#include <folly/Optional.h>
#include <folly/ScopeGuard.h>
#include <functional>
namespace HPHP { namespace jit { namespace irgen {
///////////////////////////////////////////////////////////////////////////////
struct ExnStackState {
FPInvOffset syncedSpLevel{0};
};
/*
* This module provides the basic utilities for generating the IR instructions
* in a trace and emitting control flow. It also performs some optimizations
* while generating IR, and may be reinvoked for a second optimization pass.
*
* This module is also responsible for organizing a few types of
* gen-time optimizations:
*
* - preOptimize pass
*
* Before an instruction is linked into the trace, IRBuilder
* internally runs preOptimize() on it, which can do some
* tracelet-state related modifications to the instruction. For
* example, it can eliminate redundant guards.
*
* - simplification pass
*
* After the preOptimize pass, IRBuilder calls out to
* Simplifier to perform state-independent optimizations, like
* copy propagation and strength reduction. (See simplify.h.)
*/
struct IRBuilder {
IRBuilder(IRUnit&, BCMarker);
/*
* Accessors.
*/
IRUnit& unit() const { return m_unit; }
FrameStateMgr& fs() { return m_state; }
BCMarker curMarker() const { return m_curBCContext.marker; }
/*
* Get the current BCContext, incrementing its `iroff'.
*/
BCContext nextBCContext() {
return BCContext { m_curBCContext.marker, m_curBCContext.iroff++ };
}
/*
* Update the current BCContext.
*/
void setCurMarker(BCMarker);
void resetCurIROff(uint16_t off = 0) { m_curBCContext.iroff = off; }
/*
* Exception handling and IRBuilder.
*
* Normally HHBC opcodes that throw don't have any effects before they throw.
* By default, when you gen() instructions that could throw, IRBuilder
* automatically creates catch blocks that take the current frame-state
* information, except spill the stack as if the instruction has not yet
* started.
*
* There are some exceptions, and so there are two ways to modify this
* behavior. If an HHBC opcode should have some effects on the stack prior
* to throwing, the lowering function can call exceptionStackBoundary after
* doing this to inform IRBuilder that it's not a bug---in this case the
* automatically created catch blocks will spill the stack as of the last
* boundary.
*
* The other way is to set a custom catch creator function. This is
* basically for the minstr instructions, which has various temporary stack
* state to clean up during unwinding.
*/
void exceptionStackBoundary();
const ExnStackState& exceptionStackState() const { return m_exnStack; }
/*
* Tracked state for bytecode locations.
*
* These simply constrain the location, then delegate to fs().
*/
const LocalState& local(uint32_t id, TypeConstraint tc);
const StackState& stack(IRSPRelOffset offset, TypeConstraint tc);
const CSlotState& clsRefSlot(uint32_t slot);
SSATmp* valueOf(Location l, TypeConstraint tc);
Type typeOf(Location l, TypeConstraint tc);
/*
* Helper for unboxing predicted types.
*
* @returns: ldRefReturn(fs().predictedTypeOf(location).unbox())
*/
Type predictedInnerType(Location l) const;
Type predictedLocalInnerType(uint32_t id) const;
Type predictedStackInnerType(IRSPRelOffset) const;
Type predictedMBaseInnerType() const;
/////////////////////////////////////////////////////////////////////////////
/*
* Guard relaxation.
*
* Whenever the semantics of an HHIR instruction depends on the type of one
* of its input values, that value's type must be constrained using one of
* these functions. This happens automatically for most values, when obtained
* through irgen-internal functions like popC (and friends).
*/
/*
* Enable guard constraining for this IRBuilder. This may disable some
* optimizations.
*/
void enableConstrainGuards();
/*
* All the guards in the managed IRUnit.
*/
const GuardConstraints* guards() const { return &m_constraints; }
/*
* Return true iff `tc' is more specific than the existing constraint for the
* guard `inst'.
*
* This does not necessarily constrain the guard, if `tc.weak' is true.
*/
bool constrainGuard(const IRInstruction* inst, TypeConstraint tc);
/*
* Trace back to the guard that provided the type of `val', if any, then
* constrain it so that its type will not be relaxed beyond `tc'.
*
* Like constrainGuard(), this returns true iff `tc' is more specific than
* the existing constraint, and does not constrain the guard if `tc.weak' is
* true.
*/
bool constrainValue(SSATmp* const val, TypeConstraint tc);
/*
* Constrain the type sources of the given bytecode location.
*/
bool constrainLocation(Location l, TypeConstraint tc);
bool constrainLocal(uint32_t id, TypeConstraint tc, const std::string& why);
bool constrainStack(IRSPRelOffset offset, TypeConstraint tc);
/*
* Returns the number of instructions that have non-generic type constraints.
*/
uint32_t numGuards() const;
/////////////////////////////////////////////////////////////////////////////
// Bytecode-level control flow helpers.
/*
* The block that we're currently emitting code to.
*/
Block* curBlock() { return m_curBlock; }
/*
* Return whether we have state saved for `block'---which indicates that it's
* currently reachable from the unit's entry block.
*/
bool canStartBlock(Block* block) const;
/*
* Start `block', returning success.
*
* We fail if `canStartBlock(block)' is false.
*/
bool startBlock(Block* block, bool hasUnprocessedPred);
/*
* Create a new block corresponding to bytecode control flow.
*/
Block* makeBlock(SrcKey sk, uint64_t profCount);
/*
* Check or set the block corresponding to `sk'.
*/
bool hasBlock(SrcKey sk) const;
void setBlock(SrcKey sk, Block* block);
/*
* Clear the SrcKey-to-block map.
*/
void resetOffsetMapping();
/*
* Append `block' to the unit.
*
* This is used by irgen in IR-level control-flow helpers. In certain cases,
* these helpers may append unreachable blocks, which will not have a valid
* in-state in FrameStateMgr.
*
* Rather than implicitly propagating the out state for m_curBlock, which is
* the default behavior, `pred' can be set to indicate the logical
* predecessor, in case `block' is unreachable. If `block' is reachable,
* `pred' is ignored.
*/
void appendBlock(Block* block, Block* pred = nullptr);
/*
* Get, set, or null out the block to branch to in case of a guard failure.
*
* A nullptr guard fail block indicates that guard failures should end the
* region and perform a service request.
*/
Block* guardFailBlock() const;
void setGuardFailBlock(Block* block);
void resetGuardFailBlock();
/*
* To emit code to a block other than the current block, call pushBlock(),
* emit instructions as usual with gen(...), then call popBlock(). This is
* best done using the BlockPusher struct:
*
* gen(CodeForMainBlock, ...);
* {
* BlockPusher<PauseExit> bp(m_irb, marker, exitBlock);
* gen(CodeForExitBlock, ...);
* }
* gen(CodeForMainBlock, ...);
*/
void pushBlock(BCMarker marker, Block* b);
void popBlock();
/*
* Conditionally append a new instruction to the current Block, depending on
* what some optimizations have to say about it.
*/
enum class CloneFlag { Yes, No };
SSATmp* optimizeInst(IRInstruction* inst,
CloneFlag doClone,
Block* srcBlock);
/////////////////////////////////////////////////////////////////////////////
// Internal API.
private:
template<class... Args>
SSATmp* gen(Opcode op, Args&&... args) {
return makeInstruction(
[this] (IRInstruction* inst) {
return optimizeInst(inst, CloneFlag::Yes, nullptr);
},
op,
nextBCContext(),
std::forward<Args>(args)...
);
}
/*
* Location wrapper helpers.
*/
Location loc(uint32_t) const;
Location stk(IRSPRelOffset) const;
Location cslot(uint32_t) const;
/*
* preOptimize() and helpers.
*/
SSATmp* preOptimizeCheckLocation(IRInstruction*, Location);
SSATmp* preOptimizeCheckLoc(IRInstruction*);
SSATmp* preOptimizeCheckStk(IRInstruction*);
SSATmp* preOptimizeCheckMBase(IRInstruction*);
SSATmp* preOptimizeHintInner(IRInstruction*, Location);
SSATmp* preOptimizeHintLocInner(IRInstruction*);
SSATmp* preOptimizeHintMBaseInner(IRInstruction*);
SSATmp* preOptimizeAssertTypeOp(IRInstruction* inst,
Type oldType,
SSATmp* oldVal,
const IRInstruction* typeSrc);
SSATmp* preOptimizeAssertType(IRInstruction*);
SSATmp* preOptimizeAssertLocation(IRInstruction*, Location);
SSATmp* preOptimizeAssertLoc(IRInstruction*);
SSATmp* preOptimizeAssertStk(IRInstruction*);
SSATmp* preOptimizeLdARFuncPtr(IRInstruction*);
SSATmp* preOptimizeCheckCtxThis(IRInstruction*);
SSATmp* preOptimizeLdCtxHelper(IRInstruction*);
SSATmp* preOptimizeLdCtx(IRInstruction* i) {
return preOptimizeLdCtxHelper(i);
}
SSATmp* preOptimizeLdCctx(IRInstruction* i) {
return preOptimizeLdCtxHelper(i);
}
SSATmp* preOptimizeLdLocation(IRInstruction*, Location);
SSATmp* preOptimizeLdLoc(IRInstruction*);
SSATmp* preOptimizeLdStk(IRInstruction*);
SSATmp* preOptimizeLdClsRef(IRInstruction*);
SSATmp* preOptimizeCastStk(IRInstruction*);
SSATmp* preOptimizeCoerceStk(IRInstruction*);
SSATmp* preOptimizeLdMBase(IRInstruction*);
SSATmp* preOptimize(IRInstruction*);
void appendInstruction(IRInstruction* inst);
/*
* Type constraint helpers.
*/
bool constrainLocation(Location l, TypeConstraint tc,
const std::string& why);
bool constrainCheck(const IRInstruction* inst,
TypeConstraint tc, Type srcType);
bool constrainAssert(const IRInstruction* inst,
TypeConstraint tc, Type srcType,
folly::Optional<Type> knownType = folly::none);
bool constrainTypeSrc(TypeSource typeSrc, TypeConstraint tc);
bool shouldConstrainGuards() const;
/////////////////////////////////////////////////////////////////////////////
private:
struct BlockState {
Block* block;
BCContext bcctx;
ExnStackState exnStack;
std::function<Block* ()> catchCreator;
};
private:
IRUnit& m_unit;
BCMarker m_initialMarker;
BCContext m_curBCContext;
FrameStateMgr m_state;
/*
* m_savedBlocks will be nonempty iff we're emitting code to a block other
* than the main block. m_curBCContext, and m_curBlock are all set from the
* most recent call to pushBlock() or popBlock().
*/
jit::vector<BlockState> m_savedBlocks;
Block* m_curBlock;
ExnStackState m_exnStack;
bool m_enableSimplification{false};
GuardConstraints m_constraints;
bool m_constrainGuards{false};
// Keep track of blocks created to support bytecode control flow.
jit::flat_map<SrcKey,Block*> m_skToBlockMap;
// Keeps the block to branch to (if any) in case a guard fails.
// This holds nullptr if the guard failures should perform a service
// request (REQ_RETRANSLATE or REQ_BIND_JMP).
Block* m_guardFailBlock{nullptr};
};
///////////////////////////////////////////////////////////////////////////////
/*
* RAII helper for emitting code to exit traces. See IRBuilder::pushBlock
* for usage.
*/
struct BlockPusher {
BlockPusher(IRBuilder& irb, BCMarker marker, Block* block)
: m_irb(irb)
{
irb.pushBlock(marker, block);
}
~BlockPusher() {
m_irb.popBlock();
}
private:
IRBuilder& m_irb;
};
///////////////////////////////////////////////////////////////////////////////
}}}
#endif