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Is your feature request related to a problem? Please describe.
In my campaign, long rest healing is (total hit dice + CON mod)/2
For example, a 5th level barbarian with CON 16 would roll 5d12 to get (e.g.) 3+7+11+4+9=34, add 5*3=15 (CON of +3) for a total of 49, then divide by 2 for a final healing of 24hp.
It may be possible to describe this in your system, but I couldn't work out the magic incantation.
Describe the solution you'd like
I'd like the Hit points recovery formula to be able to be based on hit dice and attribute modifiers. Possibly even include a more direct representation.
Thanks in advance. Awesome module, and I'm impressed you've already added OneD&D exhaustion rules.
The text was updated successfully, but these errors were encountered:
To be frank, it's a very very specific homebrew rule and hard to integrate. The module is open source, so if you wish to have a crack at it, go ahead! :)
Is your feature request related to a problem? Please describe.
In my campaign, long rest healing is (total hit dice + CON mod)/2
For example, a 5th level barbarian with CON 16 would roll 5d12 to get (e.g.) 3+7+11+4+9=34, add 5*3=15 (CON of +3) for a total of 49, then divide by 2 for a final healing of 24hp.
It may be possible to describe this in your system, but I couldn't work out the magic incantation.
Describe the solution you'd like
I'd like the Hit points recovery formula to be able to be based on hit dice and attribute modifiers. Possibly even include a more direct representation.
Thanks in advance. Awesome module, and I'm impressed you've already added OneD&D exhaustion rules.
The text was updated successfully, but these errors were encountered: