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Allow long rest healing to be based on rolled hit dice #124

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Melestrua opened this issue Jan 5, 2023 · 1 comment
Open

Allow long rest healing to be based on rolled hit dice #124

Melestrua opened this issue Jan 5, 2023 · 1 comment
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enhancement New feature or request external help wanted Creator won't implement this feature

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@Melestrua
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Melestrua commented Jan 5, 2023

Is your feature request related to a problem? Please describe.
In my campaign, long rest healing is (total hit dice + CON mod)/2
For example, a 5th level barbarian with CON 16 would roll 5d12 to get (e.g.) 3+7+11+4+9=34, add 5*3=15 (CON of +3) for a total of 49, then divide by 2 for a final healing of 24hp.

It may be possible to describe this in your system, but I couldn't work out the magic incantation.

Describe the solution you'd like
I'd like the Hit points recovery formula to be able to be based on hit dice and attribute modifiers. Possibly even include a more direct representation.

Thanks in advance. Awesome module, and I'm impressed you've already added OneD&D exhaustion rules.

@Melestrua Melestrua added the enhancement New feature or request label Jan 5, 2023
@Haxxer Haxxer removed their assignment Jan 29, 2023
@Haxxer
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Haxxer commented Jan 29, 2023

To be frank, it's a very very specific homebrew rule and hard to integrate. The module is open source, so if you wish to have a crack at it, go ahead! :)

@Haxxer Haxxer added the external help wanted Creator won't implement this feature label Feb 4, 2023
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Labels
enhancement New feature or request external help wanted Creator won't implement this feature
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