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main.py
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import pygame
from constants import *
from player import Player
from asteroid import Asteroid
from asteroidfield import AsteroidField
from shot import Shot
import sys
def main():
pygame.init()
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
fps = pygame.time.Clock()
dt = 0
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
Shot.containers = (shots, updatable, drawable)
player1 = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
asteroid_field = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for i in updatable:
i.update(dt)
for obj in asteroids:
for bullet in shots:
if bullet.col_checker(obj):
obj.split()
bullet.kill()
if obj.col_checker(player1):
print("Game Over")
pygame.quit()
sys.exit()
screen.fill(BACKGROUND_COLOR)
for obj in drawable:
obj.draw(screen)
pygame.display.flip()
dt = fps.tick(60) / 1000
if __name__ == "__main__":
main()