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Proposed !souvenir command #377
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Definitely a yes from me. Saves time. |
Two more things.
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What about modules having their own note slots? Maybe even only allow the player who has the claim on the module to change the notes and anyone can read the notes. The commands would be just like the bomb notes |
I'm don't quite understand. How do you get the module ID after the module is solved? Also, how do you know which module was solved first? |
Well you can get the module ID using the find command but thinking about it that may be a bit of a hassle. You could add a note in about which one was solved first if there is multiple, which you would have to do with the souvenir command anyways. |
Just have a “Module 5 (Mouse in the Maze) has notes: torus=white sphere=blue” |
(posting on behalf of Rexkix)
!souvenir <module name> <info>
Could be used to save souvenir information about a module.
!souvenir <module name>
Would show the info for that module.
A synonym of this command could be
!souv
People would have to include information to disambiguate which instance of a module they mean if there is more than one of them on a bomb. Therefore the simple
!souvenir <module name>
should show all instances that match.The text was updated successfully, but these errors were encountered: