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If I have time, the Advanced GL Renderer will be a "pipelined"-based rendering solution. The advanced renderer will take in draw instructions from the user and buffer them for processing. Pixels are not drawn until a "render" is called. Before rendering, layers of drawn elements (primitive shapes, images, strings, etc) will be culled to speed up the render call.
At time of writing I don't believe I have the time to implement such a system nor do I think I have enough memory left on the OS to pull it off.
The text was updated successfully, but these errors were encountered:
If I have time, the Advanced GL Renderer will be a "pipelined"-based rendering solution. The advanced renderer will take in draw instructions from the user and buffer them for processing. Pixels are not drawn until a "render" is called. Before rendering, layers of drawn elements (primitive shapes, images, strings, etc) will be culled to speed up the render call.
At time of writing I don't believe I have the time to implement such a system nor do I think I have enough memory left on the OS to pull it off.
The text was updated successfully, but these errors were encountered: