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tic_tac_toe (Minimax Algo & Alpha-Beta Pruning).py
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#Tic Tac Toe
import random
def drawBoard(board):
# This function prints out the board that it was passed.
# "board" is a list of 10 strings representing the board (ignore index 0)
print(board[1] + '|' + board[2] + '|' + board[3])
print('-+-+-')
print(board[4] + '|' + board[5] + '|' + board[6])
print('-+-+-')
print(board[7] + '|' + board[8] + '|' + board[9])
def inputPlayerLetter():
# Lets the player type which letter they want to be.
# Returns a list with the player's letter as the first item, and the computer's letter as the second.
letter=''
while not(letter=='X' or letter=='O'):
print("Do you want to be 'X' or 'O'?")
letter = input().upper()
if letter == 'X':
return ['X','O']
else:
return ['O','X']
def whoGoesFirst():
print('Do you want to go first? (Yes or No)')
if input().lower().startswith('y'):
return 'player'
else:
return 'computer'
'''
# Randomly choose the player who goes first.
if random.randint(0,1) == 0:
return 'computer'
else:
return 'player'
'''
def playAgain():
# This function returns True if the player wants to play again, otherwise it returns False.
print('Do you want to play again? (Yes or No)')
return input().lower().startswith('y')
def makeMove(board, letter, move):
board[move] = letter
def isWinner(board,letter):
# Given a board and a player's letter, this function returns True if that player has won.
return ((board[1]==letter and board[2]==letter and board[3]==letter) or
(board[4]==letter and board[5]==letter and board[6]==letter) or
(board[7]==letter and board[8]==letter and board[9]==letter) or
(board[1]==letter and board[4]==letter and board[7]==letter) or
(board[2]==letter and board[5]==letter and board[8]==letter) or
(board[3]==letter and board[6]==letter and board[9]==letter) or
(board[1]==letter and board[5]==letter and board[9]==letter) or
(board[3]==letter and board[5]==letter and board[7]==letter))
def getBoardCopy(board):
# Make a duplicate of the board list and return it the duplicate.
dupBoard = []
for i in board:
dupBoard.append(i)
return dupBoard
def isSpaceFree(board, move):
return board[move] == ' '
def getPlayerMove(board):
# Let the player type in their move.
move = ''
while move not in '1 2 3 4 5 6 7 8 9'.split() or not isSpaceFree(board,int(move)):
print('What is your next move? (1-9)')
move = input()
return int(move)
def chooseRandomMoveFromList(board, movesList):
# Returns a valid move from the passed list on the passed board.
# Returns None if there is no valid move.
possibleMoves = []
for i in movesList:
if isSpaceFree(board, i):
possibleMoves.append(i)
if len(possibleMoves) != 0:
return random.choice(possibleMoves)
else:
return None
def minimax(board, depth, isMax, alpha, beta, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
if isWinner(board, computerLetter):
return 10
if isWinner(board, playerLetter):
return -10
if isBoardFull(board):
return 0
if isMax:
best = -1000
for i in range(1,10):
if isSpaceFree(board, i):
board[i] = computerLetter
best = max(best, minimax(board, depth+1, not isMax, alpha, beta, computerLetter) - depth)
alpha = max(alpha, best)
board[i] = ' '
if alpha >= beta:
break
return best
else:
best = 1000
for i in range(1,10):
if isSpaceFree(board, i):
board[i] = playerLetter
best = min(best, minimax(board, depth+1, not isMax, alpha, beta, computerLetter) + depth)
beta = min(beta, best)
board[i] = ' '
if alpha >= beta:
break
return best
def findBestMove(board, computerLetter):
# Given a board and the computer's letter, determine where to move and return that move.
if computerLetter == 'X':
playerLetter = 'O'
else:
playerLetter = 'X'
bestVal = -1000
bestMove = -1
for i in range(1,10):
if isSpaceFree(board, i):
board[i] = computerLetter
moveVal = minimax(board, 0, False, -1000, 1000, computerLetter)
board[i] = ' '
if moveVal > bestVal:
bestMove = i
bestVal = moveVal
return bestMove
def isBoardFull(board):
# Return True if every space on the board has been taken. Otherwise return False.
for i in range(1,10):
if isSpaceFree(board, i):
return False
return True
print('\nWelcome to Tic Tac Toe!\n')
print('Reference of numbering on the board')
drawBoard('0 1 2 3 4 5 6 7 8 9'.split())
print('')
while True:
# Reset the board
theBoard = [' '] * 10
playerLetter, computerLetter = inputPlayerLetter()
turn = whoGoesFirst()
print('The ' + turn + ' will go first.')
gameIsPlaying = True
while gameIsPlaying:
if turn == 'player':
drawBoard(theBoard)
move = getPlayerMove(theBoard)
makeMove(theBoard, playerLetter, move)
if isWinner(theBoard, playerLetter):
drawBoard(theBoard)
print('You won the game')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie')
break
else:
turn = 'computer'
else:
move = findBestMove(theBoard, computerLetter)
makeMove(theBoard, computerLetter, move)
if isWinner(theBoard, computerLetter):
drawBoard(theBoard)
print('You lose the game')
gameIsPlaying = False
else:
if isBoardFull(theBoard):
drawBoard(theBoard)
print('The game is a tie')
break
else:
turn = 'player'
if not playAgain():
break