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intersectionSolver.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#********************************
# Copyright 2021 Toshi Kosaka
#
# GORIOSHI SCRIPTS
#********************************
'''****************************************************************************
*** intersectionSolver.py
***
*** Scripted in Maya 2018/2022
***
*** Please do not copy, distribute, or modify without permission of the author.
****************************************************************************'''
import maya.cmds as mc
import maya.mel as mel
import time
windowName = 'intersectionSolver'
def createPfxToon(arg=None):
sel = mc.ls(mc.listRelatives(c=True), fl=True)
if mc.objExists('pfxToon_set') !=True:
mc.sets(sel, n='pfxToon_set')
else:
mc.sets(sel, e=True, fe='pfxToon_set')
target = mc.sets('pfxToon_set', q=True)
if mc.objExists('pfxToonCollisionDetectShape') != True:
pfxToonNode = mc.createNode('pfxToon', n='pfxToonCollisionDetectShape', p='pfxToonCollisioneDetect')
mc.setAttr(pfxToonNode +'.profileLines', 0)
mc.setAttr(pfxToonNode +'.creaseLines', 0)
mc.setAttr(pfxToonNode +'.intersectionLines', 1)
mc.setAttr(pfxToonNode +'.displayPercent', 100)
mc.setAttr(pfxToonNode +'.intersectionColor',1,0,0, type='double3')
mc.setAttr(pfxToonNode +'.selfIntersect', 1)
else:
pfxToonNode = 'pfxToonCollisionDetectShape'
i=0
for each in target:
mc.connectAttr(each + '.outMesh', pfxToonNode + '.inputSurface[' + str(i) + '].surface', f=True)
mc.connectAttr(each + '.worldMatrix[0]', pfxToonNode + '.inputSurface[' + str(i) + '].inputWorldMatrix', f=True)
i+=1
def removePfxToon(arg=None):
if mc.objExists('pfxToon_set') == True:
mc.delete('pfxToon_set')
if mc.objExists('pfxToonCollisionDetect') == True:
mc.delete('pfxToonCollisionDetect')
def nearClipChange(arg=None):
clipVal = mc.floatSlider('nearClipSlider', q=True, v=True)
curCam = 'perspShape'
for each in mc.getPanel(type='modelPanel'):
curCam = mc.modelEditor(each, q=True, av=True, cam=True)
mc.setAttr(curCam + '.nearClipPlane', clipVal)
mc.text('nearClipValue', e=True, l=str(round(clipVal,3)))
def displayWidthFieldChange(arg=None):
val = mc.floatField('lineWidth', q=True, v=True)
mc.setAttr('pfxToonCollisionDetectShape.lineWidth', val)
mc.floatSlider('displayWidthSlider', e=True, v=val)
def displayWidthSliderChange(arg=None):
val = mc.floatSlider('displayWidthSlider', q=True, v=True)
mc.setAttr('pfxToonCollisionDetectShape.lineWidth', val)
mc.floatField('lineWidth', e=True, v=val)
def findCollision(null):
sel = mc.ls(sl=True, fl=True)
for each in sel:
mc.polyTriangulate(each, ch=1)
mc.ls(sel)
rigidBodyStr = mc.rigidBody(sel, active=True, m=1, dp=0, sf=0.2, df=0.2, b=0.6, l=0, tf=200, iv=(0,0,0), iav=(0,0,0), c=0, pc=0, i=(0,0,0), imp=(0,0,0), si=(0,0,0), sio='none')
mc.setAttr('rigidSolver.collisionTolerance', 0.0001)
mc.select(cl=True)
mc.currentTime(1);
mc.currentTime(2);
mc.currentTime(1);
global collisionResults
collisionResults = mc.ls(sl=True)
mc.delete('rigidBody*')
mc.delete('rigidSolver')
mc.delete('polyTriangulate*')
mc.select(sel)
mc.DeleteHistory()
mc.select(collisionResults, r=True)
def selectResults(null):
global collisionResults
mc.select(collisionResults)
def applyCollision(none):
flushCBB()
start = time.time()
selOrig = mc.ls(sl=True, fl=True)
selDup = []
for each in selOrig:
selDup.append(mc.duplicate(each, n=each+'_cbbdup')[0])
dummyPlane = mc.polyPlane(n='dummy_plane', ch=1, o=1, w=1, h=1, sw=1, sh=1, cuv=2)
mc.setAttr(dummyPlane[0] + '.ty', 999999)
selDup.insert(0, dummyPlane[0])
setsList = []
for each in selDup:
setsList.append(mc.sets(mc.polyListComponentConversion(each, tf=True), n=each+'_setsCBB'))
boolMeshName = 'tempMeshBool'
mc.polyCBoolOp(selDup, op=1, ch=1, n=boolMeshName)
newSetsList = []
for i in range(0, len(setsList)):
newSetsList.append(mc.sets(setsList[i], q=True))
newSetsList[i] = [x for x in newSetsList[i] if not 'transform' in x]
mc.select(cl=True)
#evaluate if selected are full or partial shell, and separate
for each in newSetsList:
mc.select(each)
check1 = mc.polyEvaluate(fc=True)
mc.ConvertSelectionToShell()
check2 = mc.polyEvaluate(fc=True)
if check1 != check2:
mc.polyChipOff(each, ch=1, kft=1, dup=0, off=0)
mc.polySeparate(boolMeshName, ch=1)
#update new sets list
newSetsList = []
for i in range(0, len(setsList)):
newSetsList.append(mc.sets(setsList[i], q=True))
newSetsList[i] = [x for x in newSetsList[i] if not 'transform' in x]
mc.DeleteHistory()
for j in range(0, len(setsList)):
target = newSetsList[j][0]
mc.rename(target.split('.')[0], setsList[j].split('_setsCBB')[0])
mc.delete(dummyPlane[0])
setsList.pop(0)
selDup.pop(0)
allEdges = mc.polyListComponentConversion(te=True)
fillFaces = []
for each in allEdges:
currentFace = mc.polyEvaluate(each.split('.')[0], f=True)
mc.polyCloseBorder(each, ch=0)
updatedFace = mc.polyEvaluate(each.split('.')[0], f=True)
filledFaceNum = updatedFace - currentFace
mc.select(cl=True)
for i in range(1, filledFaceNum+1):
fillFaces.append(each.split('.')[0] + '.f[' + str(updatedFace-i) + ']')
gapDistanceFloat = mc.floatField('gapDistanceFloat', q=True, v=True)*-1
for each in fillFaces:
mc.select(each)
mc.ConvertSelectionToVertices()
mc.GrowPolygonSelectionRegion()
verts = mc.ls(sl=True, fl=True)
vertsMoveDist = []
for i in range(0, len(verts)):
vertsMoveDist.append(gapDistanceFloat)
mc.moveVertexAlongDirection(verts, n=(vertsMoveDist))
for i in range(0, len(selOrig)):
mc.transferAttributes(selDup[i], selOrig[i], pos=1, nml=0, uvs=2, col=2, spa=0, sus='map1', tus='map1', sm=3, fuv=0, clb=1)
mc.select(selOrig)
mc.DeleteHistory()
mc.delete(boolMeshName)
end = time.time() - start
def relaxBrush(arg=None):
mel.eval('setMeshSculptTool "Relax";')
mel.eval('sculptMeshCacheCtx -e -constrainToSurface true sculptMeshCacheContext;')
def relaxFlood(arg=None):
mel.eval('setMeshSculptTool "Relax";')
mel.eval('sculptMeshCacheCtx -e -constrainToSurface true sculptMeshCacheContext;')
mel.eval('sculptMeshFlood; sculptMeshFlood; sculptMeshFlood;')
mel.eval('SelectToolOptionsMarkingMenu;')
mel.eval('buildSelectMM; SelectToolOptionsMarkingMenuPopDown;')
def flushCBB(arg=None):
if mc.objExists('tempMeshBool*'):
mc.DeleteHistory('tempMeshBool*')
mc.delete('tempMeshBool*')
if mc.objExists('dummy_plane*'):
mc.delete('dummy_plane*')
if mc.objExists('*_setsCBB*'):
mc.delete('*_setsCBB*')
if mc.objExists('*_cbbdup*'):
mc.delete('*_cbbdup*')
if mc.objExists('rigidBody*'):
mc.delete('rigidBody*')
if mc.objExists('rigidSolver'):
mc.delete('rigidSolver')
def intersectionSolver():
global windowName
global isFaceMode
isFaceMode = 0
windowSize = (250, 320)
if (mc.window(windowName , exists=True)):
mc.deleteUI(windowName)
IS_window = mc.window( windowName, title='Intersection_Solver', widthHeight=(windowSize[0], windowSize[1]) )
mc.frameLayout('Intersection Solver v1.0', w=250, bgc=(.1,.1,.1))
mc.columnLayout( "mainColumn", adjustableColumn=True )
mc.rowLayout(parent='mainColumn', nc=3)
curCam = 'perspShape'
for each in mc.getPanel(type='modelPanel'):
curCam = mc.modelEditor(each, q=True, av=True, cam=True)
ncVal = mc.getAttr(curCam + '.nearClipPlane')
mc.text(l='Cam Near Clip : ')
mc.floatSlider('nearClipSlider', w=100, min=0.001, max=100, value=ncVal, s=0.001, dc=nearClipChange)
mc.text('nearClipValue', l=str(round(ncVal,3)))
mc.setParent('..')
mc.text(l='=================================', parent="mainColumn")
mc.setParent('..')
mc.rowLayout(p='mainColumn', nc=1)
mc.button(l='Show Intersections on Selected', c=createPfxToon, bgc=(0,.3,0.2))
mc.setParent('..')
mc.rowLayout(p='mainColumn', nc=3)
mc.text(l='Diplay Width: ')
mc.floatField('lineWidth', w=30, min=0, max=100, v=1, pre=2, cc=displayWidthFieldChange)
mc.floatSlider('displayWidthSlider', w=100, min=0.001, max=100, value=0.001, dc=displayWidthSliderChange)
mc.setParent('..')
mc.button(l='Remove pfxToon', c=removePfxToon, bgc=(.3,0,0))
mc.columnLayout( "mainColumn", rowSpacing=0, columnWidth=250,)
mc.text(l='=================================', parent="mainColumn")
mc.text(l='Make sure UV is clean, history is deleted')
mc.rowLayout("nameRowLayout04", numberOfColumns = 3, parent = "mainColumn")
mc.button(l='Inspect Selected', parent = "nameRowLayout04", command=findCollision, bgc=(0,.3,0.2))
mc.button('Select Results', parent='nameRowLayout04', command=selectResults)
mc.rowLayout("nameRowLayout01", numberOfColumns = 2, parent = "mainColumn")
mc.text(l='Gap Distance: ')
mc.floatField('gapDistanceFloat', w=40, v=.1, pre=2, parent='nameRowLayout01')
mc.rowLayout(numberOfColumns = 2, parent = "mainColumn")
mc.button( label='Solve Intersection', h=30, command = applyCollision, bgc=(0,.2,.4))
mc.button(l='Clean up junk Caused by Error', command=flushCBB, bgc=(.3,0,0))
mc.text(l='=================================', parent="mainColumn")
mc.rowLayout("nameRowLayout03", numberOfColumns = 3, parent = "mainColumn")
mc.button( label='Relax Brush', parent = "nameRowLayout03", command = relaxBrush)
mc.button( label='Relax Flood', parent = "nameRowLayout03", command = relaxFlood)
mc.showWindow(IS_window)
if __name__ == "__main__":
intersectionSolver()